[PATCH 1/4] wined3d: Remove a redundant flag in IWineD3DSurfaceImpl_SetMem().

Henri Verbeet hverbeet at codeweavers.com
Tue Nov 16 05:09:28 CST 2010


---
 dlls/wined3d/surface.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 69a9efd..fa715b1 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2612,7 +2612,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_SetMem(IWineD3DSurface *iface, void *M
             This->resource.heapMemory = NULL;
         }
         This->resource.allocatedMemory = Mem;
-        This->flags |= SFLAG_USERPTR | SFLAG_INSYSMEM;
+        This->flags |= SFLAG_USERPTR;
 
         /* Now the surface memory is most up do date. Invalidate drawable and texture */
         surface_modify_location(This, SFLAG_INSYSMEM, TRUE);
-- 
1.7.2.2




More information about the wine-patches mailing list