[PATCH 4/4] wined3d: Introduce a structure for stream state.

Henri Verbeet hverbeet at codeweavers.com
Tue Sep 14 06:38:41 CDT 2010


---
 dlls/wined3d/buffer.c          |    2 +-
 dlls/wined3d/device.c          |  142 ++++++++++++++++++++++------------------
 dlls/wined3d/drawprim.c        |   36 +++++-----
 dlls/wined3d/state.c           |   90 +++++++++++++++----------
 dlls/wined3d/stateblock.c      |   47 ++++++++-----
 dlls/wined3d/wined3d_private.h |   15 +++--
 6 files changed, 186 insertions(+), 146 deletions(-)

diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 2bce469..4660333 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -231,10 +231,10 @@ static BOOL buffer_process_converted_attribute(struct wined3d_buffer *This,
         const enum wined3d_buffer_conversion_type conversion_type,
         const struct wined3d_stream_info_element *attrib, DWORD *stride_this_run)
 {
+    DWORD offset = This->resource.device->stateBlock->streams[attrib->stream_idx].offset;
     DWORD attrib_size;
     BOOL ret = FALSE;
     unsigned int i;
-    DWORD offset = This->resource.device->stateBlock->streamOffset[attrib->stream_idx];
     DWORD_PTR data;
 
     /* Check for some valid situations which cause us pain. One is if the buffer is used for
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index c8c61a7..7c75309 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -191,6 +191,7 @@ void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
     for (i = 0; i < declaration->element_count; ++i)
     {
         const struct wined3d_vertex_declaration_element *element = &declaration->elements[i];
+        struct wined3d_buffer *buffer = This->stateBlock->streams[element->input_slot].buffer;
         GLuint buffer_object = 0;
         const BYTE *data = NULL;
         BOOL stride_used;
@@ -200,20 +201,19 @@ void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
         TRACE("%p Element %p (%u of %u)\n", declaration->elements,
                 element, i + 1, declaration->element_count);
 
-        if (!This->stateBlock->streamSource[element->input_slot]) continue;
+        if (!buffer) continue;
 
-        stride = This->stateBlock->streamStride[element->input_slot];
+        stride = This->stateBlock->streams[element->input_slot].stride;
         if (This->stateBlock->streamIsUP)
         {
-            TRACE("Stream %u is UP, %p\n", element->input_slot, This->stateBlock->streamSource[element->input_slot]);
+            TRACE("Stream %u is UP, %p\n", element->input_slot, buffer);
             buffer_object = 0;
-            data = (BYTE *)This->stateBlock->streamSource[element->input_slot];
+            data = (BYTE *)buffer;
         }
         else
         {
-            TRACE("Stream %u isn't UP, %p\n", element->input_slot, This->stateBlock->streamSource[element->input_slot]);
-            data = buffer_get_memory(This->stateBlock->streamSource[element->input_slot],
-                    &This->adapter->gl_info, &buffer_object);
+            TRACE("Stream %u isn't UP, %p\n", element->input_slot, buffer);
+            data = buffer_get_memory((IWineD3DBuffer *)buffer, &This->adapter->gl_info, &buffer_object);
 
             /* Can't use vbo's if the base vertex index is negative. OpenGL doesn't accept negative offsets
              * (or rather offsets bigger than the vbo, because the pointer is unsigned), so use system memory
@@ -224,8 +224,7 @@ void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
             {
                 WARN("loadBaseVertexIndex is < 0 (%d), not using vbos\n", This->stateBlock->loadBaseVertexIndex);
                 buffer_object = 0;
-                data = buffer_get_sysmem((struct wined3d_buffer *)This->stateBlock->streamSource[element->input_slot],
-                        &This->adapter->gl_info);
+                data = buffer_get_sysmem(buffer, &This->adapter->gl_info);
                 if ((UINT_PTR)data < -This->stateBlock->loadBaseVertexIndex * stride)
                 {
                     FIXME("System memory vertex data load offset is negative!\n");
@@ -316,12 +315,11 @@ void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
         {
             struct wined3d_stream_info_element *element;
             struct wined3d_buffer *buffer;
-            struct wined3d_event_query *query;
 
             if (!(map & 1)) continue;
 
             element = &stream_info->elements[i];
-            buffer = (struct wined3d_buffer *)This->stateBlock->streamSource[element->stream_idx];
+            buffer = This->stateBlock->streams[element->stream_idx].buffer;
             IWineD3DBuffer_PreLoad((IWineD3DBuffer *)buffer);
 
             /* If PreLoad dropped the buffer object, update the stream info. */
@@ -331,11 +329,8 @@ void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
                 element->data = buffer_get_sysmem(buffer, &This->adapter->gl_info) + (ptrdiff_t)element->data;
             }
 
-            query = ((struct wined3d_buffer *) buffer)->query;
-            if(query)
-            {
-                This->buffer_queries[This->num_buffer_queries++] = query;
-            }
+            if (buffer->query)
+                This->buffer_queries[This->num_buffer_queries++] = buffer->query;
         }
     }
 }
@@ -2269,8 +2264,12 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetStreamSource(IWineD3DDevice *iface,
         IWineD3DBuffer *pStreamData, UINT OffsetInBytes, UINT Stride)
 {
     IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
+    struct wined3d_stream_state *stream;
     IWineD3DBuffer *oldSrc;
 
+    TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
+            iface, StreamNumber, pStreamData, OffsetInBytes, Stride);
+
     if (StreamNumber >= MAX_STREAMS) {
         WARN("Stream out of range %d\n", StreamNumber);
         return WINED3DERR_INVALIDCALL;
@@ -2279,22 +2278,24 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetStreamSource(IWineD3DDevice *iface,
         return WINED3DERR_INVALIDCALL;
     }
 
-    oldSrc = This->updateStateBlock->streamSource[StreamNumber];
-    TRACE("(%p) : StreamNo: %u, OldStream (%p), NewStream (%p), OffsetInBytes %u, NewStride %u\n", This, StreamNumber, oldSrc, pStreamData, OffsetInBytes, Stride);
+    stream = &This->updateStateBlock->streams[StreamNumber];
+    oldSrc = (IWineD3DBuffer *)stream->buffer;
 
     This->updateStateBlock->changed.streamSource |= 1 << StreamNumber;
 
-    if(oldSrc == pStreamData &&
-       This->updateStateBlock->streamStride[StreamNumber] == Stride &&
-       This->updateStateBlock->streamOffset[StreamNumber] == OffsetInBytes) {
+    if (oldSrc == pStreamData
+            && stream->stride == Stride
+            && stream->offset == OffsetInBytes)
+    {
        TRACE("Application is setting the old values over, nothing to do\n");
        return WINED3D_OK;
     }
 
-    This->updateStateBlock->streamSource[StreamNumber]         = pStreamData;
-    if (pStreamData) {
-        This->updateStateBlock->streamStride[StreamNumber]     = Stride;
-        This->updateStateBlock->streamOffset[StreamNumber]     = OffsetInBytes;
+    stream->buffer = (struct wined3d_buffer *)pStreamData;
+    if (pStreamData)
+    {
+        stream->stride = Stride;
+        stream->offset = OffsetInBytes;
     }
 
     /* Handle recording of state blocks */
@@ -2325,21 +2326,21 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetStreamSource(IWineD3DDevice *iface,
         UINT StreamNumber, IWineD3DBuffer **pStream, UINT *pOffset, UINT *pStride)
 {
     IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
+    struct wined3d_stream_state *stream;
 
-    TRACE("(%p) : StreamNo: %u, Stream (%p), Offset %u, Stride %u\n", This, StreamNumber,
-           This->stateBlock->streamSource[StreamNumber],
-           This->stateBlock->streamOffset[StreamNumber],
-           This->stateBlock->streamStride[StreamNumber]);
+    TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
+            iface, StreamNumber, pStream, pOffset, pStride);
 
-    if (StreamNumber >= MAX_STREAMS) {
+    if (StreamNumber >= MAX_STREAMS)
+    {
         WARN("Stream out of range %d\n", StreamNumber);
         return WINED3DERR_INVALIDCALL;
     }
-    *pStream = This->stateBlock->streamSource[StreamNumber];
-    *pStride = This->stateBlock->streamStride[StreamNumber];
-    if (pOffset) {
-        *pOffset = This->stateBlock->streamOffset[StreamNumber];
-    }
+
+    stream = &This->stateBlock->streams[StreamNumber];
+    *pStream = (IWineD3DBuffer *)stream->buffer;
+    *pStride = stream->stride;
+    if (pOffset) *pOffset = stream->offset;
 
     if (*pStream) IWineD3DBuffer_AddRef(*pStream);
 
@@ -2348,11 +2349,14 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetStreamSource(IWineD3DDevice *iface,
 
 static HRESULT WINAPI IWineD3DDeviceImpl_SetStreamSourceFreq(IWineD3DDevice *iface,  UINT StreamNumber, UINT Divider) {
     IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
-    UINT oldFlags = This->updateStateBlock->streamFlags[StreamNumber];
-    UINT oldFreq = This->updateStateBlock->streamFreq[StreamNumber];
+    struct wined3d_stream_state *stream;
+    UINT oldFlags, oldFreq;
 
-    /* Verify input at least in d3d9 this is invalid*/
-    if( (Divider & WINED3DSTREAMSOURCE_INSTANCEDATA) && (Divider & WINED3DSTREAMSOURCE_INDEXEDDATA)){
+    TRACE("iface %p, stream_idx %u, divider %#x.\n", iface, StreamNumber, Divider);
+
+    /* Verify input at least in d3d9 this is invalid. */
+    if ((Divider & WINED3DSTREAMSOURCE_INSTANCEDATA) && (Divider & WINED3DSTREAMSOURCE_INDEXEDDATA))
+    {
         WARN("INSTANCEDATA and INDEXEDDATA were set, returning D3DERR_INVALIDCALL\n");
         return WINED3DERR_INVALIDCALL;
     }
@@ -2367,27 +2371,31 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetStreamSourceFreq(IWineD3DDevice *ifa
         return WINED3DERR_INVALIDCALL;
     }
 
-    TRACE("(%p) StreamNumber(%d), Divider(%d)\n", This, StreamNumber, Divider);
-    This->updateStateBlock->streamFlags[StreamNumber] = Divider & (WINED3DSTREAMSOURCE_INSTANCEDATA  | WINED3DSTREAMSOURCE_INDEXEDDATA );
+    stream = &This->updateStateBlock->streams[StreamNumber];
+    oldFlags = stream->flags;
+    oldFreq = stream->frequency;
+
+    stream->flags = Divider & (WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA);
+    stream->frequency = Divider & 0x7FFFFF;
 
     This->updateStateBlock->changed.streamFreq |= 1 << StreamNumber;
-    This->updateStateBlock->streamFreq[StreamNumber]          = Divider & 0x7FFFFF;
 
-    if(This->updateStateBlock->streamFreq[StreamNumber] != oldFreq ||
-       This->updateStateBlock->streamFlags[StreamNumber] != oldFlags) {
+    if (stream->frequency != oldFreq || stream->flags != oldFlags)
         IWineD3DDeviceImpl_MarkStateDirty(This, STATE_STREAMSRC);
-    }
 
     return WINED3D_OK;
 }
 
 static HRESULT WINAPI IWineD3DDeviceImpl_GetStreamSourceFreq(IWineD3DDevice *iface,  UINT StreamNumber, UINT* Divider) {
     IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
+    struct wined3d_stream_state *stream;
+
+    TRACE("iface %p, stream_idx %u, divider %p.\n", iface, StreamNumber, Divider);
 
-    TRACE("(%p) StreamNumber(%d), Divider(%p)\n", This, StreamNumber, Divider);
-    *Divider = This->updateStateBlock->streamFreq[StreamNumber] | This->updateStateBlock->streamFlags[StreamNumber];
+    stream = &This->updateStateBlock->streams[StreamNumber];
+    *Divider = stream->flags | stream->frequency;
 
-    TRACE("(%p) : returning %d\n", This, *Divider);
+    TRACE("Returning %#x.\n", *Divider);
 
     return WINED3D_OK;
 }
@@ -4167,7 +4175,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_ProcessVertices(IWineD3DDevice *iface,
             e = &stream_info.elements[i];
             if (e->buffer_object)
             {
-                struct wined3d_buffer *vb = (struct wined3d_buffer *)This->stateBlock->streamSource[e->stream_idx];
+                struct wined3d_buffer *vb = This->stateBlock->streams[e->stream_idx].buffer;
                 e->buffer_object = 0;
                 e->data = (BYTE *)((ULONG_PTR)e->data + (ULONG_PTR)buffer_get_sysmem(vb, gl_info));
                 ENTER_GL();
@@ -4716,6 +4724,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitiveUP(IWineD3DDevice *iface,
         const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
 {
     IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
+    struct wined3d_stream_state *stream;
     IWineD3DBuffer *vb;
 
     TRACE("(%p) : vertex count %u, pVtxData %p, stride %u\n",
@@ -4727,11 +4736,12 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitiveUP(IWineD3DDevice *iface,
     }
 
     /* Note in the following, it's not this type, but that's the purpose of streamIsUP */
-    vb = This->stateBlock->streamSource[0];
-    This->stateBlock->streamSource[0] = (IWineD3DBuffer *)pVertexStreamZeroData;
+    stream = &This->stateBlock->streams[0];
+    vb = (IWineD3DBuffer *)stream->buffer;
+    stream->buffer = (struct wined3d_buffer *)pVertexStreamZeroData;
     if (vb) IWineD3DBuffer_Release(vb);
-    This->stateBlock->streamOffset[0] = 0;
-    This->stateBlock->streamStride[0] = VertexStreamZeroStride;
+    stream->offset = 0;
+    stream->stride = VertexStreamZeroStride;
     This->stateBlock->streamIsUP = TRUE;
     This->stateBlock->loadBaseVertexIndex = 0;
 
@@ -4741,8 +4751,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitiveUP(IWineD3DDevice *iface,
     drawPrimitive(iface, vertex_count, 0 /* start_idx */, 0 /* indxSize*/, NULL /* indxData */);
 
     /* MSDN specifies stream zero settings must be set to NULL */
-    This->stateBlock->streamStride[0] = 0;
-    This->stateBlock->streamSource[0] = NULL;
+    stream->buffer = NULL;
+    stream->stride = 0;
 
     /* stream zero settings set to null at end, as per the msdn. No need to mark dirty here, the app has to set
      * the new stream sources or use UP drawing again
@@ -4756,6 +4766,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitiveUP(IWineD3DDevice *
 {
     int                 idxStride;
     IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
+    struct wined3d_stream_state *stream;
     IWineD3DBuffer *vb;
     IWineD3DBuffer *ib;
 
@@ -4774,12 +4785,13 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitiveUP(IWineD3DDevice *
     }
 
     /* Note in the following, it's not this type, but that's the purpose of streamIsUP */
-    vb = This->stateBlock->streamSource[0];
-    This->stateBlock->streamSource[0] = (IWineD3DBuffer *)pVertexStreamZeroData;
+    stream = &This->stateBlock->streams[0];
+    vb = (IWineD3DBuffer *)stream->buffer;
+    stream->buffer = (struct wined3d_buffer *)pVertexStreamZeroData;
     if (vb) IWineD3DBuffer_Release(vb);
+    stream->offset = 0;
+    stream->stride = VertexStreamZeroStride;
     This->stateBlock->streamIsUP = TRUE;
-    This->stateBlock->streamOffset[0] = 0;
-    This->stateBlock->streamStride[0] = VertexStreamZeroStride;
 
     /* Set to 0 as per msdn. Do it now due to the stream source loading during drawPrimitive */
     This->stateBlock->baseVertexIndex = 0;
@@ -4791,8 +4803,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitiveUP(IWineD3DDevice *
     drawPrimitive(iface, index_count, 0 /* start_idx */, idxStride, pIndexData);
 
     /* MSDN specifies stream zero settings and index buffer must be set to NULL */
-    This->stateBlock->streamSource[0] = NULL;
-    This->stateBlock->streamStride[0] = 0;
+    stream->buffer = NULL;
+    stream->stride = 0;
     ib = This->stateBlock->pIndexData;
     if(ib) {
         IWineD3DBuffer_Release(ib);
@@ -6577,19 +6589,19 @@ void device_resource_released(IWineD3DDeviceImpl *device, IWineD3DResource *reso
         case WINED3DRTYPE_BUFFER:
             for (i = 0; i < MAX_STREAMS; ++i)
             {
-                if (device->stateBlock && device->stateBlock->streamSource[i] == (IWineD3DBuffer *)resource)
+                if (device->stateBlock && device->stateBlock->streams[i].buffer == (struct wined3d_buffer *)resource)
                 {
                     ERR("Buffer %p is still in use by stateblock %p, stream %u.\n",
                             resource, device->stateBlock, i);
-                    device->stateBlock->streamSource[i] = NULL;
+                    device->stateBlock->streams[i].buffer = NULL;
                 }
 
                 if (device->updateStateBlock != device->stateBlock
-                        && device->updateStateBlock->streamSource[i] == (IWineD3DBuffer *)resource)
+                        && device->updateStateBlock->streams[i].buffer == (struct wined3d_buffer *)resource)
                 {
                     ERR("Buffer %p is still in use by stateblock %p, stream %u.\n",
                             resource, device->updateStateBlock, i);
-                    device->updateStateBlock->streamSource[i] = NULL;
+                    device->updateStateBlock->streams[i].buffer = NULL;
                 }
 
             }
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index 9009232..4380c5d 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -69,9 +69,9 @@ static void drawStridedSlow(IWineD3DDevice *iface, const struct wined3d_context
     const DWORD               *pIdxBufL     = NULL;
     UINT vx_index;
     IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
-    const UINT *streamOffset = This->stateBlock->streamOffset;
-    LONG                      SkipnStrides = startIdx + This->stateBlock->loadBaseVertexIndex;
-    BOOL                      pixelShader = use_ps(This->stateBlock);
+    const struct wined3d_stream_state *streams = This->stateBlock->streams;
+    LONG SkipnStrides = startIdx + This->stateBlock->loadBaseVertexIndex;
+    BOOL pixelShader = use_ps(This->stateBlock);
     BOOL specular_fog = FALSE;
     const BYTE *texCoords[WINED3DDP_MAXTEXCOORD];
     const BYTE *diffuse = NULL, *specular = NULL, *normal = NULL, *position = NULL;
@@ -106,13 +106,13 @@ static void drawStridedSlow(IWineD3DDevice *iface, const struct wined3d_context
     if (si->use_map & (1 << WINED3D_FFP_POSITION))
     {
         element = &si->elements[WINED3D_FFP_POSITION];
-        position = element->data + streamOffset[element->stream_idx];
+        position = element->data + streams[element->stream_idx].offset;
     }
 
     if (si->use_map & (1 << WINED3D_FFP_NORMAL))
     {
         element = &si->elements[WINED3D_FFP_NORMAL];
-        normal = element->data + streamOffset[element->stream_idx];
+        normal = element->data + streams[element->stream_idx].offset;
     }
     else
     {
@@ -123,7 +123,7 @@ static void drawStridedSlow(IWineD3DDevice *iface, const struct wined3d_context
     if (si->use_map & (1 << WINED3D_FFP_DIFFUSE))
     {
         element = &si->elements[WINED3D_FFP_DIFFUSE];
-        diffuse = element->data + streamOffset[element->stream_idx];
+        diffuse = element->data + streams[element->stream_idx].offset;
 
         if (num_untracked_materials && element->format->id != WINED3DFMT_B8G8R8A8_UNORM)
             FIXME("Implement diffuse color tracking from %s\n", debug_d3dformat(element->format->id));
@@ -136,7 +136,7 @@ static void drawStridedSlow(IWineD3DDevice *iface, const struct wined3d_context
     if (si->use_map & (1 << WINED3D_FFP_SPECULAR))
     {
         element = &si->elements[WINED3D_FFP_SPECULAR];
-        specular = element->data + streamOffset[element->stream_idx];
+        specular = element->data + streams[element->stream_idx].offset;
 
         /* special case where the fog density is stored in the specular alpha channel */
         if (This->stateBlock->renderState[WINED3DRS_FOGENABLE]
@@ -196,7 +196,7 @@ static void drawStridedSlow(IWineD3DDevice *iface, const struct wined3d_context
         if (si->use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coordIdx)))
         {
             element = &si->elements[WINED3D_FFP_TEXCOORD0 + coordIdx];
-            texCoords[coordIdx] = element->data + streamOffset[element->stream_idx];
+            texCoords[coordIdx] = element->data + streams[element->stream_idx].offset;
             tex_mask |= (1 << textureNo);
         }
         else
@@ -466,7 +466,7 @@ static void drawStridedSlowVs(IWineD3DDevice *iface, const struct wined3d_stream
 
             ptr = si->elements[i].data +
                   si->elements[i].stride * SkipnStrides +
-                  stateblock->streamOffset[si->elements[i].stream_idx];
+                  stateblock->streams[si->elements[i].stream_idx].offset;
 
             send_attribute(This, si->elements[i].format->id, i, ptr);
         }
@@ -505,13 +505,13 @@ static inline void drawStridedInstanced(IWineD3DDevice *iface, const struct wine
     for (i = 0; i < MAX_STREAMS; ++i)
     {
         /* Look at the streams and take the first one which matches */
-        if (stateblock->streamSource[i] && ((stateblock->streamFlags[i] & WINED3DSTREAMSOURCE_INSTANCEDATA)
-                || (stateblock->streamFlags[i] & WINED3DSTREAMSOURCE_INDEXEDDATA)))
+        if (stateblock->streams[i].buffer && ((stateblock->streams[i].flags & WINED3DSTREAMSOURCE_INSTANCEDATA)
+                || (stateblock->streams[i].flags & WINED3DSTREAMSOURCE_INDEXEDDATA)))
         {
             /* Use the specified number of instances from the first matched
              * stream. A streamFreq of 0 (with INSTANCEDATA or INDEXEDDATA)
              * is handled as 1. See d3d9/tests/visual.c-> stream_test(). */
-            numInstances = stateblock->streamFreq[i] ? stateblock->streamFreq[i] : 1;
+            numInstances = stateblock->streams[i].frequency ? stateblock->streams[i].frequency : 1;
             break;
         }
     }
@@ -520,7 +520,7 @@ static inline void drawStridedInstanced(IWineD3DDevice *iface, const struct wine
     {
         if (!(si->use_map & (1 << i))) continue;
 
-        if (stateblock->streamFlags[si->elements[i].stream_idx] & WINED3DSTREAMSOURCE_INSTANCEDATA)
+        if (stateblock->streams[si->elements[i].stream_idx].flags & WINED3DSTREAMSOURCE_INSTANCEDATA)
         {
             instancedData[numInstancedAttribs] = i;
             numInstancedAttribs++;
@@ -533,11 +533,10 @@ static inline void drawStridedInstanced(IWineD3DDevice *iface, const struct wine
         for(j = 0; j < numInstancedAttribs; j++) {
             const BYTE *ptr = si->elements[instancedData[j]].data +
                         si->elements[instancedData[j]].stride * i +
-                        stateblock->streamOffset[si->elements[instancedData[j]].stream_idx];
+                        stateblock->streams[si->elements[instancedData[j]].stream_idx].offset;
             if (si->elements[instancedData[j]].buffer_object)
             {
-                struct wined3d_buffer *vb =
-                        (struct wined3d_buffer *)stateblock->streamSource[si->elements[instancedData[j]].stream_idx];
+                struct wined3d_buffer *vb = stateblock->streams[si->elements[instancedData[j]].stream_idx].buffer;
                 ptr += (ULONG_PTR)buffer_get_sysmem(vb, &This->adapter->gl_info);
             }
 
@@ -564,7 +563,7 @@ static inline void remove_vbos(IWineD3DDeviceImpl *This, const struct wined3d_gl
         e = &s->elements[i];
         if (e->buffer_object)
         {
-            struct wined3d_buffer *vb = (struct wined3d_buffer *)This->stateBlock->streamSource[e->stream_idx];
+            struct wined3d_buffer *vb = This->stateBlock->streams[e->stream_idx].buffer;
             e->buffer_object = 0;
             e->data = (BYTE *)((ULONG_PTR)e->data + (ULONG_PTR)buffer_get_sysmem(vb, gl_info));
         }
@@ -801,8 +800,7 @@ HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This,
     e = &stream_info.elements[WINED3D_FFP_POSITION];
     if (e->buffer_object)
     {
-        struct wined3d_buffer *vb;
-        vb = (struct wined3d_buffer *)This->stateBlock->streamSource[e->stream_idx];
+        struct wined3d_buffer *vb = This->stateBlock->streams[e->stream_idx].buffer;
         e->data = (BYTE *)((ULONG_PTR)e->data + (ULONG_PTR)buffer_get_sysmem(vb, context->gl_info));
     }
     vtxStride = e->stride;
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 9d1c342..1e2c938 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -3234,7 +3234,6 @@ static void unloadTexCoords(const struct wined3d_gl_info *gl_info)
 static void loadTexCoords(const struct wined3d_gl_info *gl_info, IWineD3DStateBlockImpl *stateblock,
         const struct wined3d_stream_info *si, GLuint *curVBO)
 {
-    const UINT *offset = stateblock->streamOffset;
     unsigned int mapped_stage = 0;
     unsigned int textureNo = 0;
 
@@ -3248,6 +3247,7 @@ static void loadTexCoords(const struct wined3d_gl_info *gl_info, IWineD3DStateBl
         if (coordIdx < MAX_TEXTURES && (si->use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coordIdx))))
         {
             const struct wined3d_stream_info_element *e = &si->elements[WINED3D_FFP_TEXCOORD0 + coordIdx];
+            const struct wined3d_stream_state *stream = &stateblock->streams[e->stream_idx];
 
             TRACE("Setting up texture %u, idx %d, cordindx %u, data %p\n",
                     textureNo, mapped_stage, coordIdx, e->data);
@@ -3264,7 +3264,7 @@ static void loadTexCoords(const struct wined3d_gl_info *gl_info, IWineD3DStateBl
 
             /* The coords to supply depend completely on the fvf / vertex shader */
             glTexCoordPointer(e->format->gl_vtx_format, e->format->gl_vtx_type, e->stride,
-                    e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
+                    e->data + stateblock->loadBaseVertexIndex * e->stride + stream->offset);
             glEnableClientState(GL_TEXTURE_COORD_ARRAY);
         } else {
             GL_EXTCALL(glMultiTexCoord4fARB(GL_TEXTURE0_ARB + mapped_stage, 0, 0, 0, 1));
@@ -4041,22 +4041,26 @@ static inline void loadNumberedArrays(IWineD3DStateBlockImpl *stateblock,
     const struct wined3d_gl_info *gl_info = context->gl_info;
     GLuint curVBO = gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] ? ~0U : 0;
     int i;
-    const UINT *offset = stateblock->streamOffset;
     struct wined3d_buffer *vb;
     DWORD_PTR shift_index;
 
     /* Default to no instancing */
     stateblock->device->instancedDraw = FALSE;
 
-    for (i = 0; i < MAX_ATTRIBS; i++) {
+    for (i = 0; i < MAX_ATTRIBS; i++)
+    {
+        const struct wined3d_stream_state *stream;
+
         if (!(stream_info->use_map & (1 << i)))
         {
             if (context->numbered_array_mask & (1 << i)) unload_numbered_array(context, i);
             continue;
         }
 
+        stream = &stateblock->streams[stream_info->elements[i].stream_idx];
+
         /* Do not load instance data. It will be specified using glTexCoord by drawprim */
-        if (stateblock->streamFlags[stream_info->elements[i].stream_idx] & WINED3DSTREAMSOURCE_INSTANCEDATA)
+        if (stream->flags & WINED3DSTREAMSOURCE_INSTANCEDATA)
         {
             if (context->numbered_array_mask & (1 << i)) unload_numbered_array(context, i);
             stateblock->device->instancedDraw = TRUE;
@@ -4073,11 +4077,11 @@ static inline void loadNumberedArrays(IWineD3DStateBlockImpl *stateblock,
                 checkGLcall("glBindBufferARB");
                 curVBO = stream_info->elements[i].buffer_object;
             }
-            vb = (struct wined3d_buffer *)stateblock->streamSource[stream_info->elements[i].stream_idx];
-            /* Use the VBO to find out if a vertex buffer exists, not the vb pointer. vb can point to a
-             * user pointer data blob. In that case curVBO will be 0. If there is a vertex buffer but no
-             * vbo we won't be load converted attributes anyway
-             */
+            /* Use the VBO to find out if a vertex buffer exists, not the vb
+             * pointer. vb can point to a user pointer data blob. In that case
+             * curVBO will be 0. If there is a vertex buffer but no vbo we
+             * won't be load converted attributes anyway. */
+            vb = stream->buffer;
             if (curVBO && vb->conversion_shift)
             {
                 TRACE("Loading attribute from shifted buffer\n");
@@ -4086,14 +4090,14 @@ static inline void loadNumberedArrays(IWineD3DStateBlockImpl *stateblock,
                 TRACE("Original offset %p, additional offset 0x%08x\n",
                         stream_info->elements[i].data, vb->conversion_shift[(DWORD_PTR)stream_info->elements[i].data]);
                 TRACE("Opengl type %#x\n", stream_info->elements[i].format->gl_vtx_type);
-                shift_index = ((DWORD_PTR)stream_info->elements[i].data + offset[stream_info->elements[i].stream_idx]);
+                shift_index = ((DWORD_PTR)stream_info->elements[i].data + stream->offset);
                 shift_index = shift_index % stream_info->elements[i].stride;
                 GL_EXTCALL(glVertexAttribPointerARB(i, stream_info->elements[i].format->gl_vtx_format,
                         stream_info->elements[i].format->gl_vtx_type,
                         stream_info->elements[i].format->gl_normalized,
                         vb->conversion_stride, stream_info->elements[i].data + vb->conversion_shift[shift_index]
                         + stateblock->loadBaseVertexIndex * stream_info->elements[i].stride
-                        + offset[stream_info->elements[i].stream_idx]));
+                        + stream->offset));
 
             } else {
                 GL_EXTCALL(glVertexAttribPointerARB(i, stream_info->elements[i].format->gl_vtx_format,
@@ -4101,7 +4105,7 @@ static inline void loadNumberedArrays(IWineD3DStateBlockImpl *stateblock,
                         stream_info->elements[i].format->gl_normalized,
                         stream_info->elements[i].stride, stream_info->elements[i].data
                         + stateblock->loadBaseVertexIndex * stream_info->elements[i].stride
-                        + offset[stream_info->elements[i].stream_idx]));
+                        + stream->offset));
             }
 
             if (!(context->numbered_array_mask & (1 << i)))
@@ -4109,14 +4113,17 @@ static inline void loadNumberedArrays(IWineD3DStateBlockImpl *stateblock,
                 GL_EXTCALL(glEnableVertexAttribArrayARB(i));
                 context->numbered_array_mask |= (1 << i);
             }
-        } else {
-            /* Stride = 0 means always the same values. glVertexAttribPointerARB doesn't do that. Instead disable the pointer and
-             * set up the attribute statically. But we have to figure out the system memory address.
-             */
-            const BYTE *ptr = stream_info->elements[i].data + offset[stream_info->elements[i].stream_idx];
+        }
+        else
+        {
+            /* Stride = 0 means always the same values.
+             * glVertexAttribPointerARB doesn't do that. Instead disable the
+             * pointer and set up the attribute statically. But we have to
+             * figure out the system memory address. */
+            const BYTE *ptr = stream_info->elements[i].data + stream->offset;
             if (stream_info->elements[i].buffer_object)
             {
-                vb = (struct wined3d_buffer *)stateblock->streamSource[stream_info->elements[i].stream_idx];
+                vb = stream->buffer;
                 ptr += (ULONG_PTR)buffer_get_sysmem(vb, gl_info);
             }
 
@@ -4215,9 +4222,9 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
         const struct wined3d_stream_info *si)
 {
     const struct wined3d_gl_info *gl_info = context->gl_info;
-    const UINT *offset = stateblock->streamOffset;
     GLuint curVBO = gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] ? ~0U : 0;
     const struct wined3d_stream_info_element *e;
+    const struct wined3d_stream_state *stream;
 
     TRACE("Using fast vertex array code\n");
 
@@ -4229,11 +4236,12 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
             || si->use_map & (1 << WINED3D_FFP_BLENDINDICES))
     {
         e = &si->elements[WINED3D_FFP_BLENDWEIGHT];
+        stream = &stateblock->streams[e->stream_idx];
 
         if (gl_info->supported[ARB_VERTEX_BLEND])
         {
             TRACE("Blend %u %p %u\n", e->format->component_count,
-                    e->data + stateblock->loadBaseVertexIndex * e->stride, e->stride + offset[e->stream_idx]);
+                    e->data + stateblock->loadBaseVertexIndex * e->stride, e->stride + stream->offset);
 
             glEnableClientState(GL_WEIGHT_ARRAY_ARB);
             checkGLcall("glEnableClientState(GL_WEIGHT_ARRAY_ARB)");
@@ -4251,9 +4259,9 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
                     e->format->gl_vtx_format,
                     e->format->gl_vtx_type,
                     e->stride,
-                    e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
+                    e->data + stateblock->loadBaseVertexIndex * e->stride + stream->offset);
             GL_EXTCALL(glWeightPointerARB(e->format->gl_vtx_format, e->format->gl_vtx_type, e->stride,
-                    e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]));
+                    e->data + stateblock->loadBaseVertexIndex * e->stride + stream->offset));
 
             checkGLcall("glWeightPointerARB");
 
@@ -4295,6 +4303,8 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
     if (si->use_map & (1 << WINED3D_FFP_POSITION))
     {
         e = &si->elements[WINED3D_FFP_POSITION];
+        stream = &stateblock->streams[e->stream_idx];
+
         if (curVBO != e->buffer_object)
         {
             GL_EXTCALL(glBindBufferARB(GL_ARRAY_BUFFER_ARB, e->buffer_object));
@@ -4313,17 +4323,17 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
         if (!e->buffer_object)
         {
             TRACE("glVertexPointer(3, %#x, %#x, %p);\n", e->format->gl_vtx_type, e->stride,
-                    e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
+                    e->data + stateblock->loadBaseVertexIndex * e->stride + stream->offset);
             glVertexPointer(3 /* min(e->format->gl_vtx_format, 3) */, e->format->gl_vtx_type, e->stride,
-                    e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
+                    e->data + stateblock->loadBaseVertexIndex * e->stride + stream->offset);
         }
         else
         {
             TRACE("glVertexPointer(%#x, %#x, %#x, %p);\n",
                     e->format->gl_vtx_format, e->format->gl_vtx_type, e->stride,
-                    e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
+                    e->data + stateblock->loadBaseVertexIndex * e->stride + stream->offset);
             glVertexPointer(e->format->gl_vtx_format, e->format->gl_vtx_type, e->stride,
-                    e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
+                    e->data + stateblock->loadBaseVertexIndex * e->stride + stream->offset);
         }
         checkGLcall("glVertexPointer(...)");
         glEnableClientState(GL_VERTEX_ARRAY);
@@ -4334,6 +4344,8 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
     if (si->use_map & (1 << WINED3D_FFP_NORMAL))
     {
         e = &si->elements[WINED3D_FFP_NORMAL];
+        stream = &stateblock->streams[e->stream_idx];
+
         if (curVBO != e->buffer_object)
         {
             GL_EXTCALL(glBindBufferARB(GL_ARRAY_BUFFER_ARB, e->buffer_object));
@@ -4342,9 +4354,9 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
         }
 
         TRACE("glNormalPointer(%#x, %#x, %p);\n", e->format->gl_vtx_type, e->stride,
-                e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
+                e->data + stateblock->loadBaseVertexIndex * e->stride + stream->offset);
         glNormalPointer(e->format->gl_vtx_type, e->stride,
-                e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
+                e->data + stateblock->loadBaseVertexIndex * e->stride + stream->offset);
         checkGLcall("glNormalPointer(...)");
         glEnableClientState(GL_NORMAL_ARRAY);
         checkGLcall("glEnableClientState(GL_NORMAL_ARRAY)");
@@ -4366,6 +4378,8 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
     if (si->use_map & (1 << WINED3D_FFP_DIFFUSE))
     {
         e = &si->elements[WINED3D_FFP_DIFFUSE];
+        stream = &stateblock->streams[e->stream_idx];
+
         if (curVBO != e->buffer_object)
         {
             GL_EXTCALL(glBindBufferARB(GL_ARRAY_BUFFER_ARB, e->buffer_object));
@@ -4375,9 +4389,9 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
 
         TRACE("glColorPointer(%#x, %#x %#x, %p);\n",
                 e->format->gl_vtx_format, e->format->gl_vtx_type, e->stride,
-                e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
+                e->data + stateblock->loadBaseVertexIndex * e->stride + stream->offset);
         glColorPointer(e->format->gl_vtx_format, e->format->gl_vtx_type, e->stride,
-                e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
+                e->data + stateblock->loadBaseVertexIndex * e->stride + stream->offset);
         checkGLcall("glColorPointer(4, GL_UNSIGNED_BYTE, ...)");
         glEnableClientState(GL_COLOR_ARRAY);
         checkGLcall("glEnableClientState(GL_COLOR_ARRAY)");
@@ -4393,6 +4407,8 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
         TRACE("setting specular colour\n");
 
         e = &si->elements[WINED3D_FFP_SPECULAR];
+        stream = &stateblock->streams[e->stream_idx];
+
         if (gl_info->supported[EXT_SECONDARY_COLOR])
         {
             GLenum type = e->format->gl_vtx_type;
@@ -4413,9 +4429,9 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
                  * 4 component secondary colors use it
                  */
                 TRACE("glSecondaryColorPointer(%#x, %#x, %#x, %p);\n", format, type, e->stride,
-                        e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
+                        e->data + stateblock->loadBaseVertexIndex * e->stride + stream->offset);
                 GL_EXTCALL(glSecondaryColorPointerEXT(format, type, e->stride,
-                        e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]));
+                        e->data + stateblock->loadBaseVertexIndex * e->stride + stream->offset));
                 checkGLcall("glSecondaryColorPointerEXT(format, type, ...)");
             }
             else
@@ -4424,9 +4440,9 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
                 {
                     case GL_UNSIGNED_BYTE:
                         TRACE("glSecondaryColorPointer(3, GL_UNSIGNED_BYTE, %#x, %p);\n", e->stride,
-                                e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
+                                e->data + stateblock->loadBaseVertexIndex * e->stride + stream->offset);
                         GL_EXTCALL(glSecondaryColorPointerEXT(3, GL_UNSIGNED_BYTE, e->stride,
-                                e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]));
+                                e->data + stateblock->loadBaseVertexIndex * e->stride + stream->offset));
                         checkGLcall("glSecondaryColorPointerEXT(3, GL_UNSIGNED_BYTE, ...)");
                         break;
 
@@ -4434,9 +4450,9 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
                         FIXME("Add 4 component specular color pointers for type %x\n", type);
                         /* Make sure that the right color component is dropped */
                         TRACE("glSecondaryColorPointer(3, %#x, %#x, %p);\n", type, e->stride,
-                                e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
+                                e->data + stateblock->loadBaseVertexIndex * e->stride + stream->offset);
                         GL_EXTCALL(glSecondaryColorPointerEXT(3, type, e->stride,
-                                e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]));
+                                e->data + stateblock->loadBaseVertexIndex * e->stride + stream->offset));
                         checkGLcall("glSecondaryColorPointerEXT(3, type, ...)");
                 }
             }
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index ee42ad7..b58eef7 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -499,11 +499,14 @@ static ULONG  WINAPI IWineD3DStateBlockImpl_Release(IWineD3DStateBlock *iface) {
             if (This->textures[counter]) IWineD3DBaseTexture_Release(This->textures[counter]);
         }
 
-        for (counter = 0; counter < MAX_STREAMS; counter++) {
-            if(This->streamSource[counter]) {
-                if (IWineD3DBuffer_Release(This->streamSource[counter]))
+        for (counter = 0; counter < MAX_STREAMS; ++counter)
+        {
+            struct wined3d_buffer *buffer = This->streams[counter].buffer;
+            if (buffer)
+            {
+                if (IWineD3DBuffer_Release((IWineD3DBuffer *)buffer))
                 {
-                    TRACE("Vertex buffer still referenced by stateblock, applications has leaked Stream %u, buffer %p\n", counter, This->streamSource[counter]);
+                    WARN("Buffer %p still referenced by stateblock, stream %u.\n", buffer, counter);
                 }
             }
         }
@@ -765,16 +768,18 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_Capture(IWineD3DStateBlock *iface)
     {
         if (!(map & 1)) continue;
 
-        if (This->streamStride[i] != targetStateBlock->streamStride[i]
-                || This->streamSource[i] != targetStateBlock->streamSource[i])
+        if (This->streams[i].stride != targetStateBlock->streams[i].stride
+                || This->streams[i].buffer != targetStateBlock->streams[i].buffer)
         {
             TRACE("Updating stream source %u to %p, stride to %u.\n",
-                    i, targetStateBlock->streamSource[i], targetStateBlock->streamStride[i]);
-
-            This->streamStride[i] = targetStateBlock->streamStride[i];
-            if (targetStateBlock->streamSource[i]) IWineD3DBuffer_AddRef(targetStateBlock->streamSource[i]);
-            if (This->streamSource[i]) IWineD3DBuffer_Release(This->streamSource[i]);
-            This->streamSource[i] = targetStateBlock->streamSource[i];
+                    i, targetStateBlock->streams[i].buffer, targetStateBlock->streams[i].stride);
+
+            This->streams[i].stride = targetStateBlock->streams[i].stride;
+            if (targetStateBlock->streams[i].buffer)
+                    IWineD3DBuffer_AddRef((IWineD3DBuffer *)targetStateBlock->streams[i].buffer);
+            if (This->streams[i].buffer)
+                    IWineD3DBuffer_Release((IWineD3DBuffer *)This->streams[i].buffer);
+            This->streams[i].buffer = targetStateBlock->streams[i].buffer;
         }
     }
 
@@ -783,14 +788,14 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_Capture(IWineD3DStateBlock *iface)
     {
         if (!(map & 1)) continue;
 
-        if (This->streamFreq[i] != targetStateBlock->streamFreq[i]
-                || This->streamFlags[i] != targetStateBlock->streamFlags[i])
+        if (This->streams[i].frequency != targetStateBlock->streams[i].frequency
+                || This->streams[i].flags != targetStateBlock->streams[i].flags)
         {
             TRACE("Updating stream frequency %u to %u flags to %#x.\n",
-                    i, targetStateBlock->streamFreq[i], targetStateBlock->streamFlags[i]);
+                    i, targetStateBlock->streams[i].frequency, targetStateBlock->streams[i].flags);
 
-            This->streamFreq[i] = targetStateBlock->streamFreq[i];
-            This->streamFlags[i] = targetStateBlock->streamFlags[i];
+            This->streams[i].frequency = targetStateBlock->streams[i].frequency;
+            This->streams[i].flags = targetStateBlock->streams[i].flags;
         }
     }
 
@@ -1001,13 +1006,17 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_Apply(IWineD3DStateBlock *iface)
     map = This->changed.streamSource;
     for (i = 0; map; map >>= 1, ++i)
     {
-        if (map & 1) IWineD3DDevice_SetStreamSource(device, i, This->streamSource[i], 0, This->streamStride[i]);
+        if (map & 1)
+            IWineD3DDevice_SetStreamSource(device, i,
+                    (IWineD3DBuffer *)This->streams[i].buffer,
+                    0, This->streams[i].stride);
     }
 
     map = This->changed.streamFreq;
     for (i = 0; map; map >>= 1, ++i)
     {
-        if (map & 1) IWineD3DDevice_SetStreamSourceFreq(device, i, This->streamFreq[i] | This->streamFlags[i]);
+        if (map & 1)
+            IWineD3DDevice_SetStreamSourceFreq(device, i, This->streams[i].frequency | This->streams[i].flags);
     }
 
     map = This->changed.textures;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 571edf2..33174ec 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2337,6 +2337,15 @@ struct StageState {
     DWORD state;
 };
 
+struct wined3d_stream_state
+{
+    struct wined3d_buffer *buffer;
+    UINT offset;
+    UINT stride;
+    UINT frequency;
+    UINT flags;
+};
+
 struct IWineD3DStateBlockImpl
 {
     /* IUnknown fields */
@@ -2365,11 +2374,7 @@ struct IWineD3DStateBlockImpl
 
     /* Stream Source */
     BOOL                      streamIsUP;
-    UINT                      streamStride[MAX_STREAMS];
-    UINT                      streamOffset[MAX_STREAMS + 1 /* tesselated pseudo-stream */ ];
-    IWineD3DBuffer           *streamSource[MAX_STREAMS];
-    UINT                      streamFreq[MAX_STREAMS + 1];
-    UINT                      streamFlags[MAX_STREAMS + 1];     /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA  */
+    struct wined3d_stream_state streams[MAX_STREAMS + 1 /* tesselated pseudo-stream */];
 
     /* Indices */
     IWineD3DBuffer*           pIndexData;
-- 
1.7.1




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