[PATCH 08/10] wined3d: Make the shader parameter to shader_glsl_generate_pshader() const.
Henri Verbeet
hverbeet at codeweavers.com
Mon Aug 22 14:02:48 CDT 2011
---
dlls/wined3d/glsl_shader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 2fec8b9..f3d8356 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3985,7 +3985,7 @@ static void hardcode_local_constants(const struct wined3d_shader *shader,
/* GL locking is done by the caller */
static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context,
- struct wined3d_shader_buffer *buffer, struct wined3d_shader *shader,
+ struct wined3d_shader_buffer *buffer, const struct wined3d_shader *shader,
const struct ps_compile_args *args, struct ps_np2fixup_info *np2fixup_info)
{
const struct wined3d_shader_reg_maps *reg_maps = &shader->reg_maps;
--
1.7.3.4
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