wined3d: Remove dead code (clang)
André Hentschel
nerv at dawncrow.de
Sun Jul 3 14:06:07 CDT 2011
---
dlls/wined3d/arb_program_shader.c | 2 --
1 files changed, 0 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index e533018..0823c03 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -3777,8 +3777,6 @@ static GLuint shader_arb_generate_pshader(struct wined3d_shader *shader,
shader_addline(buffer, "PARAM np2fixup[%u] = { program.env[%u..%u] };\n",
fixup->super.num_consts, fixup->offset, fixup->super.num_consts + fixup->offset - 1);
}
-
- next_local += fixup->super.num_consts;
}
if (shader_priv->clipplane_emulation != ~0U && args->clip)
--
Best Regards, André Hentschel
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