[PATCH 6/6] wined3d: GL errors aren't FIXMEs.

Henri Verbeet hverbeet at codeweavers.com
Mon Mar 29 06:31:11 CDT 2010


---
 dlls/wined3d/wined3d_private.h |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index a580a84..4237f04 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -789,7 +789,7 @@ do {                                                                \
        TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__);        \
                                                                     \
     } else do {                                                     \
-        FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n",     \
+        ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n",       \
             debug_glerror(err), err, A, __FILE__, __LINE__);        \
        err = glGetError();                                          \
     } while (err != GL_NO_ERROR);                                   \
-- 
1.6.4.4




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