[PATCH 7/7] d3dx9: Test raw vertex data for D3DXCreateSphere.
Misha Koshelev
misha680 at gmail.com
Wed Jun 23 22:19:02 CDT 2010
---
dlls/d3dx9_36/tests/shape.c | 27 +++++++++++++++++++++++++--
1 files changed, 25 insertions(+), 2 deletions(-)
diff --git a/dlls/d3dx9_36/tests/shape.c b/dlls/d3dx9_36/tests/shape.c
index 5248405..b6202b6 100644
--- a/dlls/d3dx9_36/tests/shape.c
+++ b/dlls/d3dx9_36/tests/shape.c
@@ -26,7 +26,9 @@ static void test_create_sphere(IDirect3DDevice9* device)
DWORD number_of_vertices;
LPDIRECT3DVERTEXBUFFER9 vertex_buffer = NULL;
D3DVERTEXBUFFER_DESC vertex_buffer_description;
- BYTE *vertex_data = NULL;
+ D3DXVECTOR3 *vertex_data = NULL;
+ D3DXVECTOR3 test_vertex_data[8];
+ int i;
hr = D3DXCreateSphere(NULL, 0.0, 0, 0, NULL, NULL);
todo_wine ok( hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
@@ -69,9 +71,30 @@ static void test_create_sphere(IDirect3DDevice9* device)
todo_wine ok( vertex_buffer_description.FVF == D3DFVF_XYZ | D3DFVF_NORMAL, "Got result %x, expected %x (D3DFVF_XYZ | D3DFVF_NORMAL)\n",vertex_buffer_description.FVF,D3DFVF_XYZ | D3DFVF_NORMAL);
}
- hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, 0, &vertex_data, D3DLOCK_DISCARD);
+ hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, 0, (LPVOID *)&vertex_data, D3DLOCK_DISCARD);
todo_wine ok( hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n",hr);
+ if (vertex_data)
+ {
+ test_vertex_data[0].x = 0.0f; test_vertex_data[0].y = 0.0f; test_vertex_data[0].z = 1.0f;
+ test_vertex_data[1].x = 0.0f; test_vertex_data[1].y = 0.0f; test_vertex_data[1].z = 1.0f;
+ test_vertex_data[2].x = 0.0f; test_vertex_data[2].y = 1.0f; test_vertex_data[2].z = -0.0f;
+ test_vertex_data[3].x = 0.0f; test_vertex_data[3].y = 1.0f; test_vertex_data[3].z = -0.0f;
+ test_vertex_data[4].x = -0.0f; test_vertex_data[4].y = -1.0f; test_vertex_data[4].z = -0.0f;
+ test_vertex_data[5].x = -0.0f; test_vertex_data[5].y = -1.0f; test_vertex_data[5].z = -0.0f;
+ test_vertex_data[6].x = 0.0f; test_vertex_data[6].y = 0.0f; test_vertex_data[6].z = -1.0f;
+ test_vertex_data[7].x = 0.0f; test_vertex_data[7].y = 0.0f; test_vertex_data[7].z = -1.0f;
+
+ /* number_of_vertices*2 as we have both (x,y,z) and normals (nx,ny,nz) */
+ for (i=0; i<number_of_vertices*2; i++)
+ {
+ /* comparisons of 0.0f with -0.0f do not quite seem to work correctly */
+ todo_wine ok( vertex_data[i].x==test_vertex_data[i].x || (fabsf(vertex_data[i].x) < 0.0001f && fabsf(test_vertex_data[i].x) < 0.0001f), "Got result %f, expected %f\n",vertex_data[i].x,test_vertex_data[i].x);
+ todo_wine ok( vertex_data[i].y==test_vertex_data[i].y || (fabsf(vertex_data[i].y) < 0.0001f && fabsf(test_vertex_data[i].y) < 0.0001f), "Got result %f, expected %f\n",vertex_data[i].y,test_vertex_data[i].y);
+ todo_wine ok( vertex_data[i].z==test_vertex_data[i].z || (fabsf(vertex_data[i].z) < 0.0001f && fabsf(test_vertex_data[i].z) < 0.0001f), "Got result %f, expected %f\n",vertex_data[i].z,test_vertex_data[i].z);
+ }
+ }
+
IDirect3DVertexBuffer9_Unlock(vertex_buffer);
}
--
1.7.1
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