[PATCH 5/5] d3d8: An invalid shader version isn't an internal error.

Henri Verbeet hverbeet at codeweavers.com
Sun Sep 5 16:38:51 CDT 2010


---
 dlls/d3d8/d3d8_main.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d8/d3d8_main.c b/dlls/d3d8/d3d8_main.c
index c471049..6cefe57 100644
--- a/dlls/d3d8/d3d8_main.c
+++ b/dlls/d3d8/d3d8_main.c
@@ -98,7 +98,7 @@ HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD
             ret=S_OK;
             break;
         default:
-            ERR("vertexshader version mismatch\n");
+            WARN("Invalid shader version token %#x.\n", *vertexshader);
             ret=E_FAIL;
         }
 
@@ -136,7 +136,7 @@ HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bo
             ret=S_OK;
             break;
         default:
-            ERR("pixelshader version mismatch\n");
+            WARN("Invalid shader version token %#x.\n", *pixelshader);
             ret=E_FAIL;
         }
   return ret;
-- 
1.7.1




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