[PATCH 2/3] wined3d: make sure wglFlush is not between ENTER_GL/LEAVE_GL
Roderick Colenbrander
thunderbird2k at gmail.com
Fri May 14 05:56:43 CDT 2010
This fixes bug 22624.
---
dlls/wined3d/directx.c | 3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 4df04fa..eb5a16d 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -529,9 +529,12 @@ static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
checkGLcall("Loading the PBO test texture");
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
+ LEAVE_GL();
+
wglFinish(); /* just to be sure */
memset(check, 0, sizeof(check));
+ ENTER_GL();
glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
checkGLcall("Reading back the PBO test texture");
--
1.6.3.3
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