[PATCH 2/5] wined3d: Only invalidate the INDRAWABLE location for onscreen surfaces in surface_realize_palette().
Henri Verbeet
hverbeet at codeweavers.com
Tue Apr 26 12:24:16 CDT 2011
For offscreen surfaces this might actually remove the texture we just loaded.
---
dlls/wined3d/surface.c | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 8d03a72..143333d 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -611,7 +611,8 @@ static void surface_realize_palette(IWineD3DSurfaceImpl *surface)
surface_load_location(surface, SFLAG_INTEXTURE, NULL);
/* We want to force a palette refresh, so mark the drawable as not being up to date */
- surface_modify_location(surface, SFLAG_INDRAWABLE, FALSE);
+ if (!surface_is_offscreen(surface))
+ surface_modify_location(surface, SFLAG_INDRAWABLE, FALSE);
}
else
{
--
1.7.3.4
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