[1/7] WineD3D: Split up the "one" pixel shader helper constant

Stefan Dösinger stefan at codeweavers.com
Fri May 21 06:59:07 CDT 2010


There's no need to load 1.0 four times, loading it once is good enough. This 
makes room for helper constants needed to handle divisions by zero in RCP, NRM 
and RSQ
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