[PATCH 10/10] wined3d: Enable multisampling by default.
Henri Verbeet
hverbeet at codeweavers.com
Thu Aug 25 14:05:04 CDT 2011
---
dlls/wined3d/wined3d_main.c | 8 ++++----
1 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
index da6aa2a..282f52d 100644
--- a/dlls/wined3d/wined3d_main.c
+++ b/dlls/wined3d/wined3d_main.c
@@ -84,7 +84,7 @@ struct wined3d_settings wined3d_settings =
PCI_DEVICE_NONE,/* PCI Device ID */
0, /* The default of memory is set in init_driver_info */
NULL, /* No wine logo by default */
- FALSE, /* Multisampling disabled by default. */
+ TRUE, /* Multisampling enabled by default. */
FALSE, /* No strict draw ordering. */
FALSE, /* Try to render onscreen by default. */
};
@@ -329,10 +329,10 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
}
if ( !get_config_key( hkey, appkey, "Multisampling", buffer, size) )
{
- if (!strcmp(buffer,"enabled"))
+ if (!strcmp(buffer, "disabled"))
{
- TRACE("Allow multisampling\n");
- wined3d_settings.allow_multisampling = TRUE;
+ TRACE("Multisampling disabled.\n");
+ wined3d_settings.allow_multisampling = FALSE;
}
}
if (!get_config_key(hkey, appkey, "StrictDrawOrdering", buffer, size)
--
1.7.3.4
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