dlls/wined3d/query.c: Use FIXME_ONCE for quieter reports.

Max TenEyck Woodbury max at mtew.isa-geek.net
Wed Jul 14 15:08:14 CDT 2010


---
 dlls/wined3d/query.c |   12 ++++++------
 1 files changed, 6 insertions(+), 6 deletions(-)

diff --git a/dlls/wined3d/query.c b/dlls/wined3d/query.c
index b3c77ea..e94915d 100644
--- a/dlls/wined3d/query.c
+++ b/dlls/wined3d/query.c
@@ -342,7 +342,7 @@ static HRESULT  WINAPI IWineD3DOcclusionQueryImpl_GetData(IWineD3DQuery* iface,
 
     if (query->context->tid != GetCurrentThreadId())
     {
-        FIXME("%p Wrong thread, returning 1.\n", This);
+        FIXME_ONCE("%p Wrong thread, returning 1.\n", This);
         *data = 1;
         return S_OK;
     }
@@ -407,7 +407,7 @@ static HRESULT  WINAPI IWineD3DEventQueryImpl_GetData(IWineD3DQuery* iface, void
             break;
 
         case WINED3D_EVENT_QUERY_WRONG_THREAD:
-            FIXME("(%p) Wrong thread, reporting GPU idle.\n", This);
+            FIXME_ONCE("(%p) Wrong thread, reporting GPU idle.\n", This);
             *data = TRUE;
             break;
 
@@ -481,7 +481,7 @@ static HRESULT  WINAPI IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery* iface,  D
             {
                 if (query->context->tid != GetCurrentThreadId())
                 {
-                    FIXME("Wrong thread, can't restart query.\n");
+                    FIXME_ONCE("Wrong thread, can't restart query.\n");
 
                     context_free_occlusion_query(query);
                     context = context_acquire(This->device, NULL);
@@ -520,7 +520,7 @@ static HRESULT  WINAPI IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery* iface,  D
             {
                 if (query->context->tid != GetCurrentThreadId())
                 {
-                    FIXME("Wrong thread, can't end query.\n");
+                    FIXME_ONCE("Wrong thread, can't end query.\n");
                 }
                 else
                 {
@@ -536,7 +536,7 @@ static HRESULT  WINAPI IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery* iface,  D
             }
         }
     } else {
-        FIXME("(%p) : Occlusion queries not supported\n", This);
+        FIXME_ONCE("(%p) : Occlusion queries not supported\n", This);
     }
 
     if(dwIssueFlags & WINED3DISSUE_BEGIN) {
@@ -607,7 +607,7 @@ HRESULT query_init(IWineD3DQueryImpl *query, IWineD3DDeviceImpl *device,
                  * menu correctly otherwise. Pretend to support it, faking
                  * this query does not do much harm except potentially
                  * lowering performance. */
-                FIXME("Event query: Unimplemented, but pretending to be supported.\n");
+                FIXME_ONCE("Event query: Unimplemented, but pretending to be supported.\n");
             }
             query->lpVtbl = &IWineD3DEventQuery_Vtbl;
             query->extendedData = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct wined3d_event_query));
-- 
1.7.1.1




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