[PATCH 05/10] wined3d: Only delete the GL contexts after unloading resources in wined3d_device_reset().

Henri Verbeet hverbeet at codeweavers.com
Mon Aug 22 14:02:45 CDT 2011


The updateSurfaceDesc() calls potentially make GL calls.
---
 dlls/wined3d/device.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 819e481..0fa385c 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5762,8 +5762,6 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
     wined3d_stateblock_decref(device->updateStateBlock);
     wined3d_stateblock_decref(device->stateBlock);
 
-    delete_opengl_contexts(device, swapchain);
-
     if (present_parameters->Windowed)
     {
         mode.Width = swapchain->orig_width;
@@ -5819,6 +5817,8 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
         }
     }
 
+    delete_opengl_contexts(device, swapchain);
+
     if (!present_parameters->Windowed != !swapchain->presentParms.Windowed
             || DisplayModeChanged)
     {
-- 
1.7.3.4




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