[PATCH 3/4] wined3d: Remove the useless device parameter to drawStridedFast().
Henri Verbeet
hverbeet at codeweavers.com
Thu Sep 30 04:44:29 CDT 2010
---
dlls/wined3d/drawprim.c | 9 ++-------
1 files changed, 2 insertions(+), 7 deletions(-)
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index cc3cf407..f99239d 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -33,13 +33,10 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_draw);
#include <math.h>
/* GL locking is done by the caller */
-static void drawStridedFast(IWineD3DDevice *iface, GLenum primitive_type,
- UINT count, UINT idx_size, const void *idx_data, UINT start_idx)
+static void drawStridedFast(GLenum primitive_type, UINT count, UINT idx_size, const void *idx_data, UINT start_idx)
{
if (idx_size)
{
- TRACE("(%p) : glElements(%x, %d, ...)\n", iface, primitive_type, count);
-
glDrawElements(primitive_type, count,
idx_size == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT,
(const char *)idx_data + (idx_size * start_idx));
@@ -47,8 +44,6 @@ static void drawStridedFast(IWineD3DDevice *iface, GLenum primitive_type,
}
else
{
- TRACE("(%p) : glDrawArrays(%#x, %d, %d)\n", iface, primitive_type, start_idx, count);
-
glDrawArrays(primitive_type, start_idx, count);
checkGLcall("glDrawArrays");
}
@@ -722,7 +717,7 @@ void drawPrimitive(IWineD3DDevice *iface, UINT index_count, UINT StartIdx, UINT
drawStridedInstanced(iface, &This->strided_streams, index_count,
glPrimType, idxData, idxSize, StartIdx);
} else {
- drawStridedFast(iface, glPrimType, index_count, idxSize, idxData, StartIdx);
+ drawStridedFast(glPrimType, index_count, idxSize, idxData, StartIdx);
}
}
--
1.7.2.2
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