[PATCH 3/4] wined3d: Invalid NP2 fixup info is an internal error.
Henri Verbeet
hverbeet at codeweavers.com
Tue Jul 27 05:54:51 CDT 2010
---
dlls/wined3d/glsl_shader.c | 5 +++--
1 files changed, 3 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 1eae835..8ddbae0 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -698,8 +698,9 @@ static void shader_glsl_load_np2fixup_constants(
const IWineD3DBaseTextureImpl* const tex = (const IWineD3DBaseTextureImpl*) stateBlock->textures[i];
GLfloat* tex_dim = &np2fixup_constants[(idx >> 1) * 4];
- if (!tex) {
- FIXME("Nonexistent texture is flagged for NP2 texcoord fixup\n");
+ if (!tex)
+ {
+ ERR("Nonexistent texture is flagged for NP2 texcoord fixup.\n");
continue;
}
--
1.7.1
More information about the wine-patches
mailing list