[PATCH 1/4] wined3d: only activate blit_shader in arbfp_blit_surface for source fixups
Roderick Colenbrander
thunderbird2k at gmail.com
Tue May 18 02:30:43 CDT 2010
---
dlls/wined3d/arb_program_shader.c | 4 +++-
1 files changed, 3 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index f62ff56..daadcaf 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -7016,7 +7016,9 @@ HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_
dst_rect.top += dst_surface->currentDesc.Height - h; dst_rect.bottom += dst_surface->currentDesc.Height - h;
}
- arbfp_blit_set((IWineD3DDevice *)device, src_surface);
+ if (is_complex_fixup(src_surface->resource.format_desc->color_fixup) &&
+ !is_complex_fixup(dst_surface->resource.format_desc->color_fixup))
+ arbfp_blit_set((IWineD3DDevice *)device, src_surface);
ENTER_GL();
--
1.6.3.3
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