[PATCH 5/5] wined3d: Set the device.c GLINFO_LOCATION to *gl_info.
Henri Verbeet
hverbeet at codeweavers.com
Fri May 21 02:35:25 CDT 2010
---
dlls/wined3d/device.c | 4 +++-
1 files changed, 3 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 7a8b9da..7c06e6c 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -34,7 +34,7 @@
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
-#define GLINFO_LOCATION This->adapter->gl_info
+#define GLINFO_LOCATION (*gl_info)
/* Define the default light parameters as specified by MSDN */
const WINED3DLIGHT WINED3D_default_light = {
@@ -5232,6 +5232,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UpdateSurface(IWineD3DDevice *iface,
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
const struct wined3d_format_desc *src_format;
const struct wined3d_format_desc *dst_format;
+ const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
const unsigned char *data;
UINT update_w, update_h;
@@ -5273,6 +5274,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UpdateSurface(IWineD3DDevice *iface,
return IWineD3DSurface_BltFast(dst_surface, dst_x, dst_y, src_surface, src_rect, 0);
context = context_acquire(This, NULL);
+ gl_info = context->gl_info;
ENTER_GL();
GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB));
--
1.6.4.4
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