[PATCH 3/5] wined3d: Get rid of wined3d_buffer_get_type().

Henri Verbeet hverbeet at codeweavers.com
Thu Apr 21 15:39:30 CDT 2011


---
 dlls/wined3d/buffer.c     |    5 -----
 dlls/wined3d/wined3d.spec |    1 -
 include/wine/wined3d.idl  |    1 -
 3 files changed, 0 insertions(+), 7 deletions(-)

diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index ba3d06f..3fc5a15 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -961,11 +961,6 @@ void CDECL wined3d_buffer_preload(struct wined3d_buffer *buffer)
     context_release(context);
 }
 
-WINED3DRESOURCETYPE CDECL wined3d_buffer_get_type(const struct wined3d_buffer *buffer)
-{
-    return resource_get_type(&buffer->resource);
-}
-
 static DWORD buffer_sanitize_flags(struct wined3d_buffer *buffer, DWORD flags)
 {
     /* Not all flags make sense together, but Windows never returns an error. Catch the
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 3795770..8d786fb 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -25,7 +25,6 @@
 @ cdecl wined3d_buffer_get_priority(ptr)
 @ cdecl wined3d_buffer_get_private_data(ptr ptr ptr ptr)
 @ cdecl wined3d_buffer_get_resource(ptr)
-@ cdecl wined3d_buffer_get_type(ptr)
 @ cdecl wined3d_buffer_incref(ptr)
 @ cdecl wined3d_buffer_map(ptr long long ptr long)
 @ cdecl wined3d_buffer_preload(ptr)
diff --git a/include/wine/wined3d.idl b/include/wine/wined3d.idl
index 422551d..20202bb 100644
--- a/include/wine/wined3d.idl
+++ b/include/wine/wined3d.idl
@@ -2933,7 +2933,6 @@ DWORD __cdecl wined3d_buffer_get_priority(const struct wined3d_buffer *buffer);
 HRESULT __cdecl wined3d_buffer_get_private_data(const struct wined3d_buffer *buffer,
         REFGUID guid, void *data, DWORD *data_size);
 struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
-WINED3DRESOURCETYPE __cdecl wined3d_buffer_get_type(const struct wined3d_buffer *buffer);
 ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
 HRESULT __cdecl wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UINT size, BYTE **data, DWORD flags);
 void  __cdecl wined3d_buffer_preload(struct wined3d_buffer *buffer);
-- 
1.7.3.4




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