d3d8/tests: remove win9x hack
Austin English
austinenglish at gmail.com
Fri Feb 25 16:30:46 CST 2011
--
-Austin
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diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index 4ff9803..6885dd4 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -1306,13 +1306,9 @@ static void test_lights(void)
/* TODO: Test the rendering results in this situation */
hr = IDirect3DDevice8_LightEnable(device, i + 1, TRUE);
- ok(hr == D3D_OK ||
- broken(hr == D3DERR_INVALIDCALL), /* Some Win9x and WinME */
- "Enabling one light more than supported returned %08x\n", hr);
+ ok(hr == D3D_OK, "Enabling one light more than supported returned %08x\n", hr);
hr = IDirect3DDevice8_GetLightEnable(device, i + 1, &enabled);
- ok(hr == D3D_OK ||
- broken(hr == D3DERR_INVALIDCALL), /* Some Win9x and WinME */
- "GetLightEnable on light %u failed with %08x\n", i + 1, hr);
+ ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr);
ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
hr = IDirect3DDevice8_LightEnable(device, i + 1, FALSE);
ok(hr == D3D_OK, "Disabling the additional returned %08x\n", hr);
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