[PATCH 3/5] wined3d: Recognize the SM4 frc opcode.
Henri Verbeet
hverbeet at codeweavers.com
Thu Oct 7 05:17:58 CDT 2010
---
dlls/wined3d/shader_sm4.c | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index fc2ba62..c267c12 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -59,6 +59,7 @@ enum wined3d_sm4_opcode
WINED3D_SM4_OP_ENDIF = 0x15,
WINED3D_SM4_OP_ENDLOOP = 0x16,
WINED3D_SM4_OP_EXP = 0x19,
+ WINED3D_SM4_OP_FRC = 0x1a,
WINED3D_SM4_OP_IADD = 0x1e,
WINED3D_SM4_OP_IF = 0x1f,
WINED3D_SM4_OP_IGE = 0x21,
@@ -124,6 +125,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM4_OP_ENDIF, WINED3DSIH_ENDIF, 0, 0},
{WINED3D_SM4_OP_ENDLOOP,WINED3DSIH_ENDLOOP, 0, 0},
{WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, 1, 1},
+ {WINED3D_SM4_OP_FRC, WINED3DSIH_FRC, 1, 1},
{WINED3D_SM4_OP_IADD, WINED3DSIH_IADD, 1, 2},
{WINED3D_SM4_OP_IF, WINED3DSIH_IF, 0, 1},
{WINED3D_SM4_OP_IGE, WINED3DSIH_IGE, 1, 2},
--
1.7.2.2
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