[PATCH 6/6] d3d9/tests: Read from the appropriate pixels in test_constant_clamp_vs().
Henri Verbeet
hverbeet at codeweavers.com
Fri Jul 30 03:15:28 CDT 2010
---
dlls/d3d9/tests/visual.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 1aecb86..48aad75 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -4806,12 +4806,12 @@ static void test_constant_clamp_vs(IDirect3DDevice9 *device)
ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xbf, 0xbf, 0x80), 1),
"quad 2 has color %08x, expected 0x00bfbf80\n", color);
if(shader_20) {
- color = getPixelColor(device, 160, 120);
+ color = getPixelColor(device, 480, 120);
ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xbf, 0xbf, 0x80), 1),
"quad 3 has color %08x, expected 0x00bfbf80\n", color);
}
if(shader_20_2) {
- color = getPixelColor(device, 480, 120);
+ color = getPixelColor(device, 160, 120);
ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xbf, 0xbf, 0x80), 1),
"quad 4 has color %08x, expected 0x00bfbf80\n", color);
}
--
1.7.1
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