[PATCH 2/5] wined3d: Check for depth/stencil surfaces in general in IWineD3DSurfaceImpl_Unmap().
Henri Verbeet
hverbeet at codeweavers.com
Fri Nov 12 06:12:02 CST 2010
Instead of just the current one.
---
dlls/wined3d/surface.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 9010482..8d848d2 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -10,7 +10,7 @@
* Copyright 2006-2008 Stefan Dösinger for CodeWeavers
* Copyright 2007-2008 Henri Verbeet
* Copyright 2006-2008 Roderick Colenbrander
- * Copyright 2009 Henri Verbeet for CodeWeavers
+ * Copyright 2009-2010 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -1897,7 +1897,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Unmap(IWineD3DSurface *iface)
This->dirtyRect.right = 0;
This->dirtyRect.bottom = 0;
}
- else if (This == device->depth_stencil)
+ else if (This->resource.format->Flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
{
FIXME("Depth Stencil buffer locking is not implemented\n");
}
--
1.7.2.2
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