[PATCH 5/5] wined3d: Skip SM4 instruction modifiers.
Henri Verbeet
hverbeet at codeweavers.com
Tue Oct 12 06:40:05 CDT 2010
---
dlls/wined3d/shader_sm4.c | 8 ++++++++
1 files changed, 8 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index d893b05..e32178e 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -23,6 +23,8 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
+#define WINED3D_SM4_INSTRUCTION_MODIFIER (1 << 31)
+
#define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
#define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0xf << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
@@ -326,6 +328,12 @@ static void shader_sm4_read_opcode(void *data, const DWORD **ptr, struct wined3d
ins->predicate = 0;
ins->dst_count = opcode_info->dst_count;
ins->src_count = opcode_info->src_count;
+
+ if (token & WINED3D_SM4_INSTRUCTION_MODIFIER)
+ {
+ DWORD modifier = *(*ptr)++;
+ FIXME("Skipping modifier 0x%08x.\n", modifier);
+ }
}
static void shader_sm4_read_src_param(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
--
1.7.2.2
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