[PATCH 06/10] wined3d: Just call resource_unload() in updateSurfaceDesc().
Henri Verbeet
hverbeet at codeweavers.com
Mon Aug 22 14:02:46 CDT 2011
Instead of trying to duplicate the functionality.
---
dlls/wined3d/device.c | 12 ++----------
1 files changed, 2 insertions(+), 10 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 0fa385c..3e616da 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5455,16 +5455,8 @@ static HRESULT updateSurfaceDesc(struct wined3d_surface *surface,
while (surface->pow2Height < pPresentationParameters->BackBufferHeight) surface->pow2Height <<= 1;
}
- if (surface->texture_name)
- {
- struct wined3d_context *context = context_acquire(device, NULL);
- ENTER_GL();
- glDeleteTextures(1, &surface->texture_name);
- LEAVE_GL();
- context_release(context);
- surface->texture_name = 0;
- surface->flags &= ~SFLAG_CLIENT;
- }
+ surface->resource.resource_ops->resource_unload(&surface->resource);
+
if (surface->pow2Width != pPresentationParameters->BackBufferWidth
|| surface->pow2Height != pPresentationParameters->BackBufferHeight)
{
--
1.7.3.4
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