[PATCH 1/5] ddraw: Use a linear filter in ddraw_surface7_Blt().
Henri Verbeet
hverbeet at codeweavers.com
Tue Oct 12 06:40:01 CDT 2010
---
dlls/ddraw/surface.c | 9 ++-------
1 files changed, 2 insertions(+), 7 deletions(-)
diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c
index badd46b..8c8fb89 100644
--- a/dlls/ddraw/surface.c
+++ b/dlls/ddraw/surface.c
@@ -907,13 +907,8 @@ static HRESULT WINAPI ddraw_surface7_Blt(IDirectDrawSurface7 *iface, RECT *DestR
* and replace the ddraw surfaces with the wined3d surfaces
* So far no blitting operations using surfaces in the bltfx struct are supported anyway.
*/
- hr = IWineD3DSurface_Blt(This->WineD3DSurface,
- DestRect,
- Src ? Src->WineD3DSurface : NULL,
- SrcRect,
- Flags,
- (WINEDDBLTFX *) DDBltFx,
- WINED3DTEXF_POINT);
+ hr = IWineD3DSurface_Blt(This->WineD3DSurface, DestRect, Src ? Src->WineD3DSurface : NULL,
+ SrcRect, Flags, (WINEDDBLTFX *)DDBltFx, WINED3DTEXF_LINEAR);
LeaveCriticalSection(&ddraw_cs);
switch(hr)
--
1.7.2.2
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