[PATCH 10/10] wined3d: Make some parameters to get_glsl_program_entry() const.
Henri Verbeet
hverbeet at codeweavers.com
Mon Aug 22 14:02:50 CDT 2011
---
dlls/wined3d/glsl_shader.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 5175000..ee7c3b7 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3726,9 +3726,9 @@ static void add_glsl_program_entry(struct shader_glsl_priv *priv, struct glsl_sh
}
}
-static struct glsl_shader_prog_link *get_glsl_program_entry(struct shader_glsl_priv *priv,
+static struct glsl_shader_prog_link *get_glsl_program_entry(const struct shader_glsl_priv *priv,
const struct wined3d_shader *vshader, const struct wined3d_shader *pshader,
- struct vs_compile_args *vs_args, struct ps_compile_args *ps_args)
+ const struct vs_compile_args *vs_args, const struct ps_compile_args *ps_args)
{
struct wine_rb_entry *entry;
struct glsl_program_key key;
--
1.7.3.4
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