[PATCH 1/4] wined3d: Add some missing flags to debug_d3dusage().
Henri Verbeet
hverbeet at codeweavers.com
Tue Jul 20 11:51:51 CDT 2010
---
dlls/wined3d/utils.c | 4 +++-
1 files changed, 3 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index b63a5f8..b38d6c0 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -1696,7 +1696,7 @@ const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype) {
const char *debug_d3dusage(DWORD usage)
{
- char buf[284];
+ char buf[333];
buf[0] = '\0';
#define WINED3DUSAGE_TO_STR(u) if (usage & u) { strcat(buf, " | "#u); usage &= ~u; }
@@ -1711,6 +1711,8 @@ const char *debug_d3dusage(DWORD usage)
WINED3DUSAGE_TO_STR(WINED3DUSAGE_DYNAMIC);
WINED3DUSAGE_TO_STR(WINED3DUSAGE_AUTOGENMIPMAP);
WINED3DUSAGE_TO_STR(WINED3DUSAGE_DMAP);
+ WINED3DUSAGE_TO_STR(WINED3DUSAGE_STATICDECL);
+ WINED3DUSAGE_TO_STR(WINED3DUSAGE_OVERLAY);
#undef WINED3DUSAGE_TO_STR
if (usage) FIXME("Unrecognized usage flag(s) %#x\n", usage);
--
1.7.1
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