[2/3] d3dx9: Implement D3DXFillCubeTexture function. [try 2]
Matteo Bruni
matteo.mystral at gmail.com
Thu Nov 18 06:56:15 CST 2010
-------------- next part --------------
From 8ee63fa388d4cc1a0a3e2c738078d2154fe99277 Mon Sep 17 00:00:00 2001
From: Matteo Bruni <mbruni at codeweavers.com>
Date: Sat, 13 Nov 2010 00:05:11 +0100
Subject: d3dx9: Implement D3DXFillCubeTexture function.
---
dlls/d3dx9_36/d3dx9_36.spec | 2 +-
dlls/d3dx9_36/tests/texture.c | 157 +++++++++++++++++++++++++++++++++++++++++
dlls/d3dx9_36/texture.c | 135 +++++++++++++++++++++++++++++++++++
3 files changed, 293 insertions(+), 1 deletions(-)
diff --git a/dlls/d3dx9_36/d3dx9_36.spec b/dlls/d3dx9_36/d3dx9_36.spec
index 43362aa..327c406 100644
--- a/dlls/d3dx9_36/d3dx9_36.spec
+++ b/dlls/d3dx9_36/d3dx9_36.spec
@@ -122,7 +122,7 @@
@ stub D3DXDisassembleEffect
@ stub D3DXDisassembleShader
@ stub D3DXFileCreate
-@ stub D3DXFillCubeTexture
+@ stdcall D3DXFillCubeTexture(ptr ptr ptr)
@ stub D3DXFillCubeTextureTX
@ stdcall D3DXFillTexture(ptr ptr ptr)
@ stub D3DXFillTextureTX
diff --git a/dlls/d3dx9_36/tests/texture.c b/dlls/d3dx9_36/tests/texture.c
index fb3cee0..2d5cd72 100644
--- a/dlls/d3dx9_36/tests/texture.c
+++ b/dlls/d3dx9_36/tests/texture.c
@@ -776,6 +776,162 @@ static void test_D3DXFillTexture(IDirect3DDevice9 *device)
IDirect3DTexture9_Release(tex);
}
+static void WINAPI fillfunc_cube(D3DXVECTOR4 *value, const D3DXVECTOR3 *texcoord,
+ const D3DXVECTOR3 *texelsize, void *data)
+{
+ value->x = (texcoord->x + 1.0f) / 2.0f;
+ value->y = (texcoord->y + 1.0f) / 2.0f;
+ value->z = (texcoord->z + 1.0f) / 2.0f;
+ value->w = texelsize->x;
+}
+
+enum cube_coord
+{
+ XCOORD = 0,
+ XCOORDINV = 1,
+ YCOORD = 2,
+ YCOORDINV = 3,
+ ZERO = 4,
+ ONE = 5
+};
+
+static float get_cube_coord(enum cube_coord coord, unsigned int x, unsigned int y, unsigned int size)
+{
+ switch (coord)
+ {
+ case XCOORD:
+ return x + 0.5f;
+ case XCOORDINV:
+ return size - x - 0.5f;
+ case YCOORD:
+ return y + 0.5f;
+ case YCOORDINV:
+ return size - y - 0.5f;
+ case ZERO:
+ return 0.0f;
+ case ONE:
+ return size;
+ default:
+ trace("Unexpected coordinate value\n");
+ return 0.0f;
+ }
+}
+
+static void test_D3DXFillCubeTexture(IDirect3DDevice9 *device)
+{
+ IDirect3DCubeTexture9 *tex;
+ HRESULT hr;
+ D3DLOCKED_RECT lock_rect;
+ DWORD x, y, f, m;
+ DWORD v[4], e[4];
+ DWORD value, expected, size, pitch;
+ enum cube_coord coordmap[6][3] =
+ {
+ {ONE, YCOORDINV, XCOORDINV},
+ {ZERO, YCOORDINV, XCOORD},
+ {XCOORD, ONE, YCOORD},
+ {XCOORD, ZERO, YCOORDINV},
+ {XCOORD, YCOORDINV, ONE},
+ {XCOORDINV, YCOORDINV, ZERO}
+ };
+
+ size = 4;
+ hr = IDirect3DDevice9_CreateCubeTexture(device, size, 0, 0, D3DFMT_A8R8G8B8,
+ D3DPOOL_MANAGED, &tex, NULL);
+
+ if (SUCCEEDED(hr))
+ {
+ hr = D3DXFillCubeTexture(tex, fillfunc_cube, NULL);
+ ok(hr == D3D_OK, "D3DXFillCubeTexture returned %#x, expected %#x\n", hr, D3D_OK);
+
+ for (m = 0; m < 3; m++)
+ {
+ for (f = 0; f < 6; f++)
+ {
+ hr = IDirect3DCubeTexture9_LockRect(tex, f, m, &lock_rect, NULL, D3DLOCK_READONLY);
+ ok(hr == D3D_OK, "Couldn't lock the texture, error %#x\n", hr);
+ if (SUCCEEDED(hr))
+ {
+ pitch = lock_rect.Pitch / sizeof(DWORD);
+ for (y = 0; y < size; y++)
+ {
+ for (x = 0; x < size; x++)
+ {
+ value = ((DWORD *)lock_rect.pBits)[y * pitch + x];
+ v[0] = (value >> 24) & 0xff;
+ v[1] = (value >> 16) & 0xff;
+ v[2] = (value >> 8) & 0xff;
+ v[3] = value & 0xff;
+
+ e[0] = (f == 0) || (f == 1) ?
+ 0 : (BYTE)(255.0f / size * 2.0f + 0.5f);
+ e[1] = get_cube_coord(coordmap[f][0], x, y, size) / size * 255.0f + 0.5f;
+ e[2] = get_cube_coord(coordmap[f][1], x, y, size) / size * 255.0f + 0.5f;
+ e[3] = get_cube_coord(coordmap[f][2], x, y, size) / size * 255.0f + 0.5f;
+ expected = e[0] << 24 | e[1] << 16 | e[2] << 8 | e[3];
+
+ ok(color_match(v, e),
+ "Texel at face %u (%u, %u) doesn't match: %#x, expected %#x\n",
+ f, x, y, value, expected);
+ }
+ }
+ IDirect3DCubeTexture9_UnlockRect(tex, f, m);
+ }
+ }
+ size >>= 1;
+ }
+ }
+ else
+ skip("Failed to create texture\n");
+
+ IDirect3DCubeTexture9_Release(tex);
+
+ hr = IDirect3DDevice9_CreateCubeTexture(device, 4, 1, 0, D3DFMT_A1R5G5B5,
+ D3DPOOL_MANAGED, &tex, NULL);
+
+ if (SUCCEEDED(hr))
+ {
+ hr = D3DXFillCubeTexture(tex, fillfunc_cube, NULL);
+ ok(hr == D3D_OK, "D3DXFillTexture returned %#x, expected %#x\n", hr, D3D_OK);
+ for (f = 0; f < 6; f++)
+ {
+ hr = IDirect3DCubeTexture9_LockRect(tex, f, 0, &lock_rect, NULL, D3DLOCK_READONLY);
+ ok(hr == D3D_OK, "Couldn't lock the texture, error %#x\n", hr);
+ if (SUCCEEDED(hr))
+ {
+ pitch = lock_rect.Pitch / sizeof(WORD);
+ for (y = 0; y < 4; y++)
+ {
+ for (x = 0; x < 4; x++)
+ {
+ value = ((WORD *)lock_rect.pBits)[y * pitch + x];
+ v[0] = value >> 15;
+ v[1] = value >> 10 & 0x1f;
+ v[2] = value >> 5 & 0x1f;
+ v[3] = value & 0x1f;
+
+ e[0] = (f == 0) || (f == 1) ?
+ 0 : (BYTE)(1.0f / size * 2.0f + 0.5f);
+ e[1] = get_cube_coord(coordmap[f][0], x, y, 4) / 4 * 31.0f + 0.5f;
+ e[2] = get_cube_coord(coordmap[f][1], x, y, 4) / 4 * 31.0f + 0.5f;
+ e[3] = get_cube_coord(coordmap[f][2], x, y, 4) / 4 * 31.0f + 0.5f;
+ expected = e[0] << 15 | e[1] << 10 | e[2] << 5 | e[3];
+
+ ok(color_match(v, e),
+ "Texel at face %u (%u, %u) doesn't match: %#x, expected %#x\n",
+ f, x, y, value, expected);
+ }
+ }
+ IDirect3DCubeTexture9_UnlockRect(tex, f, 0);
+ }
+ }
+ }
+ else
+ skip("Failed to create texture\n");
+
+ IDirect3DCubeTexture9_Release(tex);
+}
+
START_TEST(texture)
{
HWND wnd;
@@ -813,6 +969,7 @@ START_TEST(texture)
test_D3DXCreateTexture(device);
test_D3DXFilterTexture(device);
test_D3DXFillTexture(device);
+ test_D3DXFillCubeTexture(device);
IDirect3DDevice9_Release(device);
IDirect3D9_Release(d3d);
diff --git a/dlls/d3dx9_36/texture.c b/dlls/d3dx9_36/texture.c
index 2c88ca6..550f61f 100644
--- a/dlls/d3dx9_36/texture.c
+++ b/dlls/d3dx9_36/texture.c
@@ -1028,3 +1028,138 @@ HRESULT WINAPI D3DXFillTexture(LPDIRECT3DTEXTURE9 texture,
return D3D_OK;
}
+
+enum cube_coord
+{
+ XCOORD = 0,
+ XCOORDINV = 1,
+ YCOORD = 2,
+ YCOORDINV = 3,
+ ZERO = 4,
+ ONE = 5
+};
+
+static float get_cube_coord(enum cube_coord coord, unsigned int x, unsigned int y, unsigned int size)
+{
+ switch (coord)
+ {
+ case XCOORD:
+ return x + 0.5f;
+ case XCOORDINV:
+ return size - x - 0.5f;
+ case YCOORD:
+ return y + 0.5f;
+ case YCOORDINV:
+ return size - y - 0.5f;
+ case ZERO:
+ return 0.0f;
+ case ONE:
+ return size;
+ default:
+ ERR("Unexpected coordinate value\n");
+ return 0.0f;
+ }
+}
+
+HRESULT WINAPI D3DXFillCubeTexture(LPDIRECT3DCUBETEXTURE9 texture,
+ LPD3DXFILL3D function,
+ LPVOID funcdata)
+{
+ DWORD miplevels;
+ DWORD m, i, x, y, c, f, v;
+ D3DSURFACE_DESC desc;
+ D3DLOCKED_RECT lock_rect;
+ D3DXVECTOR4 value;
+ D3DXVECTOR3 coord, size;
+ const PixelFormatDesc *format;
+ BYTE *data, *pos;
+ BYTE byte, mask;
+ float comp_value;
+ const static enum cube_coord coordmap[6][3] =
+ {
+ {ONE, YCOORDINV, XCOORDINV},
+ {ZERO, YCOORDINV, XCOORD},
+ {XCOORD, ONE, YCOORD},
+ {XCOORD, ZERO, YCOORDINV},
+ {XCOORD, YCOORDINV, ONE},
+ {XCOORDINV, YCOORDINV, ZERO}
+ };
+
+ if (texture == NULL || function == NULL)
+ return D3DERR_INVALIDCALL;
+
+ miplevels = IDirect3DBaseTexture9_GetLevelCount(texture);
+
+ for (m = 0; m < miplevels; m++)
+ {
+ if (FAILED(IDirect3DCubeTexture9_GetLevelDesc(texture, m, &desc)))
+ return D3DERR_INVALIDCALL;
+
+ format = get_format_info(desc.Format);
+ if (format->format == D3DFMT_UNKNOWN)
+ {
+ FIXME("Unsupported texture format %#x\n", desc.Format);
+ return D3DERR_INVALIDCALL;
+ }
+
+ for (f = 0; f < 6; f++)
+ {
+ if (FAILED(IDirect3DCubeTexture9_LockRect(texture, f, m, &lock_rect, NULL, D3DLOCK_DISCARD)))
+ return D3DERR_INVALIDCALL;
+
+ size.x = (f == 0) || (f == 1) ? 0.0f : 2.0f / desc.Width;
+ size.y = (f == 2) || (f == 3) ? 0.0f : 2.0f / desc.Width;
+ size.z = (f == 4) || (f == 5) ? 0.0f : 2.0f / desc.Width;
+
+ data = lock_rect.pBits;
+
+ for (y = 0; y < desc.Height; y++)
+ {
+ for (x = 0; x < desc.Width; x++)
+ {
+ coord.x = get_cube_coord(coordmap[f][0], x, y, desc.Width) / desc.Width * 2.0f - 1.0f;
+ coord.y = get_cube_coord(coordmap[f][1], x, y, desc.Width) / desc.Width * 2.0f - 1.0f;
+ coord.z = get_cube_coord(coordmap[f][2], x, y, desc.Width) / desc.Width * 2.0f - 1.0f;
+
+ function(&value, &coord, &size, funcdata);
+
+ pos = data + y * lock_rect.Pitch + x * format->bytes_per_pixel;
+
+ for (i = 0; i < format->bytes_per_pixel; i++)
+ pos[i] = 0;
+
+ for (c = 0; c < 4; c++)
+ {
+ switch (c)
+ {
+ case 0: /* Alpha */
+ comp_value = value.w;
+ break;
+ case 1: /* Red */
+ comp_value = value.x;
+ break;
+ case 2: /* Green */
+ comp_value = value.y;
+ break;
+ case 3: /* Blue */
+ comp_value = value.z;
+ break;
+ }
+
+ v = comp_value * ((1 << format->bits[c]) - 1) + 0.5f;
+
+ for (i = 0; i < format->bits[c] + format->shift[c]; i += 8)
+ {
+ mask = ((1 << format->bits[c]) - 1) << format->shift[c] >> i;
+ byte = (v << format->shift[c] >> i) & mask;
+ pos[i / 8] |= byte;
+ }
+ }
+ }
+ }
+ IDirect3DCubeTexture9_UnlockRect(texture, f, m);
+ }
+ }
+
+ return D3D_OK;
+}
--
1.7.2.2
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