[PATCH 06/10] wined3d: Just call resource_unload() in updateSurfaceDesc().

Henri Verbeet hverbeet at codeweavers.com
Mon Aug 22 14:02:46 CDT 2011


Instead of trying to duplicate the functionality.
---
 dlls/wined3d/device.c |   12 ++----------
 1 files changed, 2 insertions(+), 10 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 0fa385c..3e616da 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5455,16 +5455,8 @@ static HRESULT updateSurfaceDesc(struct wined3d_surface *surface,
         while (surface->pow2Height < pPresentationParameters->BackBufferHeight) surface->pow2Height <<= 1;
     }
 
-    if (surface->texture_name)
-    {
-        struct wined3d_context *context = context_acquire(device, NULL);
-        ENTER_GL();
-        glDeleteTextures(1, &surface->texture_name);
-        LEAVE_GL();
-        context_release(context);
-        surface->texture_name = 0;
-        surface->flags &= ~SFLAG_CLIENT;
-    }
+    surface->resource.resource_ops->resource_unload(&surface->resource);
+
     if (surface->pow2Width != pPresentationParameters->BackBufferWidth
             || surface->pow2Height != pPresentationParameters->BackBufferHeight)
     {
-- 
1.7.3.4




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