[PATCH 4/5] wined3d: Pass a non-NULL rectangle to surface_color_fill() in wined3d_device_clear_rendertarget_view().

Henri Verbeet hverbeet at codeweavers.com
Thu Aug 4 12:53:30 CDT 2011


---
 dlls/wined3d/device.c |    4 +++-
 1 files changed, 3 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index ee08b7d..66f89f1 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5008,6 +5008,7 @@ void CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
 {
     struct wined3d_resource *resource;
     HRESULT hr;
+    RECT rect;
 
     resource = rendertarget_view->resource;
     if (resource->resourceType != WINED3DRTYPE_SURFACE)
@@ -5016,7 +5017,8 @@ void CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
         return;
     }
 
-    hr = surface_color_fill(surface_from_resource(resource), NULL, color);
+    SetRect(&rect, 0, 0, resource->width, resource->height);
+    hr = surface_color_fill(surface_from_resource(resource), &rect, color);
     if (FAILED(hr)) ERR("Color fill failed, hr %#x.\n", hr);
 }
 
-- 
1.7.3.4




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