[PATCH 3/5] wined3d: Recognize the SM4 frc opcode.

Henri Verbeet hverbeet at codeweavers.com
Thu Oct 7 05:17:58 CDT 2010


---
 dlls/wined3d/shader_sm4.c |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index fc2ba62..c267c12 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -59,6 +59,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM4_OP_ENDIF    = 0x15,
     WINED3D_SM4_OP_ENDLOOP  = 0x16,
     WINED3D_SM4_OP_EXP      = 0x19,
+    WINED3D_SM4_OP_FRC      = 0x1a,
     WINED3D_SM4_OP_IADD     = 0x1e,
     WINED3D_SM4_OP_IF       = 0x1f,
     WINED3D_SM4_OP_IGE      = 0x21,
@@ -124,6 +125,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
     {WINED3D_SM4_OP_ENDIF,  WINED3DSIH_ENDIF,       0,  0},
     {WINED3D_SM4_OP_ENDLOOP,WINED3DSIH_ENDLOOP,     0,  0},
     {WINED3D_SM4_OP_EXP,    WINED3DSIH_EXP,         1,  1},
+    {WINED3D_SM4_OP_FRC,    WINED3DSIH_FRC,         1,  1},
     {WINED3D_SM4_OP_IADD,   WINED3DSIH_IADD,        1,  2},
     {WINED3D_SM4_OP_IF,     WINED3DSIH_IF,          0,  1},
     {WINED3D_SM4_OP_IGE,    WINED3DSIH_IGE,         1,  2},
-- 
1.7.2.2




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