[PATCH 1/4] wined3d: Pass an IWineD3DResourceImpl pointer to device_resource_remove().

Henri Verbeet hverbeet at codeweavers.com
Sun Jan 16 16:36:44 CST 2011


---
 dlls/wined3d/device.c |    8 ++++----
 1 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 45b64d7..6920420 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -6604,11 +6604,11 @@ void device_resource_add(IWineD3DDeviceImpl *This, IWineD3DResource *resource)
     list_add_head(&This->resources, &((IWineD3DResourceImpl *) resource)->resource.resource_list_entry);
 }
 
-static void device_resource_remove(IWineD3DDeviceImpl *This, IWineD3DResource *resource)
+static void device_resource_remove(struct IWineD3DDeviceImpl *device, struct IWineD3DResourceImpl *resource)
 {
-    TRACE("(%p) : Removing resource %p\n", This, resource);
+    TRACE("device %p, resource %p.\n", device, resource);
 
-    list_remove(&((IWineD3DResourceImpl *) resource)->resource.resource_list_entry);
+    list_remove(&resource->resource.resource_list_entry);
 }
 
 void device_resource_released(IWineD3DDeviceImpl *device, IWineD3DResource *resource)
@@ -6705,7 +6705,7 @@ void device_resource_released(IWineD3DDeviceImpl *device, IWineD3DResource *reso
     }
 
     /* Remove the resource from the resourceStore */
-    device_resource_remove(device, resource);
+    device_resource_remove(device, (IWineD3DResourceImpl *)resource);
 
     TRACE("Resource released.\n");
 }
-- 
1.7.3.4




More information about the wine-patches mailing list