[PATCH 08/10] wined3d: Make the device parameter to drawStridedSlow() const.

Henri Verbeet hverbeet at codeweavers.com
Tue Aug 23 13:08:12 CDT 2011


---
 dlls/wined3d/drawprim.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index ea2dd8f..dde71b4 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -65,7 +65,7 @@ static void drawStridedFast(const struct wined3d_gl_info *gl_info, GLenum primit
  */
 
 /* GL locking is done by the caller */
-static void drawStridedSlow(struct wined3d_device *device, const struct wined3d_context *context,
+static void drawStridedSlow(const struct wined3d_device *device, const struct wined3d_context *context,
         const struct wined3d_stream_info *si, UINT NumVertexes, GLenum glPrimType,
         const void *idxData, UINT idxSize, UINT startIdx)
 {
-- 
1.7.3.4




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