d3dx9_36: Make assemble_shader() static.

Francois Gouget fgouget at free.fr
Thu Jun 24 03:12:41 CDT 2010


---
 dlls/d3dx9_36/shader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c
index 3a7824a..9677e0b 100644
--- a/dlls/d3dx9_36/shader.c
+++ b/dlls/d3dx9_36/shader.c
@@ -382,7 +382,7 @@ static int wpp_close_output(void)
     return 1;
 }
 
-HRESULT assemble_shader(const char *preprocShader, const char *preprocMessages,
+static HRESULT assemble_shader(const char *preprocShader, const char *preprocMessages,
                         LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs)
 {
     struct bwriter_shader *shader;
-- 
1.7.1




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