[3/3] ddraw: Emulate a 24 bit depth format without stencil or padding (try 2)
Stefan Dösinger
stefan at codeweavers.com
Sat Aug 27 16:33:10 CDT 2011
Changes:
* Don't introduce a new wined3d format, instead map both ddraw formats to
X8D24
* Fix test failures on testbot(hopefully)
* Check the dwFlags member of the created surface. That's because other tests
I'm working on show that the older interfaces don't set DDSD_PIXELFORMAT on Z
buffers, but DDSD_ZBUFFERBITDEPTH is set. Nevertheless even older versions
store proper data in ddpfPixelFormat.
* Fix a compile warning
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