[PATCH 2/3] wined3d: make sure wglFlush is not between ENTER_GL/LEAVE_GL

Roderick Colenbrander thunderbird2k at gmail.com
Fri May 14 05:56:43 CDT 2010


This fixes bug 22624.
---
 dlls/wined3d/directx.c |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 4df04fa..eb5a16d 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -529,9 +529,12 @@ static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
     checkGLcall("Loading the PBO test texture");
 
     GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
+    LEAVE_GL();
+
     wglFinish(); /* just to be sure */
 
     memset(check, 0, sizeof(check));
+    ENTER_GL();
     glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
     checkGLcall("Reading back the PBO test texture");
 
-- 
1.6.3.3




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