[PATCH 6/7] wined3d: remove texture target activation from ffp_blit_set

Roderick Colenbrander thunderbird2k at gmail.com
Tue May 18 17:38:45 CDT 2010


---
 dlls/wined3d/surface.c |    4 ----
 1 files changed, 0 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 612cfa4..643cf00 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -4803,10 +4803,6 @@ static HRESULT ffp_blit_set(IWineD3DDevice *iface, IWineD3DSurfaceImpl *surface)
     if(fixup == COMPLEX_FIXUP_P8 && gl_info->supported[EXT_PALETTED_TEXTURE])
         ffp_blit_p8_upload_palette(surface, gl_info);
 
-    ENTER_GL();
-    glEnable(surface->texture_target);
-    checkGLcall("glEnable(surface->texture_target)");
-    LEAVE_GL();
     return WINED3D_OK;
 }
 
-- 
1.6.3.3




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