[PATCH 3/5] ddraw: Release the wined3d surface first in ddraw_surface_destroy().
Henri Verbeet
hverbeet at codeweavers.com
Wed Apr 20 15:09:25 CDT 2011
---
dlls/ddraw/surface.c | 7 +++----
1 files changed, 3 insertions(+), 4 deletions(-)
diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c
index 531e529..0105848 100644
--- a/dlls/ddraw/surface.c
+++ b/dlls/ddraw/surface.c
@@ -244,6 +244,9 @@ void ddraw_surface_destroy(IDirectDrawSurfaceImpl *This)
WARN("(%p): Destroying surface with refount %d\n", This, This->ref);
}
+ if (This->WineD3DSurface)
+ IWineD3DSurface_Release(This->WineD3DSurface);
+
/* Check for attached surfaces and detach them */
if(This->first_attached != This)
{
@@ -276,10 +279,6 @@ void ddraw_surface_destroy(IDirectDrawSurfaceImpl *This)
}
}
- /* Now destroy the surface. Wait: It could have been released if we are a texture */
- if(This->WineD3DSurface)
- IWineD3DSurface_Release(This->WineD3DSurface);
-
/* Having a texture handle set implies that the device still exists */
if(This->Handle)
{
--
1.7.3.4
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