wined3d: Remove unneeded address-of operators from function names

Andrew Talbot andrew.talbot at talbotville.com
Mon Aug 29 16:36:22 CDT 2011


Changelog:
    wined3d: Remove unneeded address-of operators from function names.

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 2ef27d0..6ab8dae 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -624,7 +624,7 @@ static const struct wined3d_format_texture_info format_texture_info[] =
     {WINED3DFMT_R32G32_FLOAT,           GL_RGB32F_ARB,                    GL_RGB32F_ARB,                          0,
             GL_RGB,                     GL_FLOAT,                         12,
             WINED3DFMT_FLAG_RENDERTARGET,
-            ARB_TEXTURE_FLOAT,          &convert_r32g32_float},
+            ARB_TEXTURE_FLOAT,          convert_r32g32_float},
     {WINED3DFMT_R32G32_FLOAT,           GL_RG32F,                         GL_RG32F,                               0,
             GL_RG,                      GL_FLOAT,                         0,
             WINED3DFMT_FLAG_RENDERTARGET,
@@ -645,7 +645,7 @@ static const struct wined3d_format_texture_info format_texture_info[] =
     {WINED3DFMT_R16G16_FLOAT,           GL_RGB16F_ARB,                    GL_RGB16F_ARB,                          0,
             GL_RGB,                     GL_HALF_FLOAT_ARB,                6,
             WINED3DFMT_FLAG_RENDERTARGET,
-            ARB_TEXTURE_FLOAT,          &convert_r16g16},
+            ARB_TEXTURE_FLOAT,          convert_r16g16},
     {WINED3DFMT_R16G16_FLOAT,           GL_RG16F,                         GL_RG16F,                               0,
             GL_RG,                      GL_HALF_FLOAT_ARB,                0,
             WINED3DFMT_FLAG_RENDERTARGET,
@@ -721,7 +721,7 @@ static const struct wined3d_format_texture_info format_texture_info[] =
     {WINED3DFMT_R16G16_UNORM,           GL_RGB16,                         GL_RGB16,                       GL_RGBA16,
             GL_RGB,                     GL_UNSIGNED_SHORT,                6,
             WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
-            WINED3D_GL_EXT_NONE,        &convert_r16g16},
+            WINED3D_GL_EXT_NONE,        convert_r16g16},
     {WINED3DFMT_B10G10R10A2_UNORM,      GL_RGB10_A2,                      GL_RGB10_A2,                            0,
             GL_BGRA,                    GL_UNSIGNED_INT_2_10_10_10_REV,   0,
             WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
@@ -742,12 +742,12 @@ static const struct wined3d_format_texture_info format_texture_info[] =
     {WINED3DFMT_L4A4_UNORM,             GL_LUMINANCE4_ALPHA4,             GL_LUMINANCE4_ALPHA4,                   0,
             GL_LUMINANCE_ALPHA,         GL_UNSIGNED_BYTE,                 2,
             WINED3DFMT_FLAG_FILTERING,
-            WINED3D_GL_EXT_NONE,        &convert_l4a4_unorm},
+            WINED3D_GL_EXT_NONE,        convert_l4a4_unorm},
     /* Bump mapping stuff */
     {WINED3DFMT_R8G8_SNORM,             GL_RGB8,                          GL_RGB8,                                0,
             GL_BGR,                     GL_UNSIGNED_BYTE,                 3,
             WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_BUMPMAP,
-            WINED3D_GL_EXT_NONE,        &convert_r8g8_snorm},
+            WINED3D_GL_EXT_NONE,        convert_r8g8_snorm},
     {WINED3DFMT_R8G8_SNORM,             GL_DSDT8_NV,                      GL_DSDT8_NV,                            0,
             GL_DSDT_NV,                 GL_BYTE,                          0,
             WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_BUMPMAP,
@@ -755,23 +755,23 @@ static const struct wined3d_format_texture_info format_texture_info[] =
     {WINED3DFMT_R5G5_SNORM_L6_UNORM,    GL_RGB5,                          GL_RGB5,                                0,
             GL_RGB,                     GL_UNSIGNED_SHORT_5_6_5,          2,
             WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_BUMPMAP,
-            WINED3D_GL_EXT_NONE,        &convert_r5g5_snorm_l6_unorm},
+            WINED3D_GL_EXT_NONE,        convert_r5g5_snorm_l6_unorm},
     {WINED3DFMT_R5G5_SNORM_L6_UNORM,    GL_DSDT8_MAG8_NV,                 GL_DSDT8_MAG8_NV,                       0,
             GL_DSDT_MAG_NV,             GL_BYTE,                          3,
             WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_BUMPMAP,
-            NV_TEXTURE_SHADER,          &convert_r5g5_snorm_l6_unorm_nv},
+            NV_TEXTURE_SHADER,          convert_r5g5_snorm_l6_unorm_nv},
     {WINED3DFMT_R8G8_SNORM_L8X8_UNORM,  GL_RGB8,                          GL_RGB8,                                0,
             GL_BGRA,                    GL_UNSIGNED_INT_8_8_8_8_REV,      4,
             WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_BUMPMAP,
-            WINED3D_GL_EXT_NONE,        &convert_r8g8_snorm_l8x8_unorm},
+            WINED3D_GL_EXT_NONE,        convert_r8g8_snorm_l8x8_unorm},
     {WINED3DFMT_R8G8_SNORM_L8X8_UNORM,  GL_DSDT8_MAG8_INTENSITY8_NV,      GL_DSDT8_MAG8_INTENSITY8_NV,            0,
             GL_DSDT_MAG_VIB_NV,         GL_UNSIGNED_INT_8_8_S8_S8_REV_NV, 4,
             WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_BUMPMAP,
-            NV_TEXTURE_SHADER,          &convert_r8g8_snorm_l8x8_unorm_nv},
+            NV_TEXTURE_SHADER,          convert_r8g8_snorm_l8x8_unorm_nv},
     {WINED3DFMT_R8G8B8A8_SNORM,         GL_RGBA8,                         GL_RGBA8,                               0,
             GL_BGRA,                    GL_UNSIGNED_BYTE,                 4,
             WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_BUMPMAP,
-            WINED3D_GL_EXT_NONE,        &convert_r8g8b8a8_snorm},
+            WINED3D_GL_EXT_NONE,        convert_r8g8b8a8_snorm},
     {WINED3DFMT_R8G8B8A8_SNORM,         GL_SIGNED_RGBA8_NV,               GL_SIGNED_RGBA8_NV,                     0,
             GL_RGBA,                    GL_BYTE,                          0,
             WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_BUMPMAP,
@@ -779,7 +779,7 @@ static const struct wined3d_format_texture_info format_texture_info[] =
     {WINED3DFMT_R16G16_SNORM,           GL_RGB16,                         GL_RGB16,                               0,
             GL_BGR,                     GL_UNSIGNED_SHORT,                6,
             WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_BUMPMAP,
-            WINED3D_GL_EXT_NONE,        &convert_r16g16_snorm},
+            WINED3D_GL_EXT_NONE,        convert_r16g16_snorm},
     {WINED3DFMT_R16G16_SNORM,           GL_SIGNED_HILO16_NV,              GL_SIGNED_HILO16_NV,                    0,
             GL_HILO_NV,                 GL_SHORT,                         0,
             WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_BUMPMAP,
@@ -800,11 +800,11 @@ static const struct wined3d_format_texture_info format_texture_info[] =
     {WINED3DFMT_S1_UINT_D15_UNORM,      GL_DEPTH24_STENCIL8_EXT,          GL_DEPTH24_STENCIL8_EXT,                0,
             GL_DEPTH_STENCIL_EXT,       GL_UNSIGNED_INT_24_8_EXT,         4,
             WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW,
-            EXT_PACKED_DEPTH_STENCIL,   &convert_s1_uint_d15_unorm},
+            EXT_PACKED_DEPTH_STENCIL,   convert_s1_uint_d15_unorm},
     {WINED3DFMT_S1_UINT_D15_UNORM,      GL_DEPTH24_STENCIL8,              GL_DEPTH24_STENCIL8,                    0,
             GL_DEPTH_STENCIL,           GL_UNSIGNED_INT_24_8,             4,
             WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW,
-            ARB_FRAMEBUFFER_OBJECT,     &convert_s1_uint_d15_unorm},
+            ARB_FRAMEBUFFER_OBJECT,     convert_s1_uint_d15_unorm},
     {WINED3DFMT_D24_UNORM_S8_UINT,      GL_DEPTH_COMPONENT24_ARB,         GL_DEPTH_COMPONENT24_ARB,               0,
             GL_DEPTH_COMPONENT,         GL_UNSIGNED_INT,                  0,
             WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH
@@ -832,11 +832,11 @@ static const struct wined3d_format_texture_info format_texture_info[] =
     {WINED3DFMT_S4X4_UINT_D24_UNORM,    GL_DEPTH24_STENCIL8_EXT,          GL_DEPTH24_STENCIL8_EXT,                0,
             GL_DEPTH_STENCIL_EXT,       GL_UNSIGNED_INT_24_8_EXT,         4,
             WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW,
-            EXT_PACKED_DEPTH_STENCIL,   &convert_s4x4_uint_d24_unorm},
+            EXT_PACKED_DEPTH_STENCIL,   convert_s4x4_uint_d24_unorm},
     {WINED3DFMT_S4X4_UINT_D24_UNORM,    GL_DEPTH24_STENCIL8,              GL_DEPTH24_STENCIL8,                    0,
             GL_DEPTH_STENCIL,           GL_UNSIGNED_INT_24_8,             4,
             WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW,
-            ARB_FRAMEBUFFER_OBJECT,     &convert_s4x4_uint_d24_unorm},
+            ARB_FRAMEBUFFER_OBJECT,     convert_s4x4_uint_d24_unorm},
     {WINED3DFMT_D16_UNORM,              GL_DEPTH_COMPONENT24_ARB,         GL_DEPTH_COMPONENT24_ARB,               0,
             GL_DEPTH_COMPONENT,         GL_UNSIGNED_SHORT,                0,
             WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH
@@ -853,7 +853,7 @@ static const struct wined3d_format_texture_info format_texture_info[] =
     {WINED3DFMT_S8_UINT_D24_FLOAT,      GL_DEPTH32F_STENCIL8,             GL_DEPTH32F_STENCIL8,                   0,
             GL_DEPTH_STENCIL,           GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 8,
             WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW,
-            ARB_DEPTH_BUFFER_FLOAT,     &convert_s8_uint_d24_float},
+            ARB_DEPTH_BUFFER_FLOAT,     convert_s8_uint_d24_float},
     /* Vendor-specific formats */
     {WINED3DFMT_ATI2N,                  GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, 0,
             GL_LUMINANCE_ALPHA,         GL_UNSIGNED_BYTE,                 0,



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