[PATCH 1/5] wined3d: Make the device parameter to wined3d_device_get_available_texture_mem() const.

Henri Verbeet hverbeet at codeweavers.com
Mon Aug 29 11:58:55 CDT 2011


---
 dlls/wined3d/device.c  |    2 +-
 include/wine/wined3d.h |    2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 8593a6a..a4c3696 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1696,7 +1696,7 @@ HRESULT CDECL wined3d_device_get_wined3d(const struct wined3d_device *device, st
     return WINED3D_OK;
 }
 
-UINT CDECL wined3d_device_get_available_texture_mem(struct wined3d_device *device)
+UINT CDECL wined3d_device_get_available_texture_mem(const struct wined3d_device *device)
 {
     TRACE("device %p.\n", device);
 
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 3a1cb87..4cdc1d7 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2205,7 +2205,7 @@ HRESULT __cdecl wined3d_device_draw_tri_patch(struct wined3d_device *device, UIN
 HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
 HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
 void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
-UINT __cdecl wined3d_device_get_available_texture_mem(struct wined3d_device *device);
+UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
 HRESULT __cdecl wined3d_device_get_back_buffer(struct wined3d_device *device, UINT swapchain_idx,
         UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer);
 INT __cdecl wined3d_device_get_base_vertex_index(struct wined3d_device *device);
-- 
1.7.3.4




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