[PATCH 1/4] wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_set_lod().
Henri Verbeet
hverbeet at codeweavers.com
Sun Jan 2 05:26:35 CST 2011
---
dlls/wined3d/basetexture.c | 35 +++++++++++++++++------------------
dlls/wined3d/cubetexture.c | 2 +-
dlls/wined3d/texture.c | 2 +-
dlls/wined3d/volumetexture.c | 2 +-
dlls/wined3d/wined3d_private.h | 2 +-
5 files changed, 21 insertions(+), 22 deletions(-)
diff --git a/dlls/wined3d/basetexture.c b/dlls/wined3d/basetexture.c
index cd1b687..d1d7f10 100644
--- a/dlls/wined3d/basetexture.c
+++ b/dlls/wined3d/basetexture.c
@@ -127,34 +127,33 @@ void basetexture_unload(IWineD3DBaseTextureImpl *texture)
resource_unload((IWineD3DResourceImpl *)texture);
}
-DWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD LODNew)
+DWORD basetexture_set_lod(IWineD3DBaseTextureImpl *texture, DWORD lod)
{
- IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
- DWORD old = This->baseTexture.LOD;
+ DWORD old = texture->baseTexture.LOD;
+
+ TRACE("texture %p, lod %u.\n", texture, lod);
/* The d3d9:texture test shows that SetLOD is ignored on non-managed
- * textures. The call always returns 0, and GetLOD always returns 0
- */
- if (This->resource.pool != WINED3DPOOL_MANAGED) {
- TRACE("Ignoring SetLOD on %s texture, returning 0\n", debug_d3dpool(This->resource.pool));
+ * textures. The call always returns 0, and GetLOD always returns 0. */
+ if (texture->resource.pool != WINED3DPOOL_MANAGED)
+ {
+ TRACE("Ignoring SetLOD on %s texture, returning 0.\n", debug_d3dpool(texture->resource.pool));
return 0;
}
- if (LODNew >= This->baseTexture.level_count)
- LODNew = This->baseTexture.level_count - 1;
+ if (lod >= texture->baseTexture.level_count)
+ lod = texture->baseTexture.level_count - 1;
- if(This->baseTexture.LOD != LODNew) {
- This->baseTexture.LOD = LODNew;
+ if (texture->baseTexture.LOD != lod)
+ {
+ texture->baseTexture.LOD = lod;
- This->baseTexture.texture_rgb.states[WINED3DTEXSTA_MAXMIPLEVEL] = ~0U;
- This->baseTexture.texture_srgb.states[WINED3DTEXSTA_MAXMIPLEVEL] = ~0U;
- if(This->baseTexture.bindCount) {
- IWineD3DDeviceImpl_MarkStateDirty(This->resource.device, STATE_SAMPLER(This->baseTexture.sampler));
- }
+ texture->baseTexture.texture_rgb.states[WINED3DTEXSTA_MAXMIPLEVEL] = ~0U;
+ texture->baseTexture.texture_srgb.states[WINED3DTEXSTA_MAXMIPLEVEL] = ~0U;
+ if (texture->baseTexture.bindCount)
+ IWineD3DDeviceImpl_MarkStateDirty(texture->resource.device, STATE_SAMPLER(texture->baseTexture.sampler));
}
- TRACE("(%p) : set LOD to %d\n", This, This->baseTexture.LOD);
-
return old;
}
diff --git a/dlls/wined3d/cubetexture.c b/dlls/wined3d/cubetexture.c
index da39701..f82b02e 100644
--- a/dlls/wined3d/cubetexture.c
+++ b/dlls/wined3d/cubetexture.c
@@ -247,7 +247,7 @@ static void * WINAPI IWineD3DCubeTextureImpl_GetParent(IWineD3DCubeTexture *ifac
IWineD3DCubeTexture IWineD3DBaseTexture parts follow
****************************************************** */
static DWORD WINAPI IWineD3DCubeTextureImpl_SetLOD(IWineD3DCubeTexture *iface, DWORD LODNew) {
- return basetexture_set_lod((IWineD3DBaseTexture *)iface, LODNew);
+ return basetexture_set_lod((IWineD3DBaseTextureImpl *)iface, LODNew);
}
static DWORD WINAPI IWineD3DCubeTextureImpl_GetLOD(IWineD3DCubeTexture *iface) {
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index d3a757f..2bda3d6 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -238,7 +238,7 @@ static void * WINAPI IWineD3DTextureImpl_GetParent(IWineD3DTexture *iface)
IWineD3DTexture IWineD3DBaseTexture parts follow
****************************************************** */
static DWORD WINAPI IWineD3DTextureImpl_SetLOD(IWineD3DTexture *iface, DWORD LODNew) {
- return basetexture_set_lod((IWineD3DBaseTexture *)iface, LODNew);
+ return basetexture_set_lod((IWineD3DBaseTextureImpl *)iface, LODNew);
}
static DWORD WINAPI IWineD3DTextureImpl_GetLOD(IWineD3DTexture *iface) {
diff --git a/dlls/wined3d/volumetexture.c b/dlls/wined3d/volumetexture.c
index b2a6102..7ec81f1 100644
--- a/dlls/wined3d/volumetexture.c
+++ b/dlls/wined3d/volumetexture.c
@@ -202,7 +202,7 @@ static void * WINAPI IWineD3DVolumeTextureImpl_GetParent(IWineD3DVolumeTexture *
IWineD3DVolumeTexture IWineD3DBaseTexture parts follow
****************************************************** */
static DWORD WINAPI IWineD3DVolumeTextureImpl_SetLOD(IWineD3DVolumeTexture *iface, DWORD LODNew) {
- return basetexture_set_lod((IWineD3DBaseTexture *)iface, LODNew);
+ return basetexture_set_lod((IWineD3DBaseTextureImpl *)iface, LODNew);
}
static DWORD WINAPI IWineD3DVolumeTextureImpl_GetLOD(IWineD3DVolumeTexture *iface) {
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index e73776e..49c1f6f 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1927,7 +1927,7 @@ HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT layer_count, UIN
HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface,
WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
BOOL basetexture_set_dirty(IWineD3DBaseTextureImpl *texture, BOOL dirty) DECLSPEC_HIDDEN;
-DWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD new_lod) DECLSPEC_HIDDEN;
+DWORD basetexture_set_lod(IWineD3DBaseTextureImpl *texture, DWORD lod) DECLSPEC_HIDDEN;
void basetexture_unload(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
/*****************************************************************************
--
1.7.2.2
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