[PATCH] wined3d: Invalidate STATE_STREAMSRC in IWineD3DDeviceImpl_EvictManagedResources().

Henri Verbeet hverbeet at codeweavers.com
Thu Jul 8 05:20:57 CDT 2010


---
 dlls/wined3d/device.c |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 7eb9153..ecd2919 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -6174,6 +6174,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_EvictManagedResources(IWineD3DDevice *i
     TRACE("iface %p.\n", iface);
 
     IWineD3DDevice_EnumResources(iface, evict_managed_resource, NULL);
+    /* Invalidate stream sources, the buffer(s) may have been evicted. */
+    IWineD3DDeviceImpl_MarkStateDirty((IWineD3DDeviceImpl *)iface, STATE_STREAMSRC);
+
     return WINED3D_OK;
 }
 
-- 
1.7.1




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