[1/5] wined3d: Add missing temporary variable declaration to ARB shader backend.

Matteo Bruni matteo.mystral at gmail.com
Wed Apr 27 17:34:19 CDT 2011


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From 02e2336d16640c5761e83dccc4d32d76256bb3f5 Mon Sep 17 00:00:00 2001
From: Matteo Bruni <mbruni at codeweavers.com>
Date: Fri, 22 Apr 2011 21:59:31 +0200
Subject: wined3d: Add missing temporary variable declaration to ARB shader backend.

---
 dlls/wined3d/arb_program_shader.c |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 227f262..2b5b4a0 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -4140,6 +4140,7 @@ static GLuint shader_arb_generate_vshader(struct wined3d_shader *shader,
     }
 
     shader_addline(buffer, "TEMP TA;\n");
+    shader_addline(buffer, "TEMP TB;\n");
 
     /* Base Declarations */
     next_local = shader_generate_arb_declarations(shader, reg_maps, buffer,
-- 
1.7.3.4


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