[PATCH 1/4] wined3d: Pass an IWineD3DResourceImpl pointer to device_resource_remove().
Henri Verbeet
hverbeet at codeweavers.com
Sun Jan 16 16:36:44 CST 2011
---
dlls/wined3d/device.c | 8 ++++----
1 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 45b64d7..6920420 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -6604,11 +6604,11 @@ void device_resource_add(IWineD3DDeviceImpl *This, IWineD3DResource *resource)
list_add_head(&This->resources, &((IWineD3DResourceImpl *) resource)->resource.resource_list_entry);
}
-static void device_resource_remove(IWineD3DDeviceImpl *This, IWineD3DResource *resource)
+static void device_resource_remove(struct IWineD3DDeviceImpl *device, struct IWineD3DResourceImpl *resource)
{
- TRACE("(%p) : Removing resource %p\n", This, resource);
+ TRACE("device %p, resource %p.\n", device, resource);
- list_remove(&((IWineD3DResourceImpl *) resource)->resource.resource_list_entry);
+ list_remove(&resource->resource.resource_list_entry);
}
void device_resource_released(IWineD3DDeviceImpl *device, IWineD3DResource *resource)
@@ -6705,7 +6705,7 @@ void device_resource_released(IWineD3DDeviceImpl *device, IWineD3DResource *reso
}
/* Remove the resource from the resourceStore */
- device_resource_remove(device, resource);
+ device_resource_remove(device, (IWineD3DResourceImpl *)resource);
TRACE("Resource released.\n");
}
--
1.7.3.4
More information about the wine-patches
mailing list