[PATCH] wined3d: Don't use the old depth-stencil surface after decrementing its ref count
Chris Robinson
chris.kcat at gmail.com
Fri Aug 12 01:21:51 CDT 2011
---
dlls/wined3d/device.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 66f89f1..51a6c39 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5157,8 +5157,6 @@ HRESULT CDECL wined3d_device_set_depth_stencil(struct wined3d_device *device, st
device->fb.depth_stencil = depth_stencil;
if (depth_stencil)
wined3d_surface_incref(depth_stencil);
- if (prev)
- wined3d_surface_decref(prev);
if (!prev != !depth_stencil)
{
@@ -5172,6 +5170,8 @@ HRESULT CDECL wined3d_device_set_depth_stencil(struct wined3d_device *device, st
{
device_invalidate_state(device, STATE_RENDER(WINED3DRS_DEPTHBIAS));
}
+ if (prev)
+ wined3d_surface_decref(prev);
device_invalidate_state(device, STATE_FRAMEBUFFER);
--
1.7.3.4
--nextPart4224221.8C4M7zF7ky--
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