[PATCH 1/5] wined3d: Depth-only clears are done offscreen.

Henri Verbeet hverbeet at codeweavers.com
Mon Apr 11 13:55:13 CDT 2011


This fixes a regression introduced by commit
99bfd817141ca32f9c50e539aa4d0dcbfded24b7.
---
 dlls/wined3d/device.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index e05c732..7b4ad8a 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -701,7 +701,7 @@ HRESULT device_clear_render_targets(IWineD3DDeviceImpl *device, UINT rt_count, I
     }
     else
     {
-        render_offscreen = FALSE;
+        render_offscreen = TRUE;
         drawable_width = depth_stencil->pow2Width;
         drawable_height = depth_stencil->pow2Height;
     }
-- 
1.7.3.4




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