[1/7] WineD3D: Split up the "one" pixel shader helper constant
Stefan Dösinger
stefan at codeweavers.com
Fri May 21 06:59:07 CDT 2010
There's no need to load 1.0 four times, loading it once is good enough. This
makes room for helper constants needed to handle divisions by zero in RCP, NRM
and RSQ
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