[PATCH 3/4] wined3d: Get rid of the remaining "Flags".

Henri Verbeet hverbeet at codeweavers.com
Thu Nov 18 13:50:40 CST 2010


---
 dlls/wined3d/clipper.c         |   12 ++--
 dlls/wined3d/cubetexture.c     |    8 ++-
 dlls/wined3d/device.c          |   40 ++++++-----
 dlls/wined3d/directx.c         |    9 ++-
 dlls/wined3d/palette.c         |   21 ++++--
 dlls/wined3d/query.c           |   42 +++++++-----
 dlls/wined3d/resource.c        |   16 +++--
 dlls/wined3d/surface.c         |   97 ++++++++++++++-------------
 dlls/wined3d/surface_base.c    |  141 ++++++++++++++++++++++------------------
 dlls/wined3d/surface_gdi.c     |    9 +--
 dlls/wined3d/swapchain.c       |    5 +-
 dlls/wined3d/swapchain_base.c  |    9 ++-
 dlls/wined3d/swapchain_gdi.c   |    5 +-
 dlls/wined3d/texture.c         |    8 ++-
 dlls/wined3d/volume.c          |   15 ++--
 dlls/wined3d/volumetexture.c   |    8 ++-
 dlls/wined3d/wined3d_private.h |   16 ++--
 17 files changed, 255 insertions(+), 206 deletions(-)

diff --git a/dlls/wined3d/clipper.c b/dlls/wined3d/clipper.c
index 48ce06f..17aaa4f 100644
--- a/dlls/wined3d/clipper.c
+++ b/dlls/wined3d/clipper.c
@@ -68,14 +68,14 @@ static ULONG WINAPI IWineD3DClipperImpl_Release(IWineD3DClipper *iface)
     return ref;
 }
 
-static HRESULT WINAPI IWineD3DClipperImpl_SetHwnd(IWineD3DClipper *iface, DWORD Flags, HWND hWnd)
+static HRESULT WINAPI IWineD3DClipperImpl_SetHwnd(IWineD3DClipper *iface, DWORD flags, HWND hWnd)
 {
     IWineD3DClipperImpl *This = (IWineD3DClipperImpl *)iface;
 
-    TRACE("(%p)->(0x%08x,%p)\n", This, Flags, hWnd);
-    if( Flags )
+    TRACE("iface %p, flags %#x, window %p.\n", iface, flags, hWnd);
+    if (flags)
     {
-        FIXME("Flags = 0x%08x, not supported.\n",Flags);
+        FIXME("flags %#x, not supported.\n", flags);
         return WINED3DERR_INVALIDCALL;
     }
 
@@ -128,12 +128,12 @@ static HRESULT WINAPI IWineD3DClipperImpl_GetClipList(IWineD3DClipper *iface, co
     }
 }
 
-static HRESULT WINAPI IWineD3DClipperImpl_SetClipList(IWineD3DClipper *iface, const RGNDATA *rgn, DWORD Flags)
+static HRESULT WINAPI IWineD3DClipperImpl_SetClipList(IWineD3DClipper *iface, const RGNDATA *rgn, DWORD flags)
 {
     static int warned = 0;
 
     if (warned++ < 10 || !rgn)
-        FIXME("iface %p, region %p, flags %#x stub!\n", iface, rgn, Flags);
+        FIXME("iface %p, region %p, flags %#x stub!\n", iface, rgn, flags);
 
     return WINED3D_OK;
 }
diff --git a/dlls/wined3d/cubetexture.c b/dlls/wined3d/cubetexture.c
index a31d59c..d53f6cf 100644
--- a/dlls/wined3d/cubetexture.c
+++ b/dlls/wined3d/cubetexture.c
@@ -5,7 +5,7 @@
  * Copyright 2002-2005 Raphael Junqueira
  * Copyright 2005 Oliver Stieber
  * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
- * Copyright 2009 Henri Verbeet for CodeWeavers
+ * Copyright 2009-2010 Henri Verbeet for CodeWeavers
  *
  * This library is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
@@ -180,8 +180,10 @@ static ULONG WINAPI IWineD3DCubeTextureImpl_Release(IWineD3DCubeTexture *iface)
 /* ****************************************************
    IWineD3DCubeTexture IWineD3DResource parts follow
    **************************************************** */
-static HRESULT WINAPI IWineD3DCubeTextureImpl_SetPrivateData(IWineD3DCubeTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
-    return resource_set_private_data((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
+static HRESULT WINAPI IWineD3DCubeTextureImpl_SetPrivateData(IWineD3DCubeTexture *iface,
+        REFGUID riid, const void *data, DWORD data_size, DWORD flags)
+{
+    return resource_set_private_data((IWineD3DResource *)iface, riid, data, data_size, flags);
 }
 
 static HRESULT WINAPI IWineD3DCubeTextureImpl_GetPrivateData(IWineD3DCubeTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 0aadc7b..b743f9f 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1601,7 +1601,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreatePixelShader(IWineD3DDevice *iface
     return WINED3D_OK;
 }
 
-static HRESULT WINAPI IWineD3DDeviceImpl_CreatePalette(IWineD3DDevice *iface, DWORD Flags,
+static HRESULT WINAPI IWineD3DDeviceImpl_CreatePalette(IWineD3DDevice *iface, DWORD flags,
         const PALETTEENTRY *PalEnt, void *parent, IWineD3DPalette **Palette)
 {
     IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
@@ -1609,7 +1609,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreatePalette(IWineD3DDevice *iface, DW
     HRESULT hr;
 
     TRACE("iface %p, flags %#x, entries %p, palette %p, parent %p.\n",
-            iface, Flags, PalEnt, Palette, parent);
+            iface, flags, PalEnt, Palette, parent);
 
     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
     if (!object)
@@ -1618,7 +1618,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreatePalette(IWineD3DDevice *iface, DW
         return E_OUTOFMEMORY;
     }
 
-    hr = wined3d_palette_init(object, This, Flags, PalEnt, parent);
+    hr = wined3d_palette_init(object, This, flags, PalEnt, parent);
     if (FAILED(hr))
     {
         WARN("Failed to initialize palette, hr %#x.\n", hr);
@@ -2451,7 +2451,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetStreamSource(IWineD3DDevice *iface,
 static HRESULT WINAPI IWineD3DDeviceImpl_SetStreamSourceFreq(IWineD3DDevice *iface,  UINT StreamNumber, UINT Divider) {
     IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
     struct wined3d_stream_state *stream;
-    UINT oldFlags, oldFreq;
+    UINT old_flags, oldFreq;
 
     TRACE("iface %p, stream_idx %u, divider %#x.\n", iface, StreamNumber, Divider);
 
@@ -2473,7 +2473,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetStreamSourceFreq(IWineD3DDevice *ifa
     }
 
     stream = &This->updateStateBlock->state.streams[StreamNumber];
-    oldFlags = stream->flags;
+    old_flags = stream->flags;
     oldFreq = stream->frequency;
 
     stream->flags = Divider & (WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA);
@@ -2481,7 +2481,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetStreamSourceFreq(IWineD3DDevice *ifa
 
     This->updateStateBlock->changed.streamFreq |= 1 << StreamNumber;
 
-    if (stream->frequency != oldFreq || stream->flags != oldFlags)
+    if (stream->frequency != oldFreq || stream->flags != old_flags)
         IWineD3DDeviceImpl_MarkStateDirty(This, STATE_STREAMSRC);
 
     return WINED3D_OK;
@@ -3894,7 +3894,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetPixelShaderConstantF(
 /* Do not call while under the GL lock. */
 #define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
 static HRESULT process_vertices_strided(IWineD3DDeviceImpl *This, DWORD dwDestIndex, DWORD dwCount,
-        const struct wined3d_stream_info *stream_info, struct wined3d_buffer *dest, DWORD dwFlags,
+        const struct wined3d_stream_info *stream_info, struct wined3d_buffer *dest, DWORD flags,
         DWORD DestFVF)
 {
     const struct wined3d_gl_info *gl_info = &This->adapter->gl_info;
@@ -4237,7 +4237,7 @@ static HRESULT process_vertices_strided(IWineD3DDeviceImpl *This, DWORD dwDestIn
 
 /* Do not call while under the GL lock. */
 static HRESULT WINAPI IWineD3DDeviceImpl_ProcessVertices(IWineD3DDevice *iface, UINT SrcStartIndex, UINT DestIndex,
-        UINT VertexCount, IWineD3DBuffer *pDestBuffer, IWineD3DVertexDeclaration *pVertexDecl, DWORD Flags,
+        UINT VertexCount, IWineD3DBuffer *pDestBuffer, IWineD3DVertexDeclaration *pVertexDecl, DWORD flags,
         DWORD DestFVF)
 {
     IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
@@ -4247,7 +4247,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_ProcessVertices(IWineD3DDevice *iface,
     BOOL vbo = FALSE, streamWasUP = This->stateBlock->state.user_stream;
     HRESULT hr;
 
-    TRACE("(%p)->(%d,%d,%d,%p,%p,%d\n", This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
+    TRACE("(%p)->(%d,%d,%d,%p,%p,%d\n", This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, flags);
 
     if(pVertexDecl) {
         ERR("Output vertex declaration not implemented yet\n");
@@ -4293,7 +4293,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_ProcessVertices(IWineD3DDevice *iface,
     }
 
     hr = process_vertices_strided(This, DestIndex, VertexCount, &stream_info,
-            (struct wined3d_buffer *)pDestBuffer, Flags, DestFVF);
+            (struct wined3d_buffer *)pDestBuffer, flags, DestFVF);
 
     context_release(context);
 
@@ -6008,15 +6008,16 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetCursorProperties(IWineD3DDevice *ifa
     return WINED3D_OK;
 }
 
-static void     WINAPI  IWineD3DDeviceImpl_SetCursorPosition(IWineD3DDevice* iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
+static void WINAPI IWineD3DDeviceImpl_SetCursorPosition(IWineD3DDevice *iface,
+        int XScreenSpace, int YScreenSpace, DWORD flags)
+{
     IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
-    TRACE("(%p) : SetPos to (%u,%u)\n", This, XScreenSpace, YScreenSpace);
+
+    TRACE("iface %p, x %d, y %d, flags %#x.\n",
+            iface, XScreenSpace, YScreenSpace, flags);
 
     This->xScreenSpace = XScreenSpace;
     This->yScreenSpace = YScreenSpace;
-
-    return;
-
 }
 
 static BOOL     WINAPI  IWineD3DDeviceImpl_ShowCursor(IWineD3DDevice* iface, BOOL bShow) {
@@ -6560,13 +6561,16 @@ static HRESULT  WINAPI  IWineD3DDeviceImpl_GetCreationParameters(IWineD3DDevice
     return WINED3D_OK;
 }
 
-static void WINAPI IWineD3DDeviceImpl_SetGammaRamp(IWineD3DDevice * iface, UINT iSwapChain, DWORD Flags, CONST WINED3DGAMMARAMP* pRamp) {
+static void WINAPI IWineD3DDeviceImpl_SetGammaRamp(IWineD3DDevice *iface,
+        UINT iSwapChain, DWORD flags, const WINED3DGAMMARAMP *pRamp)
+{
     IWineD3DSwapChain *swapchain;
 
     TRACE("Relaying  to swapchain\n");
 
-    if (IWineD3DDeviceImpl_GetSwapChain(iface, iSwapChain, &swapchain) == WINED3D_OK) {
-        IWineD3DSwapChain_SetGammaRamp(swapchain, Flags, pRamp);
+    if (IWineD3DDeviceImpl_GetSwapChain(iface, iSwapChain, &swapchain) == WINED3D_OK)
+    {
+        IWineD3DSwapChain_SetGammaRamp(swapchain, flags, pRamp);
         IWineD3DSwapChain_Release(swapchain);
     }
 }
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index ccb9aa5..9a9753e 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2782,13 +2782,14 @@ static HRESULT WINAPI IWineD3DImpl_GetAdapterDisplayMode(IWineD3D *iface, UINT A
 
 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
    and fields being inserted in the middle, a new structure is used in place    */
-static HRESULT WINAPI IWineD3DImpl_GetAdapterIdentifier(IWineD3D *iface, UINT Adapter, DWORD Flags,
-                                                   WINED3DADAPTER_IDENTIFIER* pIdentifier) {
+static HRESULT WINAPI IWineD3DImpl_GetAdapterIdentifier(IWineD3D *iface,
+        UINT Adapter, DWORD flags, WINED3DADAPTER_IDENTIFIER *pIdentifier)
+{
     IWineD3DImpl *This = (IWineD3DImpl *)iface;
     struct wined3d_adapter *adapter;
     size_t len;
 
-    TRACE_(d3d_caps)("(%p}->(Adapter: %d, Flags: %x, pId=%p)\n", This, Adapter, Flags, pIdentifier);
+    TRACE_(d3d_caps)("(%p}->(Adapter: %d, flags: %x, pId=%p)\n", This, Adapter, flags, pIdentifier);
 
     if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
         return WINED3DERR_INVALIDCALL;
@@ -2838,7 +2839,7 @@ static HRESULT WINAPI IWineD3DImpl_GetAdapterIdentifier(IWineD3D *iface, UINT Ad
     pIdentifier->subsystem_id = 0;
     pIdentifier->revision = 0;
     memcpy(&pIdentifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(pIdentifier->device_identifier));
-    pIdentifier->whql_level = (Flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
+    pIdentifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
     memcpy(&pIdentifier->adapter_luid, &adapter->luid, sizeof(pIdentifier->adapter_luid));
     pIdentifier->video_memory = adapter->TextureRam;
 
diff --git a/dlls/wined3d/palette.c b/dlls/wined3d/palette.c
index 68f823f..5685fed 100644
--- a/dlls/wined3d/palette.c
+++ b/dlls/wined3d/palette.c
@@ -74,25 +74,29 @@ static ULONG  WINAPI IWineD3DPaletteImpl_Release(IWineD3DPalette *iface) {
 }
 
 /* Not called from the vtable */
-static WORD IWineD3DPaletteImpl_Size(DWORD dwFlags)
+static WORD IWineD3DPaletteImpl_Size(DWORD flags)
 {
-    switch (dwFlags & SIZE_BITS) {
+    switch (flags & SIZE_BITS)
+    {
         case WINEDDPCAPS_1BIT: return 2;
         case WINEDDPCAPS_2BIT: return 4;
         case WINEDDPCAPS_4BIT: return 16;
         case WINEDDPCAPS_8BIT: return 256;
         default:
-            FIXME("Unhandled size bits %#x.\n", dwFlags & SIZE_BITS);
+            FIXME("Unhandled size bits %#x.\n", flags & SIZE_BITS);
             return 256;
     }
 }
 
-static HRESULT  WINAPI IWineD3DPaletteImpl_GetEntries(IWineD3DPalette *iface, DWORD Flags, DWORD Start, DWORD Count, PALETTEENTRY *PalEnt) {
+static HRESULT WINAPI IWineD3DPaletteImpl_GetEntries(IWineD3DPalette *iface,
+        DWORD flags, DWORD Start, DWORD Count, PALETTEENTRY *PalEnt)
+{
     IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface;
 
-    TRACE("(%p)->(%08x,%d,%d,%p)\n",This,Flags,Start,Count,PalEnt);
+    TRACE("iface %p, flags %#x, start %u, count %u, entries %p.\n",
+            iface, flags, Start, Count, PalEnt);
 
-    if (Flags) return WINED3DERR_INVALIDCALL; /* unchecked */
+    if (flags) return WINED3DERR_INVALIDCALL; /* unchecked */
     if (Start + Count > IWineD3DPaletteImpl_Size(This->flags))
         return WINED3DERR_INVALIDCALL;
 
@@ -111,12 +115,13 @@ static HRESULT  WINAPI IWineD3DPaletteImpl_GetEntries(IWineD3DPalette *iface, DW
 }
 
 static HRESULT  WINAPI IWineD3DPaletteImpl_SetEntries(IWineD3DPalette *iface,
-        DWORD Flags, DWORD Start, DWORD Count, const PALETTEENTRY *PalEnt)
+        DWORD flags, DWORD Start, DWORD Count, const PALETTEENTRY *PalEnt)
 {
     IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface;
     IWineD3DResourceImpl *res;
 
-    TRACE("(%p)->(%08x,%d,%d,%p)\n",This,Flags,Start,Count,PalEnt);
+    TRACE("iface %p, flags %#x, start %u, count %u, entries %p.\n",
+            iface, flags, Start, Count, PalEnt);
     TRACE("Palette flags: %#x.\n", This->flags);
 
     if (This->flags & WINEDDPCAPS_8BITENTRIES)
diff --git a/dlls/wined3d/query.c b/dlls/wined3d/query.c
index 254efbe..e2e2fca 100644
--- a/dlls/wined3d/query.c
+++ b/dlls/wined3d/query.c
@@ -3,7 +3,7 @@
  *
  * Copyright 2005 Oliver Stieber
  * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
- * Copyright 2009 Henri Verbeet for CodeWeavers.
+ * Copyright 2009-2010 Henri Verbeet for CodeWeavers.
  *
  * This library is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
@@ -284,7 +284,9 @@ static ULONG  WINAPI IWineD3DQueryImpl_Release(IWineD3DQuery *iface) {
     return ref;
 }
 
-static HRESULT  WINAPI IWineD3DOcclusionQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) {
+static HRESULT WINAPI IWineD3DOcclusionQueryImpl_GetData(IWineD3DQuery *iface,
+        void *pData, DWORD dwSize, DWORD flags)
+{
     IWineD3DQueryImpl *This = (IWineD3DQueryImpl *) iface;
     struct wined3d_occlusion_query *query = This->extendedData;
     IWineD3DDeviceImpl *device = This->device;
@@ -295,7 +297,7 @@ static HRESULT  WINAPI IWineD3DOcclusionQueryImpl_GetData(IWineD3DQuery* iface,
     GLuint samples;
     HRESULT res;
 
-    TRACE("(%p) : type D3DQUERY_OCCLUSION, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, pData, dwSize, dwGetDataFlags);
+    TRACE("(%p) : type D3DQUERY_OCCLUSION, pData %p, dwSize %#x, flags %#x.\n", This, pData, dwSize, flags);
 
     if (!query->context) This->state = QUERY_CREATED;
 
@@ -359,13 +361,15 @@ static HRESULT  WINAPI IWineD3DOcclusionQueryImpl_GetData(IWineD3DQuery* iface,
     return res;
 }
 
-static HRESULT  WINAPI IWineD3DEventQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) {
+static HRESULT WINAPI IWineD3DEventQueryImpl_GetData(IWineD3DQuery *iface,
+        void *pData, DWORD dwSize, DWORD flags)
+{
     IWineD3DQueryImpl *This = (IWineD3DQueryImpl *) iface;
     struct wined3d_event_query *query = This->extendedData;
     BOOL *data = pData;
     enum wined3d_event_query_result ret;
 
-    TRACE("(%p) : type D3DQUERY_EVENT, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, pData, dwSize, dwGetDataFlags);
+    TRACE("(%p) : type D3DQUERY_EVENT, pData %p, dwSize %#x, flags %#x.\n", This, pData, dwSize, flags);
 
     if (!pData || !dwSize) return S_OK;
     if (!query)
@@ -417,11 +421,12 @@ static WINED3DQUERYTYPE  WINAPI IWineD3DQueryImpl_GetType(IWineD3DQuery* iface){
     return This->type;
 }
 
-static HRESULT  WINAPI IWineD3DEventQueryImpl_Issue(IWineD3DQuery* iface,  DWORD dwIssueFlags) {
+static HRESULT WINAPI IWineD3DEventQueryImpl_Issue(IWineD3DQuery* iface, DWORD flags)
+{
     IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
 
-    TRACE("(%p) : dwIssueFlags %#x, type D3DQUERY_EVENT\n", This, dwIssueFlags);
-    if (dwIssueFlags & WINED3DISSUE_END)
+    TRACE("(%p) : flags %#x, type D3DQUERY_EVENT\n", This, flags);
+    if (flags & WINED3DISSUE_END)
     {
         struct wined3d_event_query *query = This->extendedData;
 
@@ -430,22 +435,22 @@ static HRESULT  WINAPI IWineD3DEventQueryImpl_Issue(IWineD3DQuery* iface,  DWORD
 
         wined3d_event_query_issue(query, This->device);
     }
-    else if(dwIssueFlags & WINED3DISSUE_BEGIN)
+    else if (flags & WINED3DISSUE_BEGIN)
     {
         /* Started implicitly at device creation */
         ERR("Event query issued with START flag - what to do?\n");
     }
 
-    if(dwIssueFlags & WINED3DISSUE_BEGIN) {
+    if (flags & WINED3DISSUE_BEGIN)
         This->state = QUERY_BUILDING;
-    } else {
+    else
         This->state = QUERY_SIGNALLED;
-    }
 
     return WINED3D_OK;
 }
 
-static HRESULT  WINAPI IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery* iface,  DWORD dwIssueFlags) {
+static HRESULT WINAPI IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery *iface, DWORD flags)
+{
     IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
     IWineD3DDeviceImpl *device = This->device;
     const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
@@ -456,7 +461,7 @@ static HRESULT  WINAPI IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery* iface,  D
         struct wined3d_context *context;
 
         /* This is allowed according to msdn and our tests. Reset the query and restart */
-        if (dwIssueFlags & WINED3DISSUE_BEGIN)
+        if (flags & WINED3DISSUE_BEGIN)
         {
             if (This->state == QUERY_BUILDING)
             {
@@ -492,7 +497,8 @@ static HRESULT  WINAPI IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery* iface,  D
 
             context_release(context);
         }
-        if (dwIssueFlags & WINED3DISSUE_END) {
+        if (flags & WINED3DISSUE_END)
+        {
             /* Msdn says _END on a non-building occlusion query returns an error, but
              * our tests show that it returns OK. But OpenGL doesn't like it, so avoid
              * generating an error
@@ -520,11 +526,11 @@ static HRESULT  WINAPI IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery* iface,  D
         FIXME("(%p) : Occlusion queries not supported\n", This);
     }
 
-    if(dwIssueFlags & WINED3DISSUE_BEGIN) {
+    if (flags & WINED3DISSUE_BEGIN)
         This->state = QUERY_BUILDING;
-    } else {
+    else
         This->state = QUERY_SIGNALLED;
-    }
+
     return WINED3D_OK; /* can be WINED3DERR_INVALIDCALL.    */
 }
 
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index c95cf1b..08175b5 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -5,7 +5,7 @@
  * Copyright 2003-2004 Raphael Junqueira
  * Copyright 2004 Christian Costa
  * Copyright 2005 Oliver Stieber
- * Copyright 2009 Henri Verbeet for CodeWeavers
+ * Copyright 2009-2010 Henri Verbeet for CodeWeavers
  *
  * This library is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
@@ -130,22 +130,26 @@ static PrivateData* resource_find_private_data(IWineD3DResourceImpl *This, REFGU
 }
 
 HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID refguid,
-        const void *pData, DWORD SizeOfData, DWORD Flags)
+        const void *pData, DWORD SizeOfData, DWORD flags)
 {
     IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
     PrivateData *data;
 
-    TRACE("(%p) : %s %p %d %d\n", This, debugstr_guid(refguid), pData, SizeOfData, Flags);
+    TRACE("iface %p, riid %s, data %p, data_size %u, flags %#x.\n",
+            iface, debugstr_guid(refguid), pData, SizeOfData, flags);
+
     resource_free_private_data(iface, refguid);
 
     data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*data));
     if (!data) return E_OUTOFMEMORY;
 
     data->tag = *refguid;
-    data->flags = Flags;
+    data->flags = flags;
 
-    if (Flags & WINED3DSPD_IUNKNOWN) {
-        if(SizeOfData != sizeof(IUnknown *)) {
+    if (flags & WINED3DSPD_IUNKNOWN)
+    {
+        if (SizeOfData != sizeof(IUnknown *))
+        {
             WARN("IUnknown data with size %d, returning WINED3DERR_INVALIDCALL\n", SizeOfData);
             HeapFree(GetProcessHeap(), 0, data);
             return WINED3DERR_INVALIDCALL;
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index e60a684..6399e63 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1643,14 +1643,14 @@ static void surface_prepare_system_memory(IWineD3DSurfaceImpl *This)
 }
 
 static HRESULT WINAPI IWineD3DSurfaceImpl_Map(IWineD3DSurface *iface,
-        WINED3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags)
+        WINED3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD flags)
 {
     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
     IWineD3DDeviceImpl *device = This->resource.device;
     const RECT *pass_rect = pRect;
 
     TRACE("iface %p, locked_rect %p, rect %s, flags %#x.\n",
-            iface, pLockedRect, wine_dbgstr_rect(pRect), Flags);
+            iface, pLockedRect, wine_dbgstr_rect(pRect), flags);
 
     /* This is also done in the base class, but we have to verify this before loading any data from
      * gl into the sysmem copy. The PBO may be mapped, a different rectangle locked, the discard flag
@@ -1668,7 +1668,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Map(IWineD3DSurface *iface,
         TRACE("Warning: trying to lock unlockable surf@%p\n", This);
     }
 
-    if (Flags & WINED3DLOCK_DISCARD)
+    if (flags & WINED3DLOCK_DISCARD)
     {
         TRACE("WINED3DLOCK_DISCARD flag passed, marking SYSMEM as up to date.\n");
         surface_prepare_system_memory(This);
@@ -1720,10 +1720,7 @@ lock_end:
         context_release(context);
     }
 
-    if (Flags & (WINED3DLOCK_NO_DIRTY_UPDATE | WINED3DLOCK_READONLY)) {
-        /* Don't dirtify */
-    }
-    else
+    if (!(flags & (WINED3DLOCK_NO_DIRTY_UPDATE | WINED3DLOCK_READONLY)))
     {
         surface_add_dirty_rect(This, pRect);
 
@@ -1738,7 +1735,7 @@ lock_end:
         }
     }
 
-    return IWineD3DBaseSurfaceImpl_Map(iface, pLockedRect, pRect, Flags);
+    return IWineD3DBaseSurfaceImpl_Map(iface, pLockedRect, pRect, flags);
 }
 
 static void flush_to_framebuffer_drawpixels(IWineD3DSurfaceImpl *This,
@@ -2723,11 +2720,12 @@ void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back) {
     }
 }
 
-static HRESULT WINAPI IWineD3DSurfaceImpl_Flip(IWineD3DSurface *iface, IWineD3DSurface *override, DWORD Flags) {
+static HRESULT WINAPI IWineD3DSurfaceImpl_Flip(IWineD3DSurface *iface, IWineD3DSurface *override, DWORD flags)
+{
     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
     IWineD3DSwapChainImpl *swapchain = NULL;
 
-    TRACE("(%p)->(%p,%x)\n", This, override, Flags);
+    TRACE("iface %p, override %p, flags %#x.\n", iface, override, flags);
 
     /* Flipping is only supported on RenderTargets and overlays*/
     if( !(This->resource.usage & (WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_OVERLAY)) ) {
@@ -2764,19 +2762,17 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Flip(IWineD3DSurface *iface, IWineD3DS
     /* Just overwrite the swapchain presentation interval. This is ok because only ddraw apps can call Flip,
      * and only d3d8 and d3d9 apps specify the presentation interval
      */
-    if (!(Flags & (WINEDDFLIP_NOVSYNC | WINEDDFLIP_INTERVAL2 | WINEDDFLIP_INTERVAL3 | WINEDDFLIP_INTERVAL4)))
-    {
+    if (!(flags & (WINEDDFLIP_NOVSYNC | WINEDDFLIP_INTERVAL2 | WINEDDFLIP_INTERVAL3 | WINEDDFLIP_INTERVAL4)))
         /* Most common case first to avoid wasting time on all the other cases */
         swapchain->presentParms.PresentationInterval = WINED3DPRESENT_INTERVAL_ONE;
-    } else if(Flags & WINEDDFLIP_NOVSYNC) {
+    else if (flags & WINEDDFLIP_NOVSYNC)
         swapchain->presentParms.PresentationInterval = WINED3DPRESENT_INTERVAL_IMMEDIATE;
-    } else if(Flags & WINEDDFLIP_INTERVAL2) {
+    else if (flags & WINEDDFLIP_INTERVAL2)
         swapchain->presentParms.PresentationInterval = WINED3DPRESENT_INTERVAL_TWO;
-    } else if(Flags & WINEDDFLIP_INTERVAL3) {
+    else if (flags & WINEDDFLIP_INTERVAL3)
         swapchain->presentParms.PresentationInterval = WINED3DPRESENT_INTERVAL_THREE;
-    } else {
+    else
         swapchain->presentParms.PresentationInterval = WINED3DPRESENT_INTERVAL_FOUR;
-    }
 
     /* Flipping a OpenGL surface -> Use WineD3DDevice::Present */
     return IWineD3DSwapChain_Present((IWineD3DSwapChain *)swapchain,
@@ -3436,7 +3432,7 @@ HRESULT surface_color_fill(IWineD3DSurfaceImpl *s, const RECT *rect, const WINED
 /* Not called from the VTable */
 /* Do not call while under the GL lock. */
 static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *dst_surface, const RECT *DestRect,
-        IWineD3DSurfaceImpl *src_surface, const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx,
+        IWineD3DSurfaceImpl *src_surface, const RECT *SrcRect, DWORD flags, const WINEDDBLTFX *DDBltFx,
         WINED3DTEXTUREFILTERTYPE Filter)
 {
     IWineD3DDeviceImpl *device = dst_surface->resource.device;
@@ -3446,7 +3442,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *dst_surface,
 
     TRACE("dst_surface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, blt_fx %p, filter %s.\n",
             dst_surface, wine_dbgstr_rect(DestRect), src_surface, wine_dbgstr_rect(SrcRect),
-            Flags, DDBltFx, debug_d3dtexturefiltertype(Filter));
+            flags, DDBltFx, debug_d3dtexturefiltertype(Filter));
 
     /* Get the swapchain. One of the surfaces has to be a primary surface */
     if (dst_surface->resource.pool == WINED3DPOOL_SYSTEMMEM)
@@ -3480,7 +3476,8 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *dst_surface,
     }
 
     /* No destination color keying supported */
-    if(Flags & (WINEDDBLT_KEYDEST | WINEDDBLT_KEYDESTOVERRIDE)) {
+    if (flags & (WINEDDBLT_KEYDEST | WINEDDBLT_KEYDESTOVERRIDE))
+    {
         /* Can we support that with glBlendFunc if blitting to the frame buffer? */
         TRACE("Destination color key not supported in accelerated Blit, falling back to software\n");
         return WINED3DERR_INVALIDCALL;
@@ -3552,7 +3549,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *dst_surface,
             TRACE("Yes\n");
 
             /* These flags are unimportant for the flag check, remove them */
-            if (!(Flags & ~(WINEDDBLT_DONOTWAIT | WINEDDBLT_WAIT)))
+            if (!(flags & ~(WINEDDBLT_DONOTWAIT | WINEDDBLT_WAIT)))
             {
                 WINED3DSWAPEFFECT orig_swap = dstSwapchain->presentParms.SwapEffect;
 
@@ -3619,7 +3616,8 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *dst_surface,
             return WINED3DERR_INVALIDCALL;
         }
 
-        if(Flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYSRCOVERRIDE)) {
+        if (flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYSRCOVERRIDE))
+        {
             TRACE("Color keying not supported by frame buffer to texture blit\n");
             return WINED3DERR_INVALIDCALL;
             /* Destination color key is checked above */
@@ -3686,7 +3684,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *dst_surface,
 
         TRACE("Blt from surface %p to rendertarget %p\n", src_surface, dst_surface);
 
-        if (!(Flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYSRCOVERRIDE))
+        if (!(flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYSRCOVERRIDE))
                 && fbo_blit_supported(gl_info, BLIT_OP_BLIT,
                         &src_rect, src_surface->resource.usage, src_surface->resource.pool,
                         src_surface->resource.format,
@@ -3703,7 +3701,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *dst_surface,
             return WINED3D_OK;
         }
 
-        if (!(Flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYSRCOVERRIDE))
+        if (!(flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYSRCOVERRIDE))
                 && arbfp_blit.blit_supported(gl_info, BLIT_OP_BLIT,
                         &src_rect, src_surface->resource.usage, src_surface->resource.pool,
                         src_surface->resource.format,
@@ -3728,18 +3726,23 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *dst_surface,
          * The surface keeps track of the color key last used to load the opengl surface.
          * PreLoad will catch the change to the flags and color key and reload if necessary.
          */
-        if(Flags & WINEDDBLT_KEYSRC) {
+        if (flags & WINEDDBLT_KEYSRC)
+        {
             /* Use color key from surface */
-        } else if(Flags & WINEDDBLT_KEYSRCOVERRIDE) {
+        }
+        else if (flags & WINEDDBLT_KEYSRCOVERRIDE)
+        {
             /* Use color key from DDBltFx */
             src_surface->CKeyFlags |= WINEDDSD_CKSRCBLT;
             src_surface->SrcBltCKey = DDBltFx->ddckSrcColorkey;
-        } else {
+        }
+        else
+        {
             /* Do not use color key */
             src_surface->CKeyFlags &= ~WINEDDSD_CKSRCBLT;
         }
 
-        surface_blt_to_drawable(device, Filter, Flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYSRCOVERRIDE),
+        surface_blt_to_drawable(device, Filter, flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYSRCOVERRIDE),
                 src_surface, &src_rect, dst_surface, &dst_rect);
 
         /* Restore the color key parameters */
@@ -3753,7 +3756,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *dst_surface,
     else
     {
         /* Source-Less Blit to render target */
-        if (Flags & WINEDDBLT_COLORFILL)
+        if (flags & WINEDDBLT_COLORFILL)
         {
             WINED3DCOLORVALUE color;
 
@@ -3773,12 +3776,12 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *dst_surface,
 }
 
 static HRESULT IWineD3DSurfaceImpl_BltZ(IWineD3DSurfaceImpl *This, const RECT *DestRect,
-        IWineD3DSurface *src_surface, const RECT *src_rect, DWORD Flags, const WINEDDBLTFX *DDBltFx)
+        IWineD3DSurface *src_surface, const RECT *src_rect, DWORD flags, const WINEDDBLTFX *DDBltFx)
 {
     IWineD3DDeviceImpl *device = This->resource.device;
     float depth;
 
-    if (Flags & WINEDDBLT_DEPTHFILL)
+    if (flags & WINEDDBLT_DEPTHFILL)
     {
         switch (This->resource.format->id)
         {
@@ -3809,7 +3812,7 @@ static HRESULT IWineD3DSurfaceImpl_BltZ(IWineD3DSurfaceImpl *This, const RECT *D
 }
 
 static HRESULT WINAPI IWineD3DSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *DestRect,
-        IWineD3DSurface *src_surface, const RECT *SrcRect, DWORD Flags,
+        IWineD3DSurface *src_surface, const RECT *SrcRect, DWORD flags,
         const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter)
 {
     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
@@ -3818,7 +3821,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT
 
     TRACE("iface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, fx %p, filter %s.\n",
             iface, wine_dbgstr_rect(DestRect), src_surface, wine_dbgstr_rect(SrcRect),
-            Flags, DDBltFx, debug_d3dtexturefiltertype(Filter));
+            flags, DDBltFx, debug_d3dtexturefiltertype(Filter));
     TRACE("Usage is %s.\n", debug_d3dusage(This->resource.usage));
 
     if ((This->flags & SFLAG_LOCKED) || (src && (src->flags & SFLAG_LOCKED)))
@@ -3832,12 +3835,12 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT
      */
     if (This == device->depth_stencil || (src && src == device->depth_stencil))
     {
-        if (device->inScene && !(Flags & WINEDDBLT_DEPTHFILL))
+        if (device->inScene && !(flags & WINEDDBLT_DEPTHFILL))
         {
             TRACE("Attempt to access the depth stencil surface in a BeginScene / EndScene pair, returning WINED3DERR_INVALIDCALL\n");
             return WINED3DERR_INVALIDCALL;
         }
-        else if (SUCCEEDED(IWineD3DSurfaceImpl_BltZ(This, DestRect, src_surface, SrcRect, Flags, DDBltFx)))
+        else if (SUCCEEDED(IWineD3DSurfaceImpl_BltZ(This, DestRect, src_surface, SrcRect, flags, DDBltFx)))
         {
             TRACE("Z Blit override handled the blit\n");
             return WINED3D_OK;
@@ -3848,14 +3851,14 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT
     if ((This->resource.usage & WINED3DUSAGE_RENDERTARGET)
             || (src && (src->resource.usage & WINED3DUSAGE_RENDERTARGET)))
     {
-        if (SUCCEEDED(IWineD3DSurfaceImpl_BltOverride(This, DestRect, src, SrcRect, Flags, DDBltFx, Filter)))
+        if (SUCCEEDED(IWineD3DSurfaceImpl_BltOverride(This, DestRect, src, SrcRect, flags, DDBltFx, Filter)))
             return WINED3D_OK;
     }
 
     /* For the rest call the X11 surface implementation.
      * For RenderTargets this should be implemented OpenGL accelerated in BltOverride,
      * other Blts are rather rare. */
-    return IWineD3DBaseSurfaceImpl_Blt(iface, DestRect, src_surface, SrcRect, Flags, DDBltFx, Filter);
+    return IWineD3DBaseSurfaceImpl_Blt(iface, DestRect, src_surface, SrcRect, flags, DDBltFx, Filter);
 }
 
 static HRESULT WINAPI IWineD3DSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
@@ -3886,7 +3889,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD
     {
 
         RECT SrcRect, DstRect;
-        DWORD Flags=0;
+        DWORD flags = 0;
 
         surface_get_rect(src, rsrc, &SrcRect);
 
@@ -3896,17 +3899,17 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD
         DstRect.bottom = dsty + SrcRect.bottom - SrcRect.top;
 
         /* Convert BltFast flags into Btl ones because it is called from SurfaceImpl_Blt as well */
-        if(trans & WINEDDBLTFAST_SRCCOLORKEY)
-            Flags |= WINEDDBLT_KEYSRC;
-        if(trans & WINEDDBLTFAST_DESTCOLORKEY)
-            Flags |= WINEDDBLT_KEYDEST;
-        if(trans & WINEDDBLTFAST_WAIT)
-            Flags |= WINEDDBLT_WAIT;
-        if(trans & WINEDDBLTFAST_DONOTWAIT)
-            Flags |= WINEDDBLT_DONOTWAIT;
+        if (trans & WINEDDBLTFAST_SRCCOLORKEY)
+            flags |= WINEDDBLT_KEYSRC;
+        if (trans & WINEDDBLTFAST_DESTCOLORKEY)
+            flags |= WINEDDBLT_KEYDEST;
+        if (trans & WINEDDBLTFAST_WAIT)
+            flags |= WINEDDBLT_WAIT;
+        if (trans & WINEDDBLTFAST_DONOTWAIT)
+            flags |= WINEDDBLT_DONOTWAIT;
 
         if (SUCCEEDED(IWineD3DSurfaceImpl_BltOverride(This,
-                &DstRect, src, &SrcRect, Flags, NULL, WINED3DTEXF_POINT)))
+                &DstRect, src, &SrcRect, flags, NULL, WINED3DTEXF_POINT)))
             return WINED3D_OK;
     }
 
diff --git a/dlls/wined3d/surface_base.c b/dlls/wined3d/surface_base.c
index 7960b6c..f328366 100644
--- a/dlls/wined3d/surface_base.c
+++ b/dlls/wined3d/surface_base.c
@@ -10,7 +10,7 @@
  * Copyright 2006-2008 Stefan Dösinger for CodeWeavers
  * Copyright 2007 Henri Verbeet
  * Copyright 2006-2007 Roderick Colenbrander
- * Copyright 2009 Henri Verbeet for CodeWeavers
+ * Copyright 2009-2010 Henri Verbeet for CodeWeavers
  *
  * This library is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
@@ -111,11 +111,10 @@ ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) {
     return ref;
 }
 
-/* ****************************************************
-   IWineD3DSurface IWineD3DResource parts follow
-   **************************************************** */
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
-    return resource_set_private_data((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
+HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface,
+        REFGUID riid, const void *data, DWORD data_size, DWORD flags)
+{
+    return resource_set_private_data((IWineD3DResource *)iface, riid, data, data_size, flags);
 }
 
 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
@@ -163,11 +162,11 @@ void WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFA
     desc->height = surface->currentDesc.Height;
 }
 
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags)
+HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD flags)
 {
-    TRACE("iface %p, flags %#x.\n", iface, Flags);
+    TRACE("iface %p, flags %#x.\n", iface, flags);
 
-    switch (Flags)
+    switch (flags)
     {
         case WINEDDGBS_CANBLT:
         case WINEDDGBS_ISBLTDONE:
@@ -178,11 +177,14 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWOR
     }
 }
 
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags) {
+HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD flags)
+{
     /* XXX: DDERR_INVALIDSURFACETYPE */
 
-    TRACE("(%p)->(%08x)\n",iface,Flags);
-    switch (Flags) {
+    TRACE("iface %p, flags %#x.\n", iface, flags);
+
+    switch (flags)
+    {
         case WINEDDGFS_CANFLIP:
         case WINEDDGFS_ISFLIPDONE:
             return WINED3D_OK;
@@ -235,20 +237,23 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD
     else return WINED3D_OK;
 }
 
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Flags, const WINEDDCOLORKEY *CKey)
+HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD flags, const WINEDDCOLORKEY *CKey)
 {
     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
-    TRACE("(%p)->(%08x,%p)\n", This, Flags, CKey);
 
-    if (Flags & WINEDDCKEY_COLORSPACE)
+    TRACE("iface %p, flags %#x, color_key %p.\n", iface, flags, CKey);
+
+    if (flags & WINEDDCKEY_COLORSPACE)
     {
-        FIXME(" colorkey value not supported (%08x) !\n", Flags);
+        FIXME(" colorkey value not supported (%08x) !\n", flags);
         return WINED3DERR_INVALIDCALL;
     }
 
     /* Dirtify the surface, but only if a key was changed */
-    if(CKey) {
-        switch (Flags & ~WINEDDCKEY_COLORSPACE) {
+    if (CKey)
+    {
+        switch (flags & ~WINEDDCKEY_COLORSPACE)
+        {
             case WINEDDCKEY_DESTBLT:
                 This->DestBltCKey = *CKey;
                 This->CKeyFlags |= WINEDDSD_CKDESTBLT;
@@ -270,8 +275,10 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD
                 break;
         }
     }
-    else {
-        switch (Flags & ~WINEDDCKEY_COLORSPACE) {
+    else
+    {
+        switch (flags & ~WINEDDCKEY_COLORSPACE)
+        {
             case WINEDDCKEY_DESTBLT:
                 This->CKeyFlags &= ~WINEDDSD_CKDESTBLT;
                 break;
@@ -375,10 +382,11 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface
     return hr;
 }
 
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface, DWORD Flags, IWineD3DSurface *Ref) {
+HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface, DWORD flags, IWineD3DSurface *Ref)
+{
     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
 
-    FIXME("iface %p, flags %#x, ref %p stub!\n", iface, Flags, Ref);
+    FIXME("iface %p, flags %#x, ref %p stub!\n", iface, flags, Ref);
 
     if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
     {
@@ -390,11 +398,13 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *ifac
 }
 
 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
-        IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD Flags, const WINEDDOVERLAYFX *FX)
+        IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD flags, const WINEDDOVERLAYFX *FX)
 {
     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
     IWineD3DSurfaceImpl *Dst = (IWineD3DSurfaceImpl *) DstSurface;
-    TRACE("(%p)->(%p, %p, %p, %08x, %p)\n", This, SrcRect, Dst, DstRect, Flags, FX);
+
+    TRACE("iface %p, src_rect %s, dst_surface %p, dst_rect %s, flags %#x, fx %p.\n",
+            iface, wine_dbgstr_rect(SrcRect), DstSurface, wine_dbgstr_rect(DstRect), flags, FX);
 
     if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
     {
@@ -423,16 +433,21 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, con
         This->overlay_destrect.bottom = Dst ? Dst->currentDesc.Height : 0;
     }
 
-    if(This->overlay_dest && (This->overlay_dest != Dst || Flags & WINEDDOVER_HIDE)) {
+    if (This->overlay_dest && (This->overlay_dest != Dst || flags & WINEDDOVER_HIDE))
+    {
         list_remove(&This->overlay_entry);
     }
 
-    if(Flags & WINEDDOVER_SHOW) {
-        if(This->overlay_dest != Dst) {
+    if (flags & WINEDDOVER_SHOW)
+    {
+        if (This->overlay_dest != Dst)
+        {
             This->overlay_dest = Dst;
             list_add_tail(&Dst->overlays, &This->overlay_entry);
         }
-    } else if(Flags & WINEDDOVER_HIDE) {
+    }
+    else if (flags & WINEDDOVER_HIDE)
+    {
         /* tests show that the rectangles are erased on hide */
         This->overlay_srcrect.left   = 0; This->overlay_srcrect.top     = 0;
         This->overlay_srcrect.right  = 0; This->overlay_srcrect.bottom  = 0;
@@ -924,7 +939,7 @@ static HRESULT
  *  SrcRect: Source rectangle
  *****************************************************************************/
 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *DestRect, IWineD3DSurface *src_surface,
-        const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter)
+        const RECT *SrcRect, DWORD flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter)
 {
     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
     IWineD3DSurfaceImpl *src = (IWineD3DSurfaceImpl *)src_surface;
@@ -939,7 +954,7 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
 
     TRACE("iface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, fx %p, filter %s.\n",
             iface, wine_dbgstr_rect(DestRect), src_surface, wine_dbgstr_rect(SrcRect),
-            Flags, DDBltFx, debug_d3dtexturefiltertype(Filter));
+            flags, DDBltFx, debug_d3dtexturefiltertype(Filter));
 
     if ((This->flags & SFLAG_LOCKED) || (src && (src->flags & SFLAG_LOCKED)))
     {
@@ -1030,7 +1045,7 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
             if (clip_vert || clip_horiz)
             {
                 /* Now check if this is a special case or not... */
-                if ((Flags & WINEDDBLT_DDFX)
+                if ((flags & WINEDDBLT_DDFX)
                         || (clip_horiz && xdst.right - xdst.left != xsrc.right - xsrc.left)
                         || (clip_vert && xdst.bottom - xdst.top != xsrc.bottom - xsrc.top))
                 {
@@ -1123,7 +1138,7 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
             IWineD3DSurface_Map(iface, &dlock, NULL, 0);
     }
 
-    if (!DDBltFx || !(DDBltFx->dwDDFX)) Flags &= ~WINEDDBLT_DDFX;
+    if (!DDBltFx || !(DDBltFx->dwDDFX)) flags &= ~WINEDDBLT_DDFX;
 
     if (sEntry->flags & dEntry->flags & WINED3DFMT_FLAG_FOURCC)
     {
@@ -1146,41 +1161,41 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
     else
         dbuf = (BYTE*)dlock.pBits+(xdst.top*dlock.Pitch)+(xdst.left*bpp);
 
-    if (Flags & WINEDDBLT_WAIT)
+    if (flags & WINEDDBLT_WAIT)
     {
-        Flags &= ~WINEDDBLT_WAIT;
+        flags &= ~WINEDDBLT_WAIT;
     }
-    if (Flags & WINEDDBLT_ASYNC)
+    if (flags & WINEDDBLT_ASYNC)
     {
         static BOOL displayed = FALSE;
         if (!displayed)
             FIXME("Can't handle WINEDDBLT_ASYNC flag right now.\n");
         displayed = TRUE;
-        Flags &= ~WINEDDBLT_ASYNC;
+        flags &= ~WINEDDBLT_ASYNC;
     }
-    if (Flags & WINEDDBLT_DONOTWAIT)
+    if (flags & WINEDDBLT_DONOTWAIT)
     {
         /* WINEDDBLT_DONOTWAIT appeared in DX7 */
         static BOOL displayed = FALSE;
         if (!displayed)
             FIXME("Can't handle WINEDDBLT_DONOTWAIT flag right now.\n");
         displayed = TRUE;
-        Flags &= ~WINEDDBLT_DONOTWAIT;
+        flags &= ~WINEDDBLT_DONOTWAIT;
     }
 
     /* First, all the 'source-less' blits */
-    if (Flags & WINEDDBLT_COLORFILL)
+    if (flags & WINEDDBLT_COLORFILL)
     {
         ret = _Blt_ColorFill(dbuf, dstwidth, dstheight, bpp,
                              dlock.Pitch, DDBltFx->u5.dwFillColor);
-        Flags &= ~WINEDDBLT_COLORFILL;
+        flags &= ~WINEDDBLT_COLORFILL;
     }
 
-    if (Flags & WINEDDBLT_DEPTHFILL)
+    if (flags & WINEDDBLT_DEPTHFILL)
     {
         FIXME("DDBLT_DEPTHFILL needs to be implemented!\n");
     }
-    if (Flags & WINEDDBLT_ROP)
+    if (flags & WINEDDBLT_ROP)
     {
         /* Catch some degenerate cases here */
         switch(DDBltFx->dwROP)
@@ -1199,9 +1214,9 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
                 FIXME("Unsupported raster op: %08x  Pattern: %p\n", DDBltFx->dwROP, DDBltFx->u5.lpDDSPattern);
                 goto error;
         }
-        Flags &= ~WINEDDBLT_ROP;
+        flags &= ~WINEDDBLT_ROP;
     }
-    if (Flags & WINEDDBLT_DDROPS)
+    if (flags & WINEDDBLT_DDROPS)
     {
         FIXME("\tDdraw Raster Ops: %08x  Pattern: %p\n", DDBltFx->dwDDROP, DDBltFx->u5.lpDDSPattern);
     }
@@ -1225,7 +1240,7 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
         xinc = (srcwidth << 16) / dstwidth;
         yinc = (srcheight << 16) / dstheight;
 
-        if (!Flags)
+        if (!flags)
         {
             /* No effects, we can cheat here */
             if (dstwidth == srcwidth)
@@ -1340,27 +1355,27 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
             LONG dstyinc = dlock.Pitch, dstxinc = bpp;
             DWORD keylow = 0xFFFFFFFF, keyhigh = 0, keymask = 0xFFFFFFFF;
             DWORD destkeylow = 0x0, destkeyhigh = 0xFFFFFFFF, destkeymask = 0xFFFFFFFF;
-            if (Flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE))
+            if (flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE))
             {
                 /* The color keying flags are checked for correctness in ddraw */
-                if (Flags & WINEDDBLT_KEYSRC)
+                if (flags & WINEDDBLT_KEYSRC)
                 {
                     keylow  = src->SrcBltCKey.dwColorSpaceLowValue;
                     keyhigh = src->SrcBltCKey.dwColorSpaceHighValue;
                 }
-                else  if (Flags & WINEDDBLT_KEYSRCOVERRIDE)
+                else  if (flags & WINEDDBLT_KEYSRCOVERRIDE)
                 {
                     keylow  = DDBltFx->ddckSrcColorkey.dwColorSpaceLowValue;
                     keyhigh = DDBltFx->ddckSrcColorkey.dwColorSpaceHighValue;
                 }
 
-                if (Flags & WINEDDBLT_KEYDEST)
+                if (flags & WINEDDBLT_KEYDEST)
                 {
                     /* Destination color keys are taken from the source surface ! */
                     destkeylow  = src->DestBltCKey.dwColorSpaceLowValue;
                     destkeyhigh = src->DestBltCKey.dwColorSpaceHighValue;
                 }
-                else if (Flags & WINEDDBLT_KEYDESTOVERRIDE)
+                else if (flags & WINEDDBLT_KEYDESTOVERRIDE)
                 {
                     destkeylow  = DDBltFx->ddckDestColorkey.dwColorSpaceLowValue;
                     destkeyhigh = DDBltFx->ddckDestColorkey.dwColorSpaceHighValue;
@@ -1376,10 +1391,10 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
                             | sEntry->green_mask
                             | sEntry->blue_mask;
                 }
-                Flags &= ~(WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE);
+                flags &= ~(WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE);
             }
 
-            if (Flags & WINEDDBLT_DDFX)
+            if (flags & WINEDDBLT_DDFX)
             {
                 LPBYTE dTopLeft, dTopRight, dBottomLeft, dBottomRight, tmp;
                 LONG tmpxy;
@@ -1391,7 +1406,7 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
                 if (DDBltFx->dwDDFX & WINEDDBLTFX_ARITHSTRETCHY)
                 {
                     /* I don't think we need to do anything about this flag */
-                    WARN("Flags=DDBLT_DDFX nothing done for WINEDDBLTFX_ARITHSTRETCHY\n");
+                    WARN("flags=DDBLT_DDFX nothing done for WINEDDBLTFX_ARITHSTRETCHY\n");
                 }
                 if (DDBltFx->dwDDFX & WINEDDBLTFX_MIRRORLEFTRIGHT)
                 {
@@ -1416,7 +1431,7 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
                 if (DDBltFx->dwDDFX & WINEDDBLTFX_NOTEARING)
                 {
                     /* I don't think we need to do anything about this flag */
-                    WARN("Flags=DDBLT_DDFX nothing done for WINEDDBLTFX_NOTEARING\n");
+                    WARN("flags=DDBLT_DDFX nothing done for WINEDDBLTFX_NOTEARING\n");
                 }
                 if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE180)
                 {
@@ -1456,10 +1471,10 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
                 if (DDBltFx->dwDDFX & WINEDDBLTFX_ZBUFFERBASEDEST)
                 {
                     /* I don't think we need to do anything about this flag */
-                    WARN("Flags=WINEDDBLT_DDFX nothing done for WINEDDBLTFX_ZBUFFERBASEDEST\n");
+                    WARN("flags=WINEDDBLT_DDFX nothing done for WINEDDBLTFX_ZBUFFERBASEDEST\n");
                 }
                 dbuf = dTopLeft;
-                Flags &= ~(WINEDDBLT_DDFX);
+                flags &= ~(WINEDDBLT_DDFX);
             }
 
 #define COPY_COLORKEY_FX(type) { \
@@ -1513,7 +1528,7 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
                 }
                 default:
                     FIXME("%s color-keyed blit not implemented for bpp %d!\n",
-                          (Flags & WINEDDBLT_KEYSRC) ? "Source" : "Destination", bpp*8);
+                          (flags & WINEDDBLT_KEYSRC) ? "Source" : "Destination", bpp*8);
                     ret = WINED3DERR_NOTAVAILABLE;
                     goto error;
 #undef COPY_COLORKEY_FX
@@ -1522,9 +1537,9 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
     }
 
 error:
-    if (Flags && FIXME_ON(d3d_surface))
+    if (flags && FIXME_ON(d3d_surface))
     {
-        FIXME("\tUnsupported flags: %08x\n", Flags);
+        FIXME("\tUnsupported flags: %#x.\n", flags);
     }
 
 release:
@@ -1547,7 +1562,7 @@ release:
  *  dsty:
  *  src_surface: Source surface to copy from
  *  rsrc: Source rectangle
- *  trans: Some Flags
+ *  trans: Some flags
  *
  * Returns:
  *  WINED3D_OK on success
@@ -1812,12 +1827,12 @@ error:
 }
 
 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Map(IWineD3DSurface *iface,
-        WINED3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags)
+        WINED3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD flags)
 {
     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
 
-    TRACE("(%p) : rect@%p flags(%08x), output lockedRect@%p, memory@%p\n",
-          This, pRect, Flags, pLockedRect, This->resource.allocatedMemory);
+    TRACE("iface %p, locked_rect %p, rect %s, flags %#x.\n",
+            iface, pLockedRect, wine_dbgstr_rect(pRect), flags);
 
     pLockedRect->Pitch = IWineD3DSurface_GetPitch(iface);
 
diff --git a/dlls/wined3d/surface_gdi.c b/dlls/wined3d/surface_gdi.c
index 6be94b0..b1c0b32 100644
--- a/dlls/wined3d/surface_gdi.c
+++ b/dlls/wined3d/surface_gdi.c
@@ -110,7 +110,7 @@ static void WINAPI IWineGDISurfaceImpl_UnLoad(IWineD3DSurface *iface)
 }
 
 static HRESULT WINAPI IWineGDISurfaceImpl_Map(IWineD3DSurface *iface,
-        WINED3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags)
+        WINED3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD flags)
 {
     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
 
@@ -131,7 +131,7 @@ static HRESULT WINAPI IWineGDISurfaceImpl_Map(IWineD3DSurface *iface,
         This->resource.allocatedMemory = This->dib.bitmap_data;
     }
 
-    return IWineD3DBaseSurfaceImpl_Map(iface, pLockedRect, pRect, Flags);
+    return IWineD3DBaseSurfaceImpl_Map(iface, pLockedRect, pRect, flags);
 }
 
 static HRESULT WINAPI IWineGDISurfaceImpl_Unmap(IWineD3DSurface *iface)
@@ -174,10 +174,7 @@ static HRESULT WINAPI IWineGDISurfaceImpl_Unmap(IWineD3DSurface *iface)
  *  WINED3D_OK on success
  *
  *****************************************************************************/
-static HRESULT WINAPI
-IWineGDISurfaceImpl_Flip(IWineD3DSurface *iface,
-                         IWineD3DSurface *override,
-                         DWORD Flags)
+static HRESULT WINAPI IWineGDISurfaceImpl_Flip(IWineD3DSurface *iface, IWineD3DSurface *override, DWORD flags)
 {
     IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)iface;
     IWineD3DSwapChainImpl *swapchain;
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index a29eeb4..d0934ba 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -220,7 +220,10 @@ static void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_context *
     }
 }
 
-static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
+static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface,
+        const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride,
+        const RGNDATA *pDirtyRegion, DWORD flags)
+{
     IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
     const struct wined3d_gl_info *gl_info;
     struct wined3d_context *context;
diff --git a/dlls/wined3d/swapchain_base.c b/dlls/wined3d/swapchain_base.c
index 083585f..3e75f9b 100644
--- a/dlls/wined3d/swapchain_base.c
+++ b/dlls/wined3d/swapchain_base.c
@@ -169,11 +169,14 @@ HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain
     return WINED3D_OK;
 }
 
-HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface, DWORD Flags, CONST WINED3DGAMMARAMP *pRamp){
-
+HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface,
+        DWORD flags, const WINED3DGAMMARAMP *pRamp)
+{
     IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
     HDC hDC;
-    TRACE("(%p) : pRamp@%p flags(%d)\n", This, pRamp, Flags);
+
+    TRACE("iface %p, flags %#x, ramp %p.\n", iface, flags, pRamp);
+
     hDC = GetDC(This->device_window);
     SetDeviceGammaRamp(hDC, (LPVOID)pRamp);
     ReleaseDC(This->device_window, hDC);
diff --git a/dlls/wined3d/swapchain_gdi.c b/dlls/wined3d/swapchain_gdi.c
index 8920cae..699bb4b 100644
--- a/dlls/wined3d/swapchain_gdi.c
+++ b/dlls/wined3d/swapchain_gdi.c
@@ -172,7 +172,10 @@ static HRESULT WINAPI IWineGDISwapChainImpl_SetDestWindowOverride(IWineD3DSwapCh
     return WINED3D_OK;
 }
 
-static HRESULT WINAPI IWineGDISwapChainImpl_Present(IWineD3DSwapChain *iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
+static HRESULT WINAPI IWineGDISwapChainImpl_Present(IWineD3DSwapChain *iface,
+        const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride,
+        const RGNDATA *pDirtyRegion, DWORD flags)
+{
     IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *) iface;
     IWineD3DSurfaceImpl *front, *back;
 
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 1013647..915a55f 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -5,7 +5,7 @@
  * Copyright 2002-2005 Raphael Junqueira
  * Copyright 2005 Oliver Stieber
  * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
- * Copyright 2009 Henri Verbeet for CodeWeavers
+ * Copyright 2009-2010 Henri Verbeet for CodeWeavers
  *
  * This library is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
@@ -175,8 +175,10 @@ static ULONG WINAPI IWineD3DTextureImpl_Release(IWineD3DTexture *iface) {
 /* ****************************************************
    IWineD3DTexture IWineD3DResource parts follow
    **************************************************** */
-static HRESULT WINAPI IWineD3DTextureImpl_SetPrivateData(IWineD3DTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
-    return resource_set_private_data((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
+static HRESULT WINAPI IWineD3DTextureImpl_SetPrivateData(IWineD3DTexture *iface,
+        REFGUID riid, const void *data, DWORD data_size, DWORD flags)
+{
+    return resource_set_private_data((IWineD3DResource *)iface, riid, data, data_size, flags);
 }
 
 static HRESULT WINAPI IWineD3DTextureImpl_GetPrivateData(IWineD3DTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
index 4b177a6..66bf86a 100644
--- a/dlls/wined3d/volume.c
+++ b/dlls/wined3d/volume.c
@@ -4,7 +4,7 @@
  * Copyright 2002-2005 Jason Edmeades
  * Copyright 2002-2005 Raphael Junqueira
  * Copyright 2005 Oliver Stieber
- * Copyright 2009 Henri Verbeet for CodeWeavers
+ * Copyright 2009-2010 Henri Verbeet for CodeWeavers
  *
  * This library is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
@@ -149,8 +149,10 @@ static void * WINAPI IWineD3DVolumeImpl_GetParent(IWineD3DVolume *iface)
     return ((IWineD3DVolumeImpl *)iface)->resource.parent;
 }
 
-static HRESULT WINAPI IWineD3DVolumeImpl_SetPrivateData(IWineD3DVolume *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
-    return resource_set_private_data((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
+static HRESULT WINAPI IWineD3DVolumeImpl_SetPrivateData(IWineD3DVolume *iface,
+        REFGUID riid, const void *data, DWORD data_size, DWORD flags)
+{
+    return resource_set_private_data((IWineD3DResource *)iface, riid, data, data_size, flags);
 }
 
 static HRESULT WINAPI IWineD3DVolumeImpl_GetPrivateData(IWineD3DVolume *iface, REFGUID  refguid, void* pData, DWORD* pSizeOfData) {
@@ -206,7 +208,7 @@ static void WINAPI IWineD3DVolumeImpl_GetDesc(IWineD3DVolume *iface, WINED3DVOLU
 }
 
 static HRESULT WINAPI IWineD3DVolumeImpl_Map(IWineD3DVolume *iface,
-        WINED3DLOCKED_BOX *pLockedVolume, const WINED3DBOX *pBox, DWORD Flags)
+        WINED3DLOCKED_BOX *pLockedVolume, const WINED3DBOX *pBox, DWORD flags)
 {
     IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
     FIXME("(%p) : pBox=%p stub\n", This, pBox);
@@ -244,10 +246,7 @@ static HRESULT WINAPI IWineD3DVolumeImpl_Map(IWineD3DVolume *iface,
         This->lockedBox.Back   = pBox->Back;
     }
 
-    if (Flags & (WINED3DLOCK_NO_DIRTY_UPDATE | WINED3DLOCK_READONLY)) {
-      /* Don't dirtify */
-    }
-    else
+    if (!(flags & (WINED3DLOCK_NO_DIRTY_UPDATE | WINED3DLOCK_READONLY)))
     {
         volume_add_dirty_box(iface, &This->lockedBox);
         This->container->baseTexture.texture_rgb.dirty = TRUE;
diff --git a/dlls/wined3d/volumetexture.c b/dlls/wined3d/volumetexture.c
index 13a7db1..99fa75f 100644
--- a/dlls/wined3d/volumetexture.c
+++ b/dlls/wined3d/volumetexture.c
@@ -4,7 +4,7 @@
  * Copyright 2002-2005 Jason Edmeades
  * Copyright 2002-2005 Raphael Junqueira
  * Copyright 2005 Oliver Stieber
- * Copyright 2009 Henri Verbeet for CodeWeavers
+ * Copyright 2009-2010 Henri Verbeet for CodeWeavers
  *
  * This library is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
@@ -143,8 +143,10 @@ static ULONG WINAPI IWineD3DVolumeTextureImpl_Release(IWineD3DVolumeTexture *ifa
 /* ****************************************************
    IWineD3DVolumeTexture IWineD3DResource parts follow
    **************************************************** */
-static HRESULT WINAPI IWineD3DVolumeTextureImpl_SetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
-    return resource_set_private_data((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
+static HRESULT WINAPI IWineD3DVolumeTextureImpl_SetPrivateData(IWineD3DVolumeTexture *iface,
+        REFGUID riid, const void *data, DWORD data_size, DWORD flags)
+{
+    return resource_set_private_data((IWineD3DResource *)iface, riid, data, data_size, flags);
 }
 
 static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 6614c31..6d472a9 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2189,7 +2189,7 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface,
 ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
 void * WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface,
-        REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) DECLSPEC_HIDDEN;
+        REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD flags) DECLSPEC_HIDDEN;
 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface,
         REFGUID refguid, void *pData, DWORD *pSizeOfData) DECLSPEC_HIDDEN;
 HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid) DECLSPEC_HIDDEN;
@@ -2197,21 +2197,21 @@ DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD P
 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
 WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
 void WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *desc) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags) DECLSPEC_HIDDEN;
+HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD flags) DECLSPEC_HIDDEN;
+HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD flags) DECLSPEC_HIDDEN;
 HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal) DECLSPEC_HIDDEN;
 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal) DECLSPEC_HIDDEN;
 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface,
-        DWORD Flags, const WINEDDCOLORKEY *CKey) DECLSPEC_HIDDEN;
+        DWORD flags, const WINEDDCOLORKEY *CKey) DECLSPEC_HIDDEN;
 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y) DECLSPEC_HIDDEN;
 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y) DECLSPEC_HIDDEN;
 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface,
-        DWORD Flags, IWineD3DSurface *Ref) DECLSPEC_HIDDEN;
+        DWORD flags, IWineD3DSurface *Ref) DECLSPEC_HIDDEN;
 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
-        IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD Flags, const WINEDDOVERLAYFX *FX) DECLSPEC_HIDDEN;
+        IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD flags, const WINEDDOVERLAYFX *FX) DECLSPEC_HIDDEN;
 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper) DECLSPEC_HIDDEN;
 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper) DECLSPEC_HIDDEN;
 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface,
@@ -2222,7 +2222,7 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *d
 HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
         IWineD3DSurface *Source, const RECT *rsrc, DWORD trans) DECLSPEC_HIDDEN;
 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Map(IWineD3DSurface *iface, WINED3DLOCKED_RECT *pLockedRect,
-        const RECT *pRect, DWORD Flags) DECLSPEC_HIDDEN;
+        const RECT *pRect, DWORD flags) DECLSPEC_HIDDEN;
 const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
 
 void get_drawable_size_swapchain(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
@@ -2634,7 +2634,7 @@ HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface,
 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface,
         WINED3DPRESENT_PARAMETERS *pPresentationParameters) DECLSPEC_HIDDEN;
 HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface,
-        DWORD Flags, const WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
+        DWORD flags, const WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface,
         WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
 
-- 
1.7.2.2




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