[PATCH 6/7] wined3d: remove texture target activation from ffp_blit_set
Roderick Colenbrander
thunderbird2k at gmail.com
Tue May 18 17:38:45 CDT 2010
---
dlls/wined3d/surface.c | 4 ----
1 files changed, 0 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 612cfa4..643cf00 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -4803,10 +4803,6 @@ static HRESULT ffp_blit_set(IWineD3DDevice *iface, IWineD3DSurfaceImpl *surface)
if(fixup == COMPLEX_FIXUP_P8 && gl_info->supported[EXT_PALETTED_TEXTURE])
ffp_blit_p8_upload_palette(surface, gl_info);
- ENTER_GL();
- glEnable(surface->texture_target);
- checkGLcall("glEnable(surface->texture_target)");
- LEAVE_GL();
return WINED3D_OK;
}
--
1.6.3.3
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