[PATCH 5/5] wined3d: Access reg_maps though ins->ctx in get_loop_control_const().
Henri Verbeet
hverbeet at codeweavers.com
Thu Oct 28 04:50:00 CDT 2010
---
dlls/wined3d/arb_program_shader.c | 7 ++++---
1 files changed, 4 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 39b7015..a93327e 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5065,11 +5065,12 @@ static inline BOOL get_bool_const(const struct wined3d_shader_instruction *ins,
static void get_loop_control_const(const struct wined3d_shader_instruction *ins,
IWineD3DBaseShaderImpl *This, UINT idx, struct wined3d_shader_loop_control *loop_control)
{
+ const struct shader_reg_maps *reg_maps = ins->ctx->reg_maps;
struct shader_arb_ctx_priv *priv = ins->ctx->backend_data;
/* Integer constants can either be a local constant, or they can be stored in the shader
* type specific compile args. */
- if (This->baseShader.reg_maps.local_int_consts & (1 << idx))
+ if (reg_maps->local_int_consts & (1 << idx))
{
const local_constant *constant;
@@ -5092,7 +5093,7 @@ static void get_loop_control_const(const struct wined3d_shader_instruction *ins,
return;
}
- switch (This->baseShader.reg_maps.shader_version.type)
+ switch (reg_maps->shader_version.type)
{
case WINED3D_SHADER_TYPE_VERTEX:
/* Count and aL start value are unsigned */
@@ -5109,7 +5110,7 @@ static void get_loop_control_const(const struct wined3d_shader_instruction *ins,
break;
default:
- FIXME("Unhandled shader type %#x.\n", This->baseShader.reg_maps.shader_version.type);
+ FIXME("Unhandled shader type %#x.\n", reg_maps->shader_version.type);
break;
}
}
--
1.7.2.2
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