[PATCH] winex11.drv: Do not include XFORM.eDx and eDy into font hashing/caching

Marcus Meissner marcus at jet.franken.de
Mon Nov 29 03:17:26 CST 2010


Hi,

after discussion on list, makes Steam window scrolling faster.
(Our code is only using the XFORMS Matrix, but not the offset.)

Ciao, Marcus
---
 dlls/winex11.drv/xrender.c |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/dlls/winex11.drv/xrender.c b/dlls/winex11.drv/xrender.c
index 4f900b2..f0ec1b1 100644
--- a/dlls/winex11.drv/xrender.c
+++ b/dlls/winex11.drv/xrender.c
@@ -1067,6 +1067,9 @@ BOOL X11DRV_XRender_SelectFont(X11DRV_PDEVICE *physDev, HFONT hfont)
     lfsz.devsize.cx = X11DRV_XWStoDS( physDev, lfsz.lf.lfWidth );
     lfsz.devsize.cy = X11DRV_YWStoDS( physDev, lfsz.lf.lfHeight );
     GetWorldTransform( physDev->hdc, &lfsz.xform );
+    /* Not used fields, would break hashing */
+    lfsz.xform.eDx = lfsz.xform.eDy = 0;
+
     lfsz_calc_hash(&lfsz);
 
     info = get_xrender_info(physDev);
-- 
1.7.1



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