[PATCH 08/10] wined3d: Pass a gl_info pointer to select_fragment_implementation().
Henri Verbeet
hverbeet at codeweavers.com
Wed Aug 24 15:08:48 CDT 2011
---
dlls/wined3d/directx.c | 5 ++---
1 files changed, 2 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 48d27af..8cb6d5b 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2138,9 +2138,8 @@ static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *
return CARD_NVIDIA_RIVA_128;
}
-static const struct fragment_pipeline *select_fragment_implementation(struct wined3d_adapter *adapter)
+static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info)
{
- const struct wined3d_gl_info *gl_info = &adapter->gl_info;
int vs_selected_mode, ps_selected_mode;
select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
@@ -2599,7 +2598,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
LEAVE_GL();
- adapter->fragment_pipe = select_fragment_implementation(adapter);
+ adapter->fragment_pipe = select_fragment_implementation(gl_info);
adapter->shader_backend = select_shader_backend(adapter);
adapter->blitter = select_blit_implementation(adapter);
--
1.7.3.4
More information about the wine-patches
mailing list