wined3d: Avoid using the long type. (resend)
Michael Stefaniuc
mstefani at redhat.de
Fri May 21 05:45:40 CDT 2010
---
Rebased on top off Henri's wined3d patch series.
dlls/wined3d/arb_program_shader.c | 4 ++--
dlls/wined3d/device.c | 2 +-
dlls/wined3d/directx.c | 4 ++--
dlls/wined3d/drawprim.c | 18 +++++++++---------
dlls/wined3d/state.c | 2 +-
dlls/wined3d/swapchain_gdi.c | 2 +-
dlls/wined3d/utils.c | 8 ++++----
dlls/wined3d/wined3d_private.h | 4 ++--
8 files changed, 22 insertions(+), 22 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index c0b3924..b6285b2 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -61,14 +61,14 @@ static char *get_line(char **ptr)
static void shader_arb_dump_program_source(const char *source)
{
- unsigned long source_size;
+ ULONG source_size;
char *ptr, *line, *tmp;
source_size = strlen(source) + 1;
tmp = HeapAlloc(GetProcessHeap(), 0, source_size);
if (!tmp)
{
- ERR("Failed to allocate %lu bytes for shader source.\n", source_size);
+ ERR("Failed to allocate %u bytes for shader source.\n", source_size);
return;
}
memcpy(tmp, source, source_size);
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 7c06e6c..498efea 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3941,7 +3941,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_ProcessVertices(IWineD3DDevice *iface,
{
struct wined3d_buffer *vb = (struct wined3d_buffer *)This->stateBlock->streamSource[e->stream_idx];
e->buffer_object = 0;
- e->data = (BYTE *)((unsigned long)e->data + (unsigned long)buffer_get_sysmem(vb, gl_info));
+ e->data = (BYTE *)((ULONG_PTR)e->data + (ULONG_PTR)buffer_get_sysmem(vb, gl_info));
ENTER_GL();
GL_EXTCALL(glDeleteBuffersARB(1, &vb->buffer_object));
vb->buffer_object = 0;
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index a2a7f8e..07120ec 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -327,12 +327,12 @@ fail:
}
/* Adjust the amount of used texture memory */
-long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *device, long glram)
+unsigned int WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *device, unsigned int glram)
{
struct wined3d_adapter *adapter = device->adapter;
adapter->UsedTextureRam += glram;
- TRACE("Adjusted gl ram by %ld to %d\n", glram, adapter->UsedTextureRam);
+ TRACE("Adjusted gl ram by %d to %d\n", glram, adapter->UsedTextureRam);
return adapter->UsedTextureRam;
}
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index 882234d..d845160 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -71,7 +71,7 @@ static void drawStridedSlow(IWineD3DDevice *iface, const struct wined3d_context
UINT vx_index;
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
const UINT *streamOffset = This->stateBlock->streamOffset;
- long SkipnStrides = startIdx + This->stateBlock->loadBaseVertexIndex;
+ LONG SkipnStrides = startIdx + This->stateBlock->loadBaseVertexIndex;
BOOL pixelShader = use_ps(This->stateBlock);
BOOL specular_fog = FALSE;
const BYTE *texCoords[WINED3DDP_MAXTEXCOORD];
@@ -423,7 +423,7 @@ static void drawStridedSlowVs(IWineD3DDevice *iface, const struct wined3d_stream
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
const struct wined3d_gl_info *gl_info = &This->adapter->gl_info;
- long SkipnStrides = startIdx + This->stateBlock->loadBaseVertexIndex;
+ LONG SkipnStrides = startIdx + This->stateBlock->loadBaseVertexIndex;
const WORD *pIdxBufS = NULL;
const DWORD *pIdxBufL = NULL;
UINT vx_index;
@@ -536,7 +536,7 @@ static inline void drawStridedInstanced(IWineD3DDevice *iface, const struct wine
{
struct wined3d_buffer *vb =
(struct wined3d_buffer *)stateblock->streamSource[si->elements[instancedData[j]].stream_idx];
- ptr += (long)buffer_get_sysmem(vb, &This->adapter->gl_info);
+ ptr += (ULONG_PTR)buffer_get_sysmem(vb, &This->adapter->gl_info);
}
send_attribute(This, si->elements[instancedData[j]].format_desc->format, instancedData[j], ptr);
@@ -564,7 +564,7 @@ static inline void remove_vbos(IWineD3DDeviceImpl *This, const struct wined3d_gl
{
struct wined3d_buffer *vb = (struct wined3d_buffer *)This->stateBlock->streamSource[e->stream_idx];
e->buffer_object = 0;
- e->data = (BYTE *)((unsigned long)e->data + (unsigned long)buffer_get_sysmem(vb, gl_info));
+ e->data = (BYTE *)((ULONG_PTR)e->data + (ULONG_PTR)buffer_get_sysmem(vb, gl_info));
}
}
}
@@ -731,14 +731,14 @@ void drawPrimitive(IWineD3DDevice *iface, UINT index_count, UINT StartIdx, UINT
/* Diagnostics */
#ifdef SHOW_FRAME_MAKEUP
{
- static long int primCounter = 0;
+ static LONG primCounter = 0;
/* NOTE: set primCounter to the value reported by drawprim
before you want to to write frame makeup to /tmp */
if (primCounter >= 0) {
WINED3DLOCKED_RECT r;
char buffer[80];
IWineD3DSurface_LockRect(This->render_targets[0], &r, NULL, WINED3DLOCK_READONLY);
- sprintf(buffer, "/tmp/backbuffer_%ld.tga", primCounter);
+ sprintf(buffer, "/tmp/backbuffer_%d.tga", primCounter);
TRACE("Saving screenshot %s\n", buffer);
IWineD3DSurface_SaveSnapshot(This->render_targets[0], buffer);
IWineD3DSurface_UnlockRect(This->render_targets[0]);
@@ -749,7 +749,7 @@ void drawPrimitive(IWineD3DDevice *iface, UINT index_count, UINT StartIdx, UINT
int textureNo;
for (textureNo = 0; textureNo < MAX_COMBINED_SAMPLERS; ++textureNo) {
if (This->stateBlock->textures[textureNo] != NULL) {
- sprintf(buffer, "/tmp/texture_%p_%ld_%d.tga", This->stateBlock->textures[textureNo], primCounter, textureNo);
+ sprintf(buffer, "/tmp/texture_%p_%d_%d.tga", This->stateBlock->textures[textureNo], primCounter, textureNo);
TRACE("Saving texture %s\n", buffer);
if (IWineD3DBaseTexture_GetType(This->stateBlock->textures[textureNo]) == WINED3DRTYPE_TEXTURE) {
IWineD3DTexture_GetSurfaceLevel(This->stateBlock->textures[textureNo], 0, &pSur);
@@ -763,7 +763,7 @@ void drawPrimitive(IWineD3DDevice *iface, UINT index_count, UINT StartIdx, UINT
}
#endif
}
- TRACE("drawprim #%ld\n", primCounter);
+ TRACE("drawprim #%d\n", primCounter);
++primCounter;
}
#endif
@@ -832,7 +832,7 @@ HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This,
{
struct wined3d_buffer *vb;
vb = (struct wined3d_buffer *)This->stateBlock->streamSource[e->stream_idx];
- e->data = (BYTE *)((unsigned long)e->data + (unsigned long)buffer_get_sysmem(vb, context->gl_info));
+ e->data = (BYTE *)((ULONG_PTR)e->data + (ULONG_PTR)buffer_get_sysmem(vb, context->gl_info));
}
vtxStride = e->stride;
data = e->data +
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 5ade1a4..7773c3e 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -4100,7 +4100,7 @@ static inline void loadNumberedArrays(IWineD3DStateBlockImpl *stateblock,
if (stream_info->elements[i].buffer_object)
{
vb = (struct wined3d_buffer *)stateblock->streamSource[stream_info->elements[i].stream_idx];
- ptr += (long)buffer_get_sysmem(vb, gl_info);
+ ptr += (ULONG_PTR)buffer_get_sysmem(vb, gl_info);
}
if (context->numbered_array_mask & (1 << i)) unload_numbered_array(stateblock, context, i);
diff --git a/dlls/wined3d/swapchain_gdi.c b/dlls/wined3d/swapchain_gdi.c
index 5885518..b80352c 100644
--- a/dlls/wined3d/swapchain_gdi.c
+++ b/dlls/wined3d/swapchain_gdi.c
@@ -230,7 +230,7 @@ static HRESULT WINAPI IWineGDISwapChainImpl_Present(IWineD3DSwapChain *iface, CO
/* FPS support */
if (TRACE_ON(fps))
{
- static long prev_time, frames;
+ static LONG prev_time, frames;
DWORD time = GetTickCount();
frames++;
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 404768d..b63a5f8 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -337,7 +337,7 @@ static void convert_r8g8_snorm(const BYTE *src, BYTE *dst, UINT pitch, UINT widt
Dest = dst + y * outpitch;
for (x = 0; x < width; x++ )
{
- long color = (*Source++);
+ LONG color = (*Source++);
/* B */ Dest[0] = 0xff;
/* G */ Dest[1] = (color >> 8) + 128; /* V */
/* R */ Dest[2] = (color) + 128; /* U */
@@ -362,7 +362,7 @@ static void convert_r8g8_snorm_l8x8_unorm(const BYTE *src, BYTE *dst, UINT pitch
Dest = dst + y * pitch;
for (x = 0; x < width; x++ )
{
- long color = (*Source++);
+ LONG color = (*Source++);
/* B */ Dest[0] = ((color >> 16) & 0xff); /* L */
/* G */ Dest[1] = ((color >> 8 ) & 0xff) + 128; /* V */
/* R */ Dest[2] = (color & 0xff) + 128; /* U */
@@ -386,7 +386,7 @@ static void convert_r8g8_snorm_l8x8_unorm_nv(const BYTE *src, BYTE *dst, UINT pi
Dest = dst + y * pitch;
for (x = 0; x < width; x++ )
{
- long color = (*Source++);
+ LONG color = (*Source++);
/* L */ Dest[2] = ((color >> 16) & 0xff); /* L */
/* V */ Dest[1] = ((color >> 8 ) & 0xff); /* V */
/* U */ Dest[0] = (color & 0xff); /* U */
@@ -408,7 +408,7 @@ static void convert_r8g8b8a8_snorm(const BYTE *src, BYTE *dst, UINT pitch, UINT
Dest = dst + y * pitch;
for (x = 0; x < width; x++ )
{
- long color = (*Source++);
+ LONG color = (*Source++);
/* B */ Dest[0] = ((color >> 16) & 0xff) + 128; /* W */
/* G */ Dest[1] = ((color >> 8 ) & 0xff) + 128; /* V */
/* R */ Dest[2] = (color & 0xff) + 128; /* U */
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index bc35409..001312d 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1470,7 +1470,7 @@ struct wined3d_adapter
BOOL initPixelFormats(struct wined3d_gl_info *gl_info, enum wined3d_pci_vendor vendor) DECLSPEC_HIDDEN;
BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
-extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, long glram) DECLSPEC_HIDDEN;
+extern unsigned int WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, unsigned int glram) DECLSPEC_HIDDEN;
extern void add_gl_compat_wrappers(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
/*****************************************************************************
@@ -2546,7 +2546,7 @@ struct IWineD3DSwapChainImpl
BOOL render_to_fbo;
const struct wined3d_format_desc *ds_format;
- long prev_time, frames; /* Performance tracking */
+ LONG prev_time, frames; /* Performance tracking */
unsigned int vSyncCounter;
struct wined3d_context **context;
--
1.6.4.4
--
Michael Stefaniuc Tel.: +49-711-96437-199
Consulting Communications Engineer Fax.: +49-711-96437-111
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