[2/2] include: Create header file d3dx9anim.h.

Dylan Smith dylan.ah.smith at gmail.com
Tue Apr 19 12:59:54 CDT 2011


---
 include/Makefile.in |    1 +
 include/d3dx9.h     |    1 +
 include/d3dx9anim.h |  391 +++++++++++++++++++++++++++++++++++++++++++++++++++
 3 files changed, 393 insertions(+), 0 deletions(-)
 create mode 100644 include/d3dx9anim.h

diff --git a/include/Makefile.in b/include/Makefile.in
index cf4262c..1155d30 100644
--- a/include/Makefile.in
+++ b/include/Makefile.in
@@ -173,6 +173,7 @@ SRCDIR_INCLUDES = \
 	d3dtypes.h \
 	d3dvec.inl \
 	d3dx9.h \
+	d3dx9anim.h \
 	d3dx9core.h \
 	d3dx9effect.h \
 	d3dx9math.h \
diff --git a/include/d3dx9.h b/include/d3dx9.h
index 6bd80d8..97d4234 100644
--- a/include/d3dx9.h
+++ b/include/d3dx9.h
@@ -35,6 +35,7 @@
 #include "d3dx9shader.h"
 #include "d3dx9effect.h"
 #include "d3dx9shape.h"
+#include "d3dx9anim.h"
 #include "d3dx9tex.h"
 
 #define _FACDD 0x876
diff --git a/include/d3dx9anim.h b/include/d3dx9anim.h
new file mode 100644
index 0000000..1a91c94
--- /dev/null
+++ b/include/d3dx9anim.h
@@ -0,0 +1,391 @@
+/*
+ * Copyright 2011 Dylan Smith
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __WINE_D3DX9ANIM_H
+#define __WINE_D3DX9ANIM_H
+
+DEFINE_GUID(IID_ID3DXAnimationSet,           0x698cfb3f, 0x9289, 0x4d95, 0x9a, 0x57, 0x33, 0xa9, 0x4b, 0x5a, 0x65, 0xf9);
+DEFINE_GUID(IID_ID3DXKeyframedAnimationSet,  0xfa4e8e3a, 0x9786, 0x407d, 0x8b, 0x4c, 0x59, 0x95, 0x89, 0x37, 0x64, 0xaf);
+DEFINE_GUID(IID_ID3DXCompressedAnimationSet, 0x6cc2480d, 0x3808, 0x4739, 0x9f, 0x88, 0xde, 0x49, 0xfa, 0xcd, 0x8d, 0x4c);
+DEFINE_GUID(IID_ID3DXAnimationController,    0xac8948ec, 0xf86d, 0x43e2, 0x96, 0xde, 0x31, 0xfc, 0x35, 0xf9, 0x6d, 0x9e);
+
+typedef enum _D3DXMESHDATATYPE
+{
+    D3DXMESHTYPE_MESH        = 1,
+    D3DXMESHTYPE_PMESH       = 2,
+    D3DXMESHTYPE_PATCHMESH   = 3,
+    D3DXMESHTYPE_FORCE_DWORD = 0x7fffffff,
+} D3DXMESHDATATYPE;
+
+typedef enum _D3DXCALLBACK_SEARCH_FLAGS
+{
+    D3DXCALLBACK_SEARCH_EXCLUDING_INITIAL_POSITION = 0x00000001,
+    D3DXCALLBACK_SEARCH_BEHIND_INITIAL_POSITION    = 0x00000002,
+    D3DXCALLBACK_SEARCH_FORCE_DWORD                = 0x7fffffff,
+} D3DXCALLBACK_SEARCH_FLAGS;
+
+typedef enum _D3DXPLAYBACK_TYPE
+{
+    D3DXPLAY_LOOP        = 0,
+    D3DXPLAY_ONCE        = 1,
+    D3DXPLAY_PINGPONG    = 2,
+    D3DXPLAY_FORCE_DWORD = 0x7fffffff,
+} D3DXPLAYBACK_TYPE;
+
+typedef enum _D3DXCOMPRESSION_FLAGS
+{
+    D3DXCOMPRESSION_DEFAULT     = 0x00000000,
+    D3DXCOMPRESSION_FORCE_DWORD = 0x7fffffff,
+} D3DXCOMPRESSION_FLAGS;
+
+typedef enum _D3DXPRIORITY_TYPE
+{
+    D3DXPRIORITY_LOW         = 0,
+    D3DXPRIORITY_HIGH        = 1,
+    D3DXPRIORITY_FORCE_DWORD = 0x7fffffff,
+} D3DXPRIORITY_TYPE;
+
+typedef enum _D3DXEVENT_TYPE
+{
+    D3DXEVENT_TRACKSPEED    = 0,
+    D3DXEVENT_TRACKWEIGHT   = 1,
+    D3DXEVENT_TRACKPOSITION = 2,
+    D3DXEVENT_TRACKENABLE   = 3,
+    D3DXEVENT_PRIORITYBLEND = 4,
+    D3DXEVENT_FORCE_DWORD   = 0x7fffffff,
+} D3DXEVENT_TYPE;
+
+typedef enum _D3DXTRANSITION_TYPE
+{
+    D3DXTRANSITION_LINEAR        = 0,
+    D3DXTRANSITION_EASEINEASEOUT = 1,
+    D3DXTRANSITION_FORCE_DWORD   = 0x7fffffff,
+} D3DXTRANSITION_TYPE;
+
+
+typedef struct _D3DXMESHDATA
+{
+    D3DXMESHDATATYPE Type;
+
+    union
+    {
+        LPD3DXMESH pMesh;
+        LPD3DXPMESH pPMesh;
+        LPD3DXPATCHMESH pPatchMesh;
+    } DUMMYUNIONNAME;
+} D3DXMESHDATA, *LPD3DXMESHDATA;
+
+typedef struct _D3DXMESHCONTAINER
+{
+    LPSTR Name;
+    D3DXMESHDATA MeshData;
+    LPD3DXMATERIAL pMaterials;
+    LPD3DXEFFECTINSTANCE pEffects;
+    DWORD NumMaterials;
+    DWORD *pAdjacency;
+    LPD3DXSKININFO pSkinInfo;
+    struct _D3DXMESHCONTAINER *pNextMeshContainer;
+} D3DXMESHCONTAINER, *LPD3DXMESHCONTAINER;
+
+typedef struct _D3DXFRAME
+{
+    LPSTR Name;
+    D3DXMATRIX TransformationMatrix;
+    LPD3DXMESHCONTAINER pMeshContainer;
+    struct _D3DXFRAME *pFrameSibling;
+    struct _D3DXFRAME *pFrameFirstChild;
+} D3DXFRAME, *LPD3DXFRAME;
+
+typedef struct _D3DXKEY_VECTOR3
+{
+    FLOAT Time;
+    D3DXVECTOR3 Value;
+} D3DXKEY_VECTOR3, *LPD3DXKEY_VECTOR3;
+
+typedef struct _D3DXKEY_QUATERNION
+{
+    FLOAT Time;
+    D3DXQUATERNION Value;
+} D3DXKEY_QUATERNION, *LPD3DXKEY_QUATERNION;
+
+typedef struct _D3DXKEY_CALLBACK
+{
+    FLOAT Time;
+    LPVOID pCallbackData;
+} D3DXKEY_CALLBACK, *LPD3DXKEY_CALLBACK;
+
+typedef struct _D3DXTRACK_DESC
+{
+    D3DXPRIORITY_TYPE Priority;
+    FLOAT Weight;
+    FLOAT Speed;
+    DOUBLE Position;
+    BOOL Enable;
+} D3DXTRACK_DESC, *LPD3DXTRACK_DESC;
+
+typedef struct _D3DXEVENT_DESC
+{
+    D3DXEVENT_TYPE Type;
+    UINT Track;
+    DOUBLE StartTime;
+    DOUBLE Duration;
+    D3DXTRANSITION_TYPE Transition;
+    union
+    {
+        FLOAT Weight;
+        FLOAT Speed;
+        DOUBLE Position;
+        BOOL Enable;
+    } DUMMYUNIONNAME;
+} D3DXEVENT_DESC, *LPD3DXEVENT_DESC;
+
+typedef DWORD D3DXEVENTHANDLE, *LPD3DXEVENTHANDLE;
+
+typedef interface ID3DXAllocateHierarchy *LPD3DXALLOCATEHIERARCHY;
+typedef interface ID3DXLoadUserData *LPD3DXLOADUSERDATA;
+typedef interface ID3DXSaveUserData *LPD3DXSAVEUSERDATA;
+typedef interface ID3DXAnimationSet *LPD3DXANIMATIONSET;
+typedef interface ID3DXKeyframedAnimationSet *LPD3DXKEYFRAMEDANIMATIONSET;
+typedef interface ID3DXCompressedAnimationSet *LPD3DXCOMPRESSEDANIMATIONSET;
+typedef interface ID3DXAnimationCallbackHandler *LPD3DXANIMATIONCALLBACKHANDLER;
+typedef interface ID3DXAnimationController *LPD3DXANIMATIONCONTROLLER;
+
+#undef INTERFACE
+
+#define INTERFACE ID3DXAllocateHierarchy
+DECLARE_INTERFACE(ID3DXAllocateHierarchy)
+{
+    STDMETHOD(CreateFrame)(THIS_ LPCSTR Name, LPD3DXFRAME *new_frame) PURE;
+    STDMETHOD(CreateMeshContainer)(THIS_ LPCSTR Name, CONST D3DXMESHDATA *mesh_data,
+            CONST D3DXMATERIAL *materials, CONST D3DXEFFECTINSTANCE *effect_instances,
+            DWORD num_materials, CONST DWORD *adjacency, LPD3DXSKININFO skin_info,
+            LPD3DXMESHCONTAINER *new_mesh_container) PURE;
+    STDMETHOD(DestroyFrame)(THIS_ LPD3DXFRAME frame) PURE;
+    STDMETHOD(DestroyMeshContainer)(THIS_ LPD3DXMESHCONTAINER mesh_container) PURE;
+};
+#undef INTERFACE
+
+#define INTERFACE ID3DXLoadUserData
+DECLARE_INTERFACE(ID3DXLoadUserData)
+{
+    STDMETHOD(LoadTopLevelData)(LPD3DXFILEDATA child_data) PURE;
+    STDMETHOD(LoadFrameChildData)(LPD3DXFRAME frame, LPD3DXFILEDATA child_data) PURE;
+    STDMETHOD(LoadMeshChildData)(LPD3DXMESHCONTAINER mesh_container, LPD3DXFILEDATA child_data) PURE;
+};
+#undef INTERFACE
+
+#define INTERFACE ID3DXSaveUserData
+DECLARE_INTERFACE(ID3DXSaveUserData)
+{
+    STDMETHOD(AddFrameChildData)(CONST LPD3DXFRAME *frame, LPD3DXFILESAVEOBJECT save_obj,
+            LPD3DXFILESAVEDATA frame_data) PURE;
+    STDMETHOD(AddMeshChildData)(CONST LPD3DXMESHCONTAINER *mesh_container,
+            LPD3DXFILESAVEOBJECT save_obj, LPD3DXFILESAVEDATA mesh_data) PURE;
+    STDMETHOD(AddTopLevelDataObjectsPre)(LPD3DXFILESAVEOBJECT save_obj) PURE;
+    STDMETHOD(AddTopLevelDataObjectsPost)(LPD3DXFILESAVEOBJECT save_obj) PURE;
+    STDMETHOD(RegisterTemplates)(LPD3DXFILE xfile) PURE;
+    STDMETHOD(SaveTemplates)(LPD3DXFILESAVEOBJECT save_obj) PURE;
+};
+#undef INTERFACE
+
+#define INTERFACE ID3DXAnimationSet
+DECLARE_INTERFACE_(ID3DXAnimationSet, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
+    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG, Release)(THIS) PURE;
+    /*** ID3DXAnimationSet methods ***/
+    STDMETHOD_(LPCSTR, GetName)(THIS) PURE;
+    STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE;
+    STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE position) PURE;
+    STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE;
+    STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT index, LPCSTR *name) PURE;
+    STDMETHOD(GetAnimationIndexByName)(THIS_ LPCSTR name, UINT *index) PURE;
+    STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale,
+            D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE;
+    STDMETHOD(GetCallback)(THIS_ DOUBLE position, DWORD flags, DOUBLE *callback_position,
+            LPVOID *callback_data) PURE;
+};
+#undef INTERFACE
+
+#define INTERFACE ID3DXKeyframedAnimationSet
+DECLARE_INTERFACE_(ID3DXKeyframedAnimationSet, ID3DXAnimationSet)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
+    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG, Release)(THIS) PURE;
+    /*** ID3DXAnimationSet methods ***/
+    STDMETHOD_(LPCSTR, GetName)(THIS) PURE;
+    STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE;
+    STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE position) PURE;
+    STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE;
+    STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT index, LPCSTR *name) PURE;
+    STDMETHOD(GetAnimationIndexByName)(THIS_ LPCSTR name, UINT *index) PURE;
+    STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale,
+            D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE;
+    STDMETHOD(GetCallback)(THIS_ DOUBLE position, DWORD flags, DOUBLE *callback_position,
+            LPVOID *callback_data) PURE;
+    /*** ID3DXKeyframedAnimationSet methods ***/
+    STDMETHOD_(D3DXPLAYBACK_TYPE, GetPlaybackType)(THIS) PURE;
+    STDMETHOD_(DOUBLE, GetSourceTicksPerSecond)(THIS) PURE;
+    STDMETHOD_(UINT, GetNumScaleKeys)(THIS_ UINT animation) PURE;
+    STDMETHOD(GetScaleKeys)(THIS_ UINT animation, LPD3DXKEY_VECTOR3 scale_keys) PURE;
+    STDMETHOD(GetScaleKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_VECTOR3 scale_key) PURE;
+    STDMETHOD(SetScaleKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_VECTOR3 scale_key) PURE;
+    STDMETHOD_(UINT, GetNumRotationKeys)(THIS_ UINT animation) PURE;
+    STDMETHOD(GetRotationKeys)(THIS_ UINT animation, LPD3DXKEY_QUATERNION rotation_keys) PURE;
+    STDMETHOD(GetRotationKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_QUATERNION rotation_key) PURE;
+    STDMETHOD(SetRotationKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_QUATERNION rotation_key) PURE;
+    STDMETHOD_(UINT, GetNumTranslationKeys)(THIS_ UINT animation) PURE;
+    STDMETHOD(GetTranslationKeys)(THIS_ UINT animation, LPD3DXKEY_VECTOR3 translation_keys) PURE;
+    STDMETHOD(GetTranslationKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_VECTOR3 translation_key) PURE;
+    STDMETHOD(SetTranslationKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_VECTOR3 translation_key) PURE;
+    STDMETHOD_(UINT, GetNumCallbackKeys)(THIS) PURE;
+    STDMETHOD(GetCallbackKeys)(THIS_ LPD3DXKEY_CALLBACK callback_keys) PURE;
+    STDMETHOD(GetCallbackKey)(THIS_ UINT key, LPD3DXKEY_CALLBACK callback_key) PURE;
+    STDMETHOD(SetCallbackKey)(THIS_ UINT key, LPD3DXKEY_CALLBACK callback_key) PURE;
+    STDMETHOD(UnregisterScaleKey)(THIS_ UINT animation, UINT key) PURE;
+    STDMETHOD(UnregisterRotationKey)(THIS_ UINT animation, UINT key) PURE;
+    STDMETHOD(UnregisterTranslationKey)(THIS_ UINT animation, UINT key) PURE;
+    STDMETHOD(RegisterAnimationSRTKeys)(THIS_ LPCSTR name, UINT num_scale_keys,
+            UINT num_rotation_keys, UINT num_translation_keys, CONST D3DXKEY_VECTOR3 *scale_keys,
+            CONST D3DXKEY_QUATERNION *rotation_keys, CONST D3DXKEY_VECTOR3 *translation_keys,
+            DWORD *animation_index) PURE;
+    STDMETHOD(Compress)(THIS_ DWORD flags, FLOAT lossiness, LPD3DXFRAME hierarchy,
+            LPD3DXBUFFER *compressed_data) PURE;
+    STDMETHOD(UnregisterAnimation)(THIS_ UINT index) PURE;
+};
+#undef INTERFACE
+
+#define INTERFACE ID3DXCompressedAnimationSet
+DECLARE_INTERFACE_(ID3DXCompressedAnimationSet, ID3DXAnimationSet)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
+    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG, Release)(THIS) PURE;
+    /*** ID3DXAnimationSet methods ***/
+    STDMETHOD_(LPCSTR, GetName)(THIS) PURE;
+    STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE;
+    STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE position) PURE;
+    STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE;
+    STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT index, LPCSTR *name) PURE;
+    STDMETHOD(GetAnimationIndexByName)(THIS_ LPCSTR name, UINT *index) PURE;
+    STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale,
+            D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE;
+    STDMETHOD(GetCallback)(THIS_ DOUBLE position, DWORD flags, DOUBLE *callback_position,
+            LPVOID *callback_data) PURE;
+    /*** ID3DXCompressedAnimationSet methods ***/
+    STDMETHOD_(D3DXPLAYBACK_TYPE, GetPlaybackType)(THIS) PURE;
+    STDMETHOD_(DOUBLE, GetSourceTicksPerSecond)(THIS) PURE;
+    STDMETHOD(GetCompressedData)(THIS_ LPD3DXBUFFER *compressed_data) PURE;
+    STDMETHOD_(UINT, GetNumCallbackKeys)(THIS) PURE;
+    STDMETHOD(GetCallbackKeys)(THIS_ LPD3DXKEY_CALLBACK callback_keys) PURE;
+};
+#undef INTERFACE
+
+#define INTERFACE ID3DXAnimationCallbackHandler
+DECLARE_INTERFACE(ID3DXAnimationCallbackHandler)
+{
+    STDMETHOD(HandleCallback)(THIS_ UINT track, LPVOID callback_data) PURE;
+};
+#undef INTERFACE
+
+#define INTERFACE ID3DXAnimationController
+DECLARE_INTERFACE_(ID3DXAnimationController, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
+    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG, Release)(THIS) PURE;
+    /*** ID3DXAnimationController methods ***/
+    STDMETHOD_(UINT, GetMaxNumAnimationOutputs)(THIS) PURE;
+    STDMETHOD_(UINT, GetMaxNumAnimationSets)(THIS) PURE;
+    STDMETHOD_(UINT, GetMaxNumTracks)(THIS) PURE;
+    STDMETHOD_(UINT, GetMaxNumEvents)(THIS) PURE;
+    STDMETHOD(RegisterAnimationOutput)(THIS_ LPCSTR name, D3DXMATRIX *matrix,
+            D3DXVECTOR3 *scale, D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE;
+    STDMETHOD(RegisterAnimationSet)(THIS_ LPD3DXANIMATIONSET anim_set) PURE;
+    STDMETHOD(UnregisterAnimationSet)(THIS_ LPD3DXANIMATIONSET anim_set) PURE;
+    STDMETHOD_(UINT, GetNumAnimationSets)(THIS) PURE;
+    STDMETHOD(GetAnimationSet)(THIS_ UINT index, LPD3DXANIMATIONSET *anim_set) PURE;
+    STDMETHOD(GetAnimationSetByName)(THIS_ LPCSTR name, LPD3DXANIMATIONSET *anim_set) PURE;
+    STDMETHOD(AdvanceTime)(THIS_ DOUBLE time_delta, LPD3DXANIMATIONCALLBACKHANDLER *callback_handler) PURE;
+    STDMETHOD(ResetTime)(THIS) PURE;
+    STDMETHOD_(DOUBLE, GetTime)(THIS) PURE;
+    STDMETHOD(SetTrackAnimationSet)(THIS_ UINT track, LPD3DXANIMATIONSET anim_set) PURE;
+    STDMETHOD(GetTrackAnimationSet)(THIS_ UINT track, LPD3DXANIMATIONSET *anim_set) PURE;
+    STDMETHOD(GetTrackPriority)(THIS_ UINT track, D3DXPRIORITY_TYPE *priority) PURE;
+    STDMETHOD(SetTrackSpeed)(THIS_ UINT track, FLOAT speed) PURE;
+    STDMETHOD(SetTrackWeight)(THIS_ UINT track, FLOAT weight) PURE;
+    STDMETHOD(SetTrackPosition)(THIS_ UINT track, DOUBLE position) PURE;
+    STDMETHOD(SetTrackEnable)(THIS_ UINT track, BOOL enable) PURE;
+    STDMETHOD(SetTrackDesc)(THIS_ UINT track, LPD3DXTRACK_DESC desc) PURE;
+    STDMETHOD(GetTrackDesc)(THIS_ UINT track, LPD3DXTRACK_DESC desc) PURE;
+    STDMETHOD(SetPriorityBlend)(THIS_ FLOAT blend_weight) PURE;
+    STDMETHOD_(FLOAT, GetPriorityBlend)(THIS) PURE;
+    STDMETHOD_(D3DXEVENTHANDLE, KeyTrackSpeed)(THIS_ UINT track, FLOAT new_speed,
+            DOUBLE start_time, DOUBLE duration, D3DXTRANSITION_TYPE transition) PURE;
+    STDMETHOD_(D3DXEVENTHANDLE, KeyTrackWeight)(THIS_ UINT track, FLOAT new_weight,
+            DOUBLE start_time, DOUBLE duration, D3DXTRANSITION_TYPE transition) PURE;
+    STDMETHOD_(D3DXEVENTHANDLE, KeyTrackPosition)(THIS_ UINT track, DOUBLE new_position, DOUBLE start_time) PURE;
+    STDMETHOD_(D3DXEVENTHANDLE, KeyTrackEnable)(THIS_ UINT track, BOOL new_enable, DOUBLE start_time) PURE;
+    STDMETHOD_(D3DXEVENTHANDLE, KeyPriorityBlend)(THIS_ FLOAT new_blend_weight,
+            DOUBLE start_time, DOUBLE duration, D3DXTRANSITION_TYPE transition) PURE;
+    STDMETHOD(UnkeyEvent)(THIS, D3DXEVENTHANDLE event) PURE;
+    STDMETHOD(UnkeyAllTrackEvents)(THIS_ UINT track) PURE;
+    STDMETHOD(UnkeyAllPriorityBlends)(THIS) PURE;
+    STDMETHOD_(D3DXEVENTHANDLE, GetCurrentTrackEvent)(THIS_ UINT track, D3DXEVENT_TYPE event_type) PURE;
+    STDMETHOD_(D3DXEVENTHANDLE, GetCurrentPriorityBlend)(THIS) PURE;
+    STDMETHOD_(D3DXEVENTHANDLE, GetUpcomingTrackEvent)(THIS_ UINT track, D3DXEVENTHANDLE event) PURE;
+    STDMETHOD_(D3DXEVENTHANDLE, GetUpcomingPriorityBlend)(THIS_ D3DXEVENTHANDLE handle) PURE;
+    STDMETHOD(ValidateEvent)(THIS_ D3DXEVENTHANDLE event) PURE;
+    STDMETHOD(GetEventDesc)(THIS_ D3DXEVENTHANDLE event, LPD3DXEVENT_DESC desc) PURE;
+    STDMETHOD(CloneAnimationController)(THIS_ UINT max_num_anim_outputs, UINT max_num_anim_sets,
+            UINT max_num_tracks, UINT max_num_events, LPD3DXANIMATIONCONTROLLER *anim_controller) PURE;
+};
+#undef INTERFACE
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+HRESULT WINAPI D3DXLoadMeshHierarchyFromXA(LPCSTR, DWORD, LPDIRECT3DDEVICE9, LPD3DXALLOCATEHIERARCHY, LPD3DXLOADUSERDATA, LPD3DXFRAME*, LPD3DXANIMATIONCONTROLLER*);
+HRESULT WINAPI D3DXLoadMeshHierarchyFromXW(LPCWSTR, DWORD, LPDIRECT3DDEVICE9, LPD3DXALLOCATEHIERARCHY, LPD3DXLOADUSERDATA, LPD3DXFRAME*, LPD3DXANIMATIONCONTROLLER*);
+#define D3DXLoadMeshHierarchyFromX WINELIB_NAME_AW(D3DXLoadMeshHierarchyFromX)
+HRESULT WINAPI D3DXLoadMeshHierarchyFromXInMemory(LPCVOID, DWORD, DWORD, LPDIRECT3DDEVICE9, LPD3DXALLOCATEHIERARCHY, LPD3DXLOADUSERDATA, LPD3DXFRAME*, LPD3DXANIMATIONCONTROLLER*);
+HRESULT WINAPI D3DXSaveMeshHierarchyToFileA(LPCSTR, DWORD, CONST D3DXFRAME*, LPD3DXANIMATIONCONTROLLER, LPD3DXSAVEUSERDATA);
+HRESULT WINAPI D3DXSaveMeshHierarchyToFileW(LPCWSTR, DWORD, CONST D3DXFRAME*, LPD3DXANIMATIONCONTROLLER, LPD3DXSAVEUSERDATA);
+#define D3DXSaveMeshHierarchyToFile WINELIB_NAME_AW(D3DXSaveMeshHierarchyToFile)
+HRESULT WINAPI D3DXFrameDestroy(LPD3DXFRAME, LPD3DXALLOCATEHIERARCHY);
+HRESULT WINAPI D3DXFrameAppendChild(LPD3DXFRAME, CONST D3DXFRAME*);
+LPD3DXFRAME WINAPI D3DXFrameFind(CONST D3DXFRAME*, LPCSTR);
+HRESULT WINAPI D3DXFrameRegisterNamedMatrices(LPD3DXFRAME, LPD3DXANIMATIONCONTROLLER);
+UINT WINAPI D3DXFrameNumNamedMatrices(CONST D3DXFRAME *frame_root);
+HRESULT WINAPI D3DXFrameCalculateBoundingSphere(CONST D3DXFRAME*, LPD3DXVECTOR3, FLOAT*);
+HRESULT WINAPI D3DXCreateKeyframedAnimationSet(LPCSTR, DOUBLE, D3DXPLAYBACK_TYPE, UINT, UINT, CONST D3DXKEY_CALLBACK*, LPD3DXKEYFRAMEDANIMATIONSET*);
+HRESULT WINAPI D3DXCreateCompressedAnimationSet(LPCSTR, DOUBLE, D3DXPLAYBACK_TYPE, LPD3DXBUFFER, UINT, CONST D3DXKEY_CALLBACK*, LPD3DXCOMPRESSEDANIMATIONSET*);
+HRESULT WINAPI D3DXCreateAnimationController(UINT, UINT, UINT, UINT, LPD3DXANIMATIONCONTROLLER*);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __WINE_D3DX9ANIM_H */
-- 
1.7.2.5



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