[PATCH 4/5] ddraw: Unset the viewports active device in IDirect3DDeviceImpl_3_DeleteViewport().

Henri Verbeet hverbeet at codeweavers.com
Tue Apr 19 13:05:51 CDT 2011


---
 dlls/ddraw/device.c |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index 984afc3..11ac291 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -829,6 +829,7 @@ IDirect3DDeviceImpl_3_DeleteViewport(IDirect3DDevice3 *iface,
         {
             if (prev_viewport == NULL) This->viewport_list = cur_viewport->next;
             else prev_viewport->next = cur_viewport->next;
+            vp->active_device = NULL;
             /* TODO : add desactivate of the viewport and all associated lights... */
             LeaveCriticalSection(&ddraw_cs);
             return D3D_OK;
-- 
1.7.3.4




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