[PATCH 2/5] wined3d: Make the target parameter to is_full_clear() const.

Henri Verbeet hverbeet at codeweavers.com
Sun Aug 28 16:27:46 CDT 2011


---
 dlls/wined3d/device.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index ab9f657..a50fdd7 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -581,7 +581,7 @@ void device_switch_onscreen_ds(struct wined3d_device *device,
     wined3d_surface_incref(device->onscreen_depth_stencil);
 }
 
-static BOOL is_full_clear(struct wined3d_surface *target, const RECT *draw_rect, const RECT *clear_rect)
+static BOOL is_full_clear(const struct wined3d_surface *target, const RECT *draw_rect, const RECT *clear_rect)
 {
     /* partial draw rect */
     if (draw_rect->left || draw_rect->top
-- 
1.7.3.4




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